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  /cts/tests/tests/opengl/libopengltest/
attach_shader_eleven.cpp 28 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, attach_shader_successful_complile_vertex);
30 glAttachShader(program, vertexShader);
attach_shader_six.cpp 27 GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER);
31 glAttachShader(program, vertexShader);
attach_shader_three.cpp 34 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader);
36 glAttachShader(program, vertexShader);
37 glAttachShader(program, vertexShader);
42 glDeleteShader(vertexShader);
attach_shader_two.cpp 28 GLuint vertexShader = -99;
31 glAttachShader(program, vertexShader);
attach_shader_one.cpp 41 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader);
45 glAttachShader(program, vertexShader);
59 glDeleteShader(vertexShader);
color_one.cpp 39 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, color_one_vertex_shader_one);
45 glAttachShader(gProgram, vertexShader);
  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/Common/
esShader.c 98 GLuint vertexShader;
104 vertexShader = esLoadShader ( GL_VERTEX_SHADER, vertShaderSrc );
105 if ( vertexShader == 0 )
111 glDeleteShader( vertexShader );
121 glAttachShader ( programObject, vertexShader );
151 glDeleteShader ( vertexShader );
  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/filters/custom/
CustomFilterCompiledProgram.cpp 54 Platform3DObject vertexShader = compileShader(GraphicsContext3D::VERTEX_SHADER, validatedVertexShader);
55 if (!vertexShader)
60 m_context->deleteShader(vertexShader);
64 m_program = linkProgram(vertexShader, fragmentShader);
66 m_context->deleteShader(vertexShader);
97 Platform3DObject CustomFilterCompiledProgram::linkProgram(Platform3DObject vertexShader, Platform3DObject fragmentShader)
100 m_context->attachShader(program, vertexShader);
  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/Hello_Triangle/
Hello_Triangle.c 95 GLuint vertexShader;
101 vertexShader = LoadShader ( GL_VERTEX_SHADER, vShaderStr );
110 glAttachShader ( programObject, vertexShader );
  /frameworks/native/cmds/flatland/
GLHelper.h 34 const char* vertexShader[MAX_SHADER_LINES];
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 84 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
85 if (!vertexShader) {
96 glAttachShader(program, vertexShader);
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 43 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
44 if (vertexShader == 0) {
54 GLES20.glAttachShader(program, vertexShader);
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
65 if (!vertexShader) {
76 glAttachShader(program, vertexShader);
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
65 if (!vertexShader) {
76 glAttachShader(program, vertexShader);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
67 if (!vertexShader)
81 glAttachShader(program, vertexShader);
  /packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
67 if (!vertexShader)
81 glAttachShader(program, vertexShader);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
67 if (!vertexShader)
81 glAttachShader(program, vertexShader);
  /external/chromium_org/third_party/WebKit/Source/core/rendering/style/
StyleCustomFilterProgram.h 50 static PassRefPtr<StyleCustomFilterProgram> create(KURL vertexShaderURL, PassRefPtr<StyleShader> vertexShader,
54 return adoptRef(new StyleCustomFilterProgram(vertexShaderURL, vertexShader, fragmentShaderURL, fragmentShader, programType, mixSettings, meshType));
63 StyleShader* vertexShader() const { return m_vertexShader.get(); }
149 StyleCustomFilterProgram(KURL vertexShaderURL, PassRefPtr<StyleShader> vertexShader, KURL fragmentShaderURL, PassRefPtr<StyleShader> fragmentShader,
152 , m_vertexShader(vertexShader)
  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
114 if (vertexShader == 0) {
125 GLES20.glAttachShader(program, vertexShader);
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
GLUtils.cpp 154 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vertexSource);
155 if (!vertexShader) {
166 glAttachShader(program, vertexShader);
  /cts/tests/src/android/opengl/cts/
EglConfigGLSurfaceView.java 162 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
163 if (vertexShader == 0) {
174 GLES20.glAttachShader(program, vertexShader);
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneColorBufferTest.java 146 int vertexShader;
152 vertexShader = LoadShader(GLES20.GL_VERTEX_SHADER, vShaderStr);
161 GLES20.glAttachShader(programObject, vertexShader);
  /external/chromium_org/third_party/WebKit/Source/core/css/resolver/
FilterOperationResolver.cpp 232 static PassRefPtr<CustomFilterProgram> createCustomFilterProgram(CSSShaderValue* vertexShader, CSSShaderValue* fragmentShader,
237 KURL vertexShaderURL = vertexShader ? vertexShader->completeURL(fetcher) : KURL();
239 RefPtr<StyleCustomFilterProgram> program = StyleCustomFilterProgram::create(vertexShaderURL, vertexShader ? styleShader(vertexShader, state) : 0,
255 CSSShaderValue* vertexShader = toCSSShaderValue(shadersList->itemWithoutBoundsCheck(0));
287 if (!vertexShader && !fragmentShader)
345 RefPtr<CustomFilterProgram> program = createCustomFilterProgram(vertexShader, fragmentShader, programType, mixSettings, meshType, state);
  /frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
104 if (!vertexShader) {
115 glAttachShader(program, vertexShader);
  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
104 if (!vertexShader) {
115 glAttachShader(program, vertexShader);

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