HomeSort by relevance Sort by last modified time
    Searched refs:GLSL_TYPE_FLOAT (Results 1 - 25 of 56) sorted by null

1 2 3

  /external/chromium_org/third_party/mesa/src/src/glsl/
builtin_types.h 31 glsl_type(GL_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT,
52 glsl_type(GL_FLOAT, GLSL_TYPE_FLOAT, 1, 1, "float"),
53 glsl_type(GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1, "vec2"),
54 glsl_type(GL_FLOAT_VEC3, GLSL_TYPE_FLOAT, 3, 1, "vec3"),
55 glsl_type(GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1, "vec4"),
56 glsl_type(GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2, "mat2"),
57 glsl_type(GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3, "mat3"),
58 glsl_type(GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4, "mat4"),
59 glsl_type(GL_SAMPLER_2D, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT,
61 glsl_type(GL_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT,
    [all...]
ir_constant_expression.cpp 180 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
186 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
210 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
246 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
258 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
273 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
280 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
287 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
294 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
309 case GLSL_TYPE_FLOAT
    [all...]
ir_validate.cpp 251 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
256 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
260 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
265 assert(ir->type->base_type == GLSL_TYPE_FLOAT);
268 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
273 assert(ir->type->base_type == GLSL_TYPE_FLOAT);
285 assert(ir->type->base_type == GLSL_TYPE_FLOAT);
297 assert(ir->type->base_type == GLSL_TYPE_FLOAT);
300 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
305 assert(ir->type->base_type == GLSL_TYPE_FLOAT);
    [all...]
glsl_types.h 53 GLSL_TYPE_FLOAT,
84 * only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
326 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT);
334 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_FLOAT);
350 return base_type == GLSL_TYPE_FLOAT;
glsl_types.cpp 317 case GLSL_TYPE_FLOAT:
341 case GLSL_TYPE_FLOAT:
412 case GLSL_TYPE_FLOAT:
420 if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
595 case GLSL_TYPE_FLOAT:
702 vec_type = get_instance(GLSL_TYPE_FLOAT, c, 1);
705 vec_type = get_instance(GLSL_TYPE_FLOAT, r, 1);
794 vec_type = get_instance(GLSL_TYPE_FLOAT,
798 vec_type = get_instance(GLSL_TYPE_FLOAT,
ir.cpp 291 this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
590 case GLSL_TYPE_FLOAT: this->value.f[0] = c->value.f[i]; break;
644 assert(type->base_type == GLSL_TYPE_FLOAT);
655 case GLSL_TYPE_FLOAT:
711 case GLSL_TYPE_FLOAT:
765 case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0;
782 case GLSL_TYPE_FLOAT: return this->value.f[i];
799 case GLSL_TYPE_FLOAT: return (int) this->value.f[i];
816 case GLSL_TYPE_FLOAT: return (unsigned) this->value.f[i];
881 case GLSL_TYPE_FLOAT
    [all...]
lower_instructions.cpp 163 vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
174 vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
183 vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
link_uniform_initializers.cpp 64 case GLSL_TYPE_FLOAT:
lower_vector.cpp 170 case GLSL_TYPE_FLOAT: d.f[assigned] = c->value.f[0]; break;
  /external/mesa3d/src/glsl/
builtin_types.h 31 glsl_type(GL_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT,
52 glsl_type(GL_FLOAT, GLSL_TYPE_FLOAT, 1, 1, "float"),
53 glsl_type(GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1, "vec2"),
54 glsl_type(GL_FLOAT_VEC3, GLSL_TYPE_FLOAT, 3, 1, "vec3"),
55 glsl_type(GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1, "vec4"),
56 glsl_type(GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2, "mat2"),
57 glsl_type(GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3, "mat3"),
58 glsl_type(GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4, "mat4"),
59 glsl_type(GL_SAMPLER_2D, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT,
61 glsl_type(GL_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT,
    [all...]
ir_constant_expression.cpp 180 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
186 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
210 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
246 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
258 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
273 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
280 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
287 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
