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    Searched defs:worldMatrix (Results 1 - 5 of 5) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/
BIHNode.java 150 Matrix4f worldMatrix,
211 if (worldMatrix != null) {
212 worldMatrix.mult(t.get1(), t.get1());
213 worldMatrix.mult(t.get2(), t.get2());
214 worldMatrix.mult(t.get3(), t.get3());
237 Matrix4f worldMatrix,
275 if (worldMatrix != null) {
276 worldMatrix.mult(v1, v1);
277 worldMatrix.mult(v2, v2);
278 worldMatrix.mult(v3, v3)
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BIHTree.java 397 Matrix4f worldMatrix,
424 // return root.intersectBrute(r, worldMatrix, this, tMin, tMax, results);
425 return root.intersectWhere(r, worldMatrix, this, tMin, tMax, results);
431 Matrix4f worldMatrix,
445 bbox.transform(worldMatrix.invert(), bbox);
446 return root.intersectWhere(bv, bbox, worldMatrix, this, results);
450 Matrix4f worldMatrix,
456 return collideWithRay(ray, worldMatrix, worldBound, results);
459 return collideWithBoundingVolume(bv, worldMatrix, results);
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
GeometryBatchFactory.java 179 Matrix4f worldMatrix = geom.getWorldMatrix();
207 doTransformVerts(inPos, globalVertIndex, outPos, worldMatrix);
211 doTransformNorms(inPos, globalVertIndex, outPos, worldMatrix);
216 doTransformTangents(inPos, globalVertIndex, components, outPos, worldMatrix);
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderManager.java 87 private Matrix4f worldMatrix = new Matrix4f();
337 // assums worldMatrix is properly set.
348 case WorldMatrix:
349 u.setValue(VarType.Matrix4, worldMatrix);
362 tempMat4.multLocal(worldMatrix);
367 tempMat4.multLocal(worldMatrix);
375 tempMat4.multLocal(worldMatrix);
379 tempMat4.set(worldMatrix);
384 worldMatrix.toRotationMatrix(tempMat3);
405 tempMat4.multLocal(worldMatrix);
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  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java 62 private Matrix4f worldMatrix = new Matrix4f();
456 public void setWorldMatrix(Matrix4f worldMatrix) {
457 this.worldMatrix.set(worldMatrix);
472 setModelView(worldMatrix, viewMatrix);
623 setModelView(worldMatrix, viewMatrix);
    [all...]

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