/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
WebGLDrawBuffers.cpp | 116 context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, fbo); 145 context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0 + i, GraphicsContext3D::TEXTURE_2D, color, 0); 146 if (context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { 151 context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, depth, 0); 152 if (context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { 156 context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, 0, 0); 159 context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, depthStencil, 0); 160 context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, depthStencil, 0); 161 if (context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { 165 context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, 0, 0) [all...] |
WebGLFramebuffer.cpp | 133 context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, object); 134 context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, objectOrZero(m_renderbuffer->emulatedStencilBuffer())); 136 context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, attachment, GraphicsContext3D::RENDERBUFFER, object); 143 context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, 0); 144 context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, 0); 146 context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, attachment, GraphicsContext3D::RENDERBUFFER, 0); 242 context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, attachment, m_target, object, m_level); 248 context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, m_target, 0, m_level); 249 context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, m_target, 0, m_level); 251 context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, attachment, m_target, 0, m_level) [all...] |
WebGLRenderingContext.cpp | 842 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); [all...] |
WebGLRenderingContext.idl | 407 /* Framebuffer Object. */ 408 const GLenum FRAMEBUFFER = 0x8D40; 467 [StrictTypeChecking] void bindFramebuffer(GLenum target, WebGLFramebuffer framebuffer); 507 [StrictTypeChecking] void deleteFramebuffer(WebGLFramebuffer framebuffer); 576 [StrictTypeChecking] GLboolean isFramebuffer(WebGLFramebuffer framebuffer); [all...] |
/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/filters/custom/ |
FECustomFilter.cpp | 85 // Make sure to unbind any framebuffer from the context first, otherwise 87 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0); 105 // Make sure to unbind any framebuffer from the context first, otherwise 107 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0); 143 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, multisample ? m_multisampleFrameBuffer : m_frameBuffer); 263 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_frameBuffer); 291 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFrameBuffer); 295 m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::RENDERBUFFER, m_multisampleRenderBuffer); 299 m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_multisampleDepthBuffer); 303 if (m_context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) [all...] |
/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/gpu/ |
DrawingBuffer.cpp | 188 // It appears safe to overwrite the context's framebuffer binding in the Discard case since there will always be a 189 // WebGLRenderingContext::clearIfComposited() call made before the next draw call which restores the framebuffer binding. 190 // If this stops being true at some point, we should track the current framebuffer binding in the DrawingBuffer and restore 192 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo); 193 m_context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, m_colorBuffer, 0); 282 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo); 284 m_context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, m_colorBuffer, 0); 295 Platform3DObject DrawingBuffer::framebuffer() const function in class:WebCore::DrawingBuffer 330 // Since we're using the same context as WebGL, we have to restore any state we change (in this case, just the framebuffer binding). 331 // FIXME: The WebGLRenderingContext tracks the current framebuffer binding, it would be slightly more efficient to use this valu 336 Platform3DObject framebuffer = m_context->createFramebuffer(); local [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
nouveau_fbo.c | 32 #include "main/framebuffer.h" 100 context_dirty(ctx, FRAMEBUFFER); 239 context_dirty(ctx, FRAMEBUFFER); 248 context_dirty(ctx, FRAMEBUFFER); 291 context_dirty(ctx, FRAMEBUFFER);
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nouveau_context.c | 35 #include "main/framebuffer.h" 340 /* Clean up references to the old framebuffer objects. */ 341 context_dirty(ctx, FRAMEBUFFER);
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nouveau_state.c | 125 context_dirty(ctx, FRAMEBUFFER);
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_fbo.c | 32 #include "main/framebuffer.h" 100 context_dirty(ctx, FRAMEBUFFER); 239 context_dirty(ctx, FRAMEBUFFER); 248 context_dirty(ctx, FRAMEBUFFER); 291 context_dirty(ctx, FRAMEBUFFER);
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nouveau_context.c | 35 #include "main/framebuffer.h" 340 /* Clean up references to the old framebuffer objects. */ 341 context_dirty(ctx, FRAMEBUFFER);
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nouveau_state.c | 125 context_dirty(ctx, FRAMEBUFFER);
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/frameworks/rs/ |
rsFont.h | 47 FRAMEBUFFER, 87 RenderMode mode = FRAMEBUFFER, Rect *bounds = NULL, 150 Font::RenderMode mode = Font::FRAMEBUFFER,
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rsFont.cpp | 204 case FRAMEBUFFER:
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/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/ |
objectNameManager.h | 27 FRAMEBUFFER = 3,
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/frameworks/base/libs/hwui/font/ |
Font.h | 103 FRAMEBUFFER,
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Font.cpp | 287 render(paint, text, start, len, numGlyphs, x, y, FRAMEBUFFER, NULL,
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/sdk/emulator/opengl/host/libs/Translator/GLcommon/ |
FramebufferData.cpp | 131 // GLES does not require the framebuffer to have a color attachment. 203 // drivers (e.g. ATI's) - after the framebuffer attachments 205 // the framebuffer to sort things out. 207 ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER,ctx->shareGroup()->getGlobalName(FRAMEBUFFER,m_fbName));
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objectNameManager.cpp | 144 case FRAMEBUFFER:
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GLEScontext.cpp | 751 ObjectDataPtr fbObj = m_shareGroup->getObjectData(FRAMEBUFFER,m_framebuffer);
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/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
GLESv2Imp.cpp | 201 GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer){ 205 GLuint globalFrameBufferName = framebuffer; 206 if(framebuffer && ctx->shareGroup().Ptr()){ 207 globalFrameBufferName = ctx->shareGroup()->getGlobalName(FRAMEBUFFER,framebuffer); 208 //if framebuffer wasn't generated before,generate one 210 ctx->shareGroup()->genName(FRAMEBUFFER,framebuffer); 211 ctx->shareGroup()->setObjectData(FRAMEBUFFER, framebuffer, [all...] |
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLEScmImp.cpp | [all...] |
/external/chromium_org/third_party/WebKit/Source/core/inspector/ |
InjectedScriptCanvasModuleSource.js | [all...] |
/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/ |
GraphicsContext3D.cpp | 72 *frameBufferId = drawingBuffer->framebuffer(); 617 m_impl->bindFramebuffer(FRAMEBUFFER, framebufferId); [all...] |
GraphicsContext3D.h | 344 FRAMEBUFFER = 0x8D40, [all...] |