/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/ |
FloatPoint3D.h | 30 class FloatPoint3D { 32 FloatPoint3D() 39 FloatPoint3D(float x, float y, float z) 46 FloatPoint3D(const FloatPoint& p) 53 FloatPoint3D(const FloatPoint3D& p) 94 float dot(const FloatPoint3D& a) const 99 // Sets this FloatPoint3D to the cross product of the passed two. 102 void cross(const FloatPoint3D& a, const FloatPoint3D& b [all...] |
FloatPoint3D.cpp | 24 #include "core/platform/graphics/FloatPoint3D.h" 30 void FloatPoint3D::normalize()
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GraphicsLayerTransform.h | 24 #include "core/platform/graphics/FloatPoint3D.h" 35 void setAnchorPoint(const FloatPoint3D&); 47 FloatPoint3D m_anchorPoint;
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GraphicsLayerTransform.cpp | 49 void GraphicsLayerTransform::setAnchorPoint(const FloatPoint3D& anchorPoint)
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GraphicsLayer.h | 32 #include "core/platform/graphics/FloatPoint3D.h" 271 const FloatPoint3D& anchorPoint() const { return m_anchorPoint; } 272 void setAnchorPoint(const FloatPoint3D&); 487 FloatPoint3D m_anchorPoint;
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GraphicsLayer.cpp | 729 if (m_anchorPoint != FloatPoint3D(0.5f, 0.5f, 0)) { 906 void GraphicsLayer::setAnchorPoint(const FloatPoint3D& point) [all...] |
/external/chromium_org/third_party/WebKit/Source/modules/webaudio/ |
AudioListener.h | 33 #include "core/platform/graphics/FloatPoint3D.h" 49 void setPosition(float x, float y, float z) { setPosition(FloatPoint3D(x, y, z)); } 50 void setPosition(const FloatPoint3D &position) { m_position = position; } 51 const FloatPoint3D& position() const { return m_position; } 56 setOrientation(FloatPoint3D(x, y, z)); 57 setUpVector(FloatPoint3D(upX, upY, upZ)); 59 void setOrientation(const FloatPoint3D &orientation) { m_orientation = orientation; } 60 const FloatPoint3D& orientation() const { return m_orientation; } 63 void setUpVector(const FloatPoint3D &upVector) { m_upVector = upVector; } 64 const FloatPoint3D& upVector() const { return m_upVector; [all...] |
PannerNode.h | 32 #include "core/platform/graphics/FloatPoint3D.h" 87 FloatPoint3D position() const { return m_position; } 88 void setPosition(float x, float y, float z) { m_position = FloatPoint3D(x, y, z); } 91 FloatPoint3D orientation() const { return m_position; } 92 void setOrientation(float x, float y, float z) { m_orientation = FloatPoint3D(x, y, z); } 95 FloatPoint3D velocity() const { return m_velocity; } 96 void setVelocity(float x, float y, float z) { m_velocity = FloatPoint3D(x, y, z); } 145 FloatPoint3D m_position; 146 FloatPoint3D m_orientation; 147 FloatPoint3D m_velocity [all...] |
PannerNode.cpp | 68 m_position = FloatPoint3D(0, 0, 0); 69 m_orientation = FloatPoint3D(1, 0, 0); 70 m_velocity = FloatPoint3D(0, 0, 0); 268 FloatPoint3D listenerPosition = listener()->position(); 269 FloatPoint3D sourceListener = m_position - listenerPosition; 281 FloatPoint3D listenerFront = listener()->orientation(); 282 FloatPoint3D listenerUp = listener()->upVector(); 283 FloatPoint3D listenerRight = listenerFront.cross(listenerUp); 286 FloatPoint3D listenerFrontNorm = listenerFront; 289 FloatPoint3D up = listenerRight.cross(listenerFrontNorm) [all...] |
/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/filters/ |
SpotLightSource.h | 32 static PassRefPtr<SpotLightSource> create(const FloatPoint3D& position, 33 const FloatPoint3D& direction, float specularExponent, float limitingConeAngle) 38 const FloatPoint3D& position() const { return m_position; } 39 const FloatPoint3D& direction() const { return m_direction; } 59 SpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction, 69 FloatPoint3D m_position; 70 FloatPoint3D m_direction;