294 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
309 case GLSL_TYPE_FLOAT
    [all...]
ir_validate.cpp 251 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
256 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
260 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
265 assert(ir->type->base_type == GLSL_TYPE_FLOAT);
268 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
273 assert(ir->type->base_type == GLSL_TYPE_FLOAT);
285 assert(ir->type->base_type == GLSL_TYPE_FLOAT);
297 assert(ir->type->base_type == GLSL_TYPE_FLOAT);
300 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
305 assert(ir->type->base_type == GLSL_TYPE_FLOAT);
    [all...]
glsl_types.h 53 GLSL_TYPE_FLOAT,
84 * only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
326 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT);
334 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_FLOAT);
350 return base_type == GLSL_TYPE_FLOAT;
glsl_types.cpp 317 case GLSL_TYPE_FLOAT:
341 case GLSL_TYPE_FLOAT:
412 case GLSL_TYPE_FLOAT:
420 if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
595 case GLSL_TYPE_FLOAT:
702 vec_type = get_instance(GLSL_TYPE_FLOAT, c, 1);
705 vec_type = get_instance(GLSL_TYPE_FLOAT, r, 1);
794 vec_type = get_instance(GLSL_TYPE_FLOAT,
798 vec_type = get_instance(GLSL_TYPE_FLOAT,
ir.cpp 291 this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
590 case GLSL_TYPE_FLOAT: this->value.f[0] = c->value.f[i]; break;
644 assert(type->base_type == GLSL_TYPE_FLOAT);
655 case GLSL_TYPE_FLOAT:
711 case GLSL_TYPE_FLOAT:
765 case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0;
782 case GLSL_TYPE_FLOAT: return this->value.f[i];
799 case GLSL_TYPE_FLOAT: return (int) this->value.f[i];
816 case GLSL_TYPE_FLOAT: return (unsigned) this->value.f[i];
881 case GLSL_TYPE_FLOAT
    [all...]
lower_instructions.cpp 163 vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
174 vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
183 vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
link_uniform_initializers.cpp 64 case GLSL_TYPE_FLOAT:
lower_vector.cpp 170 case GLSL_TYPE_FLOAT: d.f[assigned] = c->value.f[0]; break;
  /external/chromium_org/third_party/mesa/src/src/glsl/tests/
set_uniform_initializer_tests.cpp 245 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2);
250 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2);
255 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3);
260 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4);
265 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2);
270 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3);
275 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4);
280 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2);
285 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3);
290 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4)
    [all...]
uniform_initializer_utils.cpp 89 case GLSL_TYPE_FLOAT:
115 case GLSL_TYPE_FLOAT:
212 case GLSL_TYPE_FLOAT:
copy_constant_to_storage_tests.cpp 108 generate_data(mem_ctx, GLSL_TYPE_FLOAT, columns, rows, val);
  /external/mesa3d/src/glsl/tests/
set_uniform_initializer_tests.cpp 245 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2);
250 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2);
255 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3);
260 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4);
265 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2);
270 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3);
275 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4);
280 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2);
285 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3);
290 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4)
    [all...]
uniform_initializer_utils.cpp 89 case GLSL_TYPE_FLOAT:
115 case GLSL_TYPE_FLOAT:
212 case GLSL_TYPE_FLOAT:
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
uniform_query.cpp 288 assert(returnType == GLSL_TYPE_FLOAT || returnType == GLSL_TYPE_INT ||
325 case GLSL_TYPE_FLOAT:
346 case GLSL_TYPE_FLOAT:
412 case GLSL_TYPE_FLOAT:
598 basicType = GLSL_TYPE_FLOAT;
602 basicType = GLSL_TYPE_FLOAT;
606 basicType = GLSL_TYPE_FLOAT;
610 basicType = GLSL_TYPE_FLOAT;
756 if (basicType == GLSL_TYPE_FLOAT) {
876 log_uniform(values, GLSL_TYPE_FLOAT, components, vectors, count
    [all...]
  /external/mesa3d/src/mesa/main/
uniform_query.cpp 288 assert(returnType == GLSL_TYPE_FLOAT || returnType == GLSL_TYPE_INT ||
325 case GLSL_TYPE_FLOAT:
346 case GLSL_TYPE_FLOAT:
412 case GLSL_TYPE_FLOAT:
598 basicType = GLSL_TYPE_FLOAT;
602 basicType = GLSL_TYPE_FLOAT;
606 basicType = GLSL_TYPE_FLOAT;
610 basicType = GLSL_TYPE_FLOAT;
756 if (basicType == GLSL_TYPE_FLOAT) {
876 log_uniform(values, GLSL_TYPE_FLOAT, components, vectors, count
    [all...]

Completed in 1328 milliseconds

1 2 3