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    Searched defs:uvs (Results 1 - 3 of 3) sorted by null

  /external/skia/bench/
GameBench.cpp 200 SkPoint uvs[4] = { variable
207 4, verts, uvs, NULL, NULL,
  /external/replicaisland/src/com/replica/replicaisland/
TiledVertexGrid.java 120 final float[][] uvs = { uv0, uv1, uv2, uv3 }; local
122 grid.set(tileX, tileY, positions, uvs);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/
MeshHelper.java 164 DynamicArray<Number> uvs = null; local
171 // uvs always must be added wheater we have texture or not
172 uvs = (DynamicArray<Number>) mtFace.getFieldValue("uv");
173 uvCoordinates.add(new Vector2f(uvs.get(0, 0).floatValue(), uvs.get(0, 1).floatValue()));
174 uvCoordinates.add(new Vector2f(uvs.get(1, 0).floatValue(), uvs.get(1, 1).floatValue()));
175 uvCoordinates.add(new Vector2f(uvs.get(2, 0).floatValue(), uvs.get(2, 1).floatValue()));
218 if (uvs != null) {
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