/cts/tests/tests/opengl/libopengltest/ |
attach_shader_five.cpp | 26 GLuint fragmentShaderOne = glCreateShader(GL_FRAGMENT_SHADER); 27 GLuint fragmentShaderTwo = glCreateShader(GL_FRAGMENT_SHADER);
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attach_shader_eight.cpp | 26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
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attach_shader_six.cpp | 26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
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attach_shader_one.cpp | 42 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, gFragmentShader);
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attach_shader_ten.cpp | 27 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, attach_shader_successful_complile_shader);
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color_one.cpp | 40 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, color_one_fragment_shader_one);
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererFiveShaderTest.java | 36 int shaderOne = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER); 37 int shaderTwo = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER);
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RendererEightShaderTest.java | 34 int shaderOne = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER);
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RendererElevenShaderTest.java | 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
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RendererSixShaderTest.java | 34 int shaderOne = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER);
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RendererTenShaderTest.java | 33 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
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RendererTwelveShaderTest.java | 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
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RendererTwoShaderTest.java | 44 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
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RendererOneShaderTest.java | 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
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RendererThreeShaderTest.java | 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
shaderobj.h | 110 case GL_FRAGMENT_SHADER: 126 GL_FRAGMENT_SHADER,
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/external/mesa3d/src/mesa/main/ |
shaderobj.h | 110 case GL_FRAGMENT_SHADER: 126 GL_FRAGMENT_SHADER,
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/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
ProgramData.cpp | 55 case GL_FRAGMENT_SHADER: 67 else if (type==GL_FRAGMENT_SHADER && AttachedFragmentShader==0) {
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/external/chromium_org/third_party/angle_dx11/samples/gles2_book/Common/ |
esShader.c | 39 /// \param type Type of shader (GL_VERTEX_SHADER or GL_FRAGMENT_SHADER) 108 fragmentShader = esLoadShader ( GL_FRAGMENT_SHADER, fragShaderSrc );
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
Program.cpp | 31 GLuint fragmentId = buildShader(fragment, GL_FRAGMENT_SHADER); 116 GLuint shader = GL_FRAGMENT_SHADER ? mFragmentShader : mVertexShader;
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
GLToolbox.java | 47 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/external/chromium_org/media/tools/shader_bench/ |
gpu_painter.cc | 63 LoadShader(GL_FRAGMENT_SHADER, fragment_shader_source);
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/external/chromium_org/third_party/mesa/src/src/glsl/ |
standalone_scaffolding.cpp | 57 assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
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/external/mesa3d/src/glsl/ |
standalone_scaffolding.cpp | 57 assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
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/external/chromium_org/cc/output/ |
program_binding.cc | 43 LoadShader(context, GL_FRAGMENT_SHADER, fragment_shader);
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