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PointLightSource.h | 32 static PassRefPtr<PointLightSource> create(const FloatPoint3D& position) 37 const FloatPoint3D& position() const { return m_position; } 48 PointLightSource(const FloatPoint3D& position) 54 FloatPoint3D m_position;
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LightSource.h | 27 #include "core/platform/graphics/FloatPoint3D.h" 51 FloatPoint3D lightVector; 52 FloatPoint3D colorVector; 55 FloatPoint3D directionVector; 56 FloatPoint3D privateColorVector;
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PointLightSource.cpp | 75 static TextStream& operator<<(TextStream& ts, const FloatPoint3D& p)
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SpotLightSource.cpp | 179 static TextStream& operator<<(TextStream& ts, const FloatPoint3D& p)
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FELighting.cpp | 194 FloatPoint3D halfwayVector = paintingData.lightVector; 203 FloatPoint3D normalVector; 212 FloatPoint3D halfwayVector = paintingData.lightVector; 319 paintingData.colorVector = FloatPoint3D(m_lightingColor.red(), m_lightingColor.green(), m_lightingColor.blue()); 435 FloatPoint3D position = pointLightSource->position();
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/external/chromium_org/third_party/WebKit/Source/core/platform/audio/ |
Cone.h | 32 #include "core/platform/graphics/FloatPoint3D.h" 43 double gain(FloatPoint3D sourcePosition, FloatPoint3D sourceOrientation, FloatPoint3D listenerPosition);
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Cone.cpp | 45 double ConeEffect::gain(FloatPoint3D sourcePosition, FloatPoint3D sourceOrientation, FloatPoint3D listenerPosition) 51 FloatPoint3D sourceToListener = listenerPosition - sourcePosition; 54 FloatPoint3D normalizedSourceOrientation = sourceOrientation;
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/external/chromium_org/third_party/WebKit/Source/core/svg/ |
SVGFESpotLightElement.cpp | 43 FloatPoint3D pos(xCurrentValue(), yCurrentValue(), zCurrentValue()); 44 FloatPoint3D direction(pointsAtXCurrentValue(), pointsAtYCurrentValue(), pointsAtZCurrentValue());
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SVGFEPointLightElement.cpp | 43 return PointLightSource::create(FloatPoint3D(xCurrentValue(), yCurrentValue(), zCurrentValue()));
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/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/transforms/ |
TransformationMatrix.h | 32 #include "core/platform/graphics/FloatPoint3D.h" 118 FloatPoint3D mapPoint(const FloatPoint3D&) const; 344 FloatPoint3D internalMapPoint(const FloatPoint3D& sourcePoint) const 350 return FloatPoint3D(static_cast<float>(resultX), static_cast<float>(resultY), static_cast<float>(resultZ));
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/external/chromium_org/third_party/WebKit/Source/core/rendering/ |
RenderLayerBacking.h | 30 #include "core/platform/graphics/FloatPoint3D.h" 208 FloatPoint3D computeTransformOrigin(const IntRect& borderBox) const;
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RenderLayerBacking.cpp | 614 FloatPoint3D transformOrigin = computeTransformOrigin(borderBox); 616 FloatPoint3D anchor(relativeCompositingBounds.width() != 0.0f ? ((layerBounds.x() - relativeCompositingBounds.x()) + transformOrigin.x()) / relativeCompositingBounds.width() : 0.5f, 639 m_graphicsLayer->setAnchorPoint(FloatPoint3D(0.5f, 0.5f, 0)); [all...] |
/external/chromium_org/third_party/WebKit/Source/core/ |
webcore_platform_geometry.target.darwin-arm.mk | 28 third_party/WebKit/Source/core/platform/graphics/FloatPoint3D.cpp \
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webcore_platform_geometry.target.darwin-mips.mk | 28 third_party/WebKit/Source/core/platform/graphics/FloatPoint3D.cpp \
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webcore_platform_geometry.target.darwin-x86.mk | 28 third_party/WebKit/Source/core/platform/graphics/FloatPoint3D.cpp \
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