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  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/
FloatPoint3D.h 30 class FloatPoint3D {
32 FloatPoint3D()
39 FloatPoint3D(float x, float y, float z)
46 FloatPoint3D(const FloatPoint& p)
53 FloatPoint3D(const FloatPoint3D& p)
94 float dot(const FloatPoint3D& a) const
99 // Sets this FloatPoint3D to the cross product of the passed two.
102 void cross(const FloatPoint3D& a, const FloatPoint3D& b
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FloatPoint3D.cpp 24 #include "core/platform/graphics/FloatPoint3D.h"
30 void FloatPoint3D::normalize()
GraphicsLayerTransform.h 24 #include "core/platform/graphics/FloatPoint3D.h"
35 void setAnchorPoint(const FloatPoint3D&);
47 FloatPoint3D m_anchorPoint;
GraphicsLayerTransform.cpp 49 void GraphicsLayerTransform::setAnchorPoint(const FloatPoint3D& anchorPoint)
GraphicsLayer.h 32 #include "core/platform/graphics/FloatPoint3D.h"
271 const FloatPoint3D& anchorPoint() const { return m_anchorPoint; }
272 void setAnchorPoint(const FloatPoint3D&);
487 FloatPoint3D m_anchorPoint;
GraphicsLayer.cpp 729 if (m_anchorPoint != FloatPoint3D(0.5f, 0.5f, 0)) {
906 void GraphicsLayer::setAnchorPoint(const FloatPoint3D& point)
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  /external/chromium_org/third_party/WebKit/Source/modules/webaudio/
AudioListener.h 33 #include "core/platform/graphics/FloatPoint3D.h"
49 void setPosition(float x, float y, float z) { setPosition(FloatPoint3D(x, y, z)); }
50 void setPosition(const FloatPoint3D &position) { m_position = position; }
51 const FloatPoint3D& position() const { return m_position; }
56 setOrientation(FloatPoint3D(x, y, z));
57 setUpVector(FloatPoint3D(upX, upY, upZ));
59 void setOrientation(const FloatPoint3D &orientation) { m_orientation = orientation; }
60 const FloatPoint3D& orientation() const { return m_orientation; }
63 void setUpVector(const FloatPoint3D &upVector) { m_upVector = upVector; }
64 const FloatPoint3D& upVector() const { return m_upVector;
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PannerNode.h 32 #include "core/platform/graphics/FloatPoint3D.h"
87 FloatPoint3D position() const { return m_position; }
88 void setPosition(float x, float y, float z) { m_position = FloatPoint3D(x, y, z); }
91 FloatPoint3D orientation() const { return m_position; }
92 void setOrientation(float x, float y, float z) { m_orientation = FloatPoint3D(x, y, z); }
95 FloatPoint3D velocity() const { return m_velocity; }
96 void setVelocity(float x, float y, float z) { m_velocity = FloatPoint3D(x, y, z); }
145 FloatPoint3D m_position;
146 FloatPoint3D m_orientation;
147 FloatPoint3D m_velocity
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PannerNode.cpp 68 m_position = FloatPoint3D(0, 0, 0);
69 m_orientation = FloatPoint3D(1, 0, 0);
70 m_velocity = FloatPoint3D(0, 0, 0);
268 FloatPoint3D listenerPosition = listener()->position();
269 FloatPoint3D sourceListener = m_position - listenerPosition;
281 FloatPoint3D listenerFront = listener()->orientation();
282 FloatPoint3D listenerUp = listener()->upVector();
283 FloatPoint3D listenerRight = listenerFront.cross(listenerUp);
286 FloatPoint3D listenerFrontNorm = listenerFront;
289 FloatPoint3D up = listenerRight.cross(listenerFrontNorm)
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  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/filters/
SpotLightSource.h 32 static PassRefPtr<SpotLightSource> create(const FloatPoint3D& position,
33 const FloatPoint3D& direction, float specularExponent, float limitingConeAngle)
