/external/chromium_org/third_party/angle_dx11/src/libGLESv2/ |
Shader.cpp | 414 return GL_FLOAT_VEC2; 460 case GL_FLOAT_VEC2: return true; 473 case GL_FLOAT_VEC2: return true; 486 case GL_FLOAT_VEC2: return true; 499 case GL_FLOAT_VEC2: return true; 504 case GL_FLOAT_VEC2: 512 case GL_FLOAT_VEC2: return true;
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utilities.cpp | 27 case GL_FLOAT_VEC2: 60 case GL_FLOAT_VEC2: 115 case GL_FLOAT_VEC2: 152 case GL_FLOAT_VEC2:
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/external/chromium_org/gpu/command_buffer/service/ |
gles2_cmd_decoder_unittest_2.cc | 189 SetupShaderForUniform(GL_FLOAT_VEC2); 201 SetupShaderForUniform(GL_FLOAT_VEC2); 213 SetupShaderForUniform(GL_FLOAT_VEC2);
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shader_manager_unittest.cc | 135 const GLenum kAttrib1Type = GL_FLOAT_VEC2;
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gles2_cmd_decoder_unittest_base.h | 448 static const GLenum kAttrib2Type = GL_FLOAT_VEC2;
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test_helper.cc | 303 case GL_FLOAT_VEC2:
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program_manager_unittest.cc | 169 static const GLenum kAttrib2Type = GL_FLOAT_VEC2; 664 // GL_FLOAT_VEC2 when they should return GL_FLOAT_MAT2. Check we handle this. 666 static GLenum kAttrib2BadType = GL_FLOAT_VEC2; [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/ |
ShaderUniformDetailsProvider.java | 83 case GL_FLOAT_VEC2:
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/device/generic/goldfish/opengl/shared/OpenglCodecCommon/ |
glUtils.cpp | 45 case GL_FLOAT_VEC2:
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/external/chromium_org/third_party/mesa/src/src/glsl/ |
builtin_types.h | 53 glsl_type(GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1, "vec2"),
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/external/mesa3d/src/glsl/ |
builtin_types.h | 53 glsl_type(GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1, "vec2"),
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/sdk/emulator/opengl/shared/OpenglCodecCommon/ |
glUtils.cpp | 45 case GL_FLOAT_VEC2:
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES20Header.java-if | 257 public static final int GL_FLOAT_VEC2 = 0x8B50;
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/frameworks/base/media/mca/filterfw/native/core/ |
gl_env.cpp | 366 case GL_FLOAT_VEC2:
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shader_program.cpp | 784 case GL_FLOAT_VEC2: 883 case GL_FLOAT_VEC2: { [all...] |
/external/chromium_org/gpu/command_buffer/common/ |
gles2_cmd_utils.cc | 481 case GL_FLOAT_VEC2:
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
uniforms.c | 144 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2); 222 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2);
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uniform_query.cpp | 601 case GL_FLOAT_VEC2:
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/external/mesa3d/src/mesa/main/ |
uniforms.c | 144 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2); 222 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2);
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uniform_query.cpp | 601 case GL_FLOAT_VEC2:
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/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 379 #define GL_FLOAT_VEC2 0x8B50
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/external/chromium_org/third_party/angle_dx11/include/GLES2/ |
gl2.h | 379 #define GL_FLOAT_VEC2 0x8B50
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/external/chromium_org/third_party/khronos/GLES2/ |
gl2.h | 380 #define GL_FLOAT_VEC2 0x8B50
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/external/chromium_org/third_party/mesa/src/include/GLES2/ |
gl2.h | 379 #define GL_FLOAT_VEC2 0x8B50
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/external/mesa3d/include/GLES2/ |
gl2.h | 379 #define GL_FLOAT_VEC2 0x8B50
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