38 const FloatPoint3D& position() const { return m_position; }
39 const FloatPoint3D& direction() const { return m_direction; }
59 SpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction,
69 FloatPoint3D m_position;
70 FloatPoint3D m_direction;
PointLightSource.h 32 static PassRefPtr<PointLightSource> create(const FloatPoint3D& position)
37 const FloatPoint3D& position() const { return m_position; }
48 PointLightSource(const FloatPoint3D& position)
54 FloatPoint3D m_position;
LightSource.h 27 #include "core/platform/graphics/FloatPoint3D.h"
51 FloatPoint3D lightVector;
52 FloatPoint3D colorVector;
55 FloatPoint3D directionVector;
56 FloatPoint3D privateColorVector;
PointLightSource.cpp 75 static TextStream& operator<<(TextStream& ts, const FloatPoint3D& p)
SpotLightSource.cpp 179 static TextStream& operator<<(TextStream& ts, const FloatPoint3D& p)
FELighting.cpp 194 FloatPoint3D halfwayVector = paintingData.lightVector;
203 FloatPoint3D normalVector;
212 FloatPoint3D halfwayVector = paintingData.lightVector;
319 paintingData.colorVector = FloatPoint3D(m_lightingColor.red(), m_lightingColor.green(), m_lightingColor.blue());
435 FloatPoint3D position = pointLightSource->position();
  /external/chromium_org/third_party/WebKit/Source/core/platform/audio/
Cone.h 32 #include "core/platform/graphics/FloatPoint3D.h"
43 double gain(FloatPoint3D sourcePosition, FloatPoint3D sourceOrientation, FloatPoint3D listenerPosition);
Cone.cpp 45 double ConeEffect::gain(FloatPoint3D sourcePosition, FloatPoint3D sourceOrientation, FloatPoint3D listenerPosition)
51 FloatPoint3D sourceToListener = listenerPosition - sourcePosition;
54 FloatPoint3D normalizedSourceOrientation = sourceOrientation;
  /external/chromium_org/third_party/WebKit/Source/core/svg/
SVGFESpotLightElement.cpp 43 FloatPoint3D pos(xCurrentValue(), yCurrentValue(), zCurrentValue());
44 FloatPoint3D direction(pointsAtXCurrentValue(), pointsAtYCurrentValue(), pointsAtZCurrentValue());
SVGFEPointLightElement.cpp 43 return PointLightSource::create(FloatPoint3D(xCurrentValue(), yCurrentValue(), zCurrentValue()));
  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/transforms/
TransformationMatrix.h 32 #include "core/platform/graphics/FloatPoint3D.h"
118 FloatPoint3D mapPoint(const FloatPoint3D&) const;
344 FloatPoint3D internalMapPoint(const FloatPoint3D& sourcePoint) const
350 return FloatPoint3D(static_cast<float>(resultX), static_cast<float>(resultY), static_cast<float>(resultZ));
  /external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderLayerBacking.h 30 #include "core/platform/graphics/FloatPoint3D.h"
208 FloatPoint3D computeTransformOrigin(const IntRect& borderBox) const;
RenderLayerBacking.cpp 614 FloatPoint3D transformOrigin = computeTransformOrigin(borderBox);
616 FloatPoint3D anchor(relativeCompositingBounds.width() != 0.0f ? ((layerBounds.x() - relativeCompositingBounds.x()) + transformOrigin.x()) / relativeCompositingBounds.width() : 0.5f,
639 m_graphicsLayer->setAnchorPoint(FloatPoint3D(0.5f, 0.5f, 0));
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  /external/chromium_org/third_party/WebKit/Source/core/
webcore_platform_geometry.target.darwin-arm.mk 28 third_party/WebKit/Source/core/platform/graphics/FloatPoint3D.cpp \
webcore_platform_geometry.target.darwin-mips.mk 28 third_party/WebKit/Source/core/platform/graphics/FloatPoint3D.cpp \
webcore_platform_geometry.target.darwin-x86.mk 28 third_party/WebKit/Source/core/platform/graphics/FloatPoint3D.cpp \

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