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  /external/chromium_org/ui/base/gestures/
gesture_sequence.h 10 #include "ui/base/gestures/gesture_point.h"
11 #include "ui/base/gestures/gesture_recognizer.h"
33 // A GestureSequence recognizes gestures from touch sequences.
42 typedef GestureRecognizer::Gestures Gestures;
47 // Caller would be responsible for freeing up Gestures.
48 virtual Gestures* ProcessTouchEventForGesture(const TouchEvent& event,
85 // Tap gestures.
86 void AppendTapDownGestureEvent(const GesturePoint& point, Gestures* gestures);
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gesture_recognizer.h 12 #include "ui/base/gestures/gesture_types.h"
17 // into gestures.
23 typedef ScopedVector<GestureEvent> Gestures;
30 // Caller would be responsible for freeing up Gestures.
31 virtual Gestures* ProcessTouchEventForGesture(const TouchEvent& event,
gesture_sequence.cc 5 #include "ui/base/gestures/gesture_sequence.h"
17 #include "ui/base/gestures/gesture_configuration.h"
18 #include "ui/base/gestures/gesture_util.h"
344 GestureSequence::Gestures* GestureSequence::ProcessTouchEventForGesture(
375 // NOTE: when modifying these state transitions, also update gestures.dot
376 scoped_ptr<Gestures> gestures(new Gestures());
387 AppendBeginGestureEvent(point, gestures.get());
403 TouchDown(event, point, gestures.get())
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gesture_recognizer_impl.h 14 #include "ui/base/gestures/gesture_recognizer.h"
48 // Sets up the target consumer for gestures based on the touch-event.
52 virtual Gestures* ProcessTouchEventForGesture(
gesture_recognizer_impl.cc 5 #include "ui/base/gestures/gesture_recognizer_impl.h"
13 #include "ui/base/gestures/gesture_configuration.h"
14 #include "ui/base/gestures/gesture_sequence.h"
15 #include "ui/base/gestures/gesture_types.h"
227 GestureSequence::Gestures* GestureRecognizerImpl::ProcessTouchEventForGesture(
  /external/chromium_org/content/browser/renderer_host/
render_widget_host_view_guest.cc 121 scoped_ptr<ui::GestureRecognizer::Gestures> gestures; local
122 gestures.reset(gesture_recognizer_->ProcessTouchEventForGesture(
124 ProcessGestures(gestures.get());
541 // Pinch gestures are disabled by default on windows desktop. See
574 ui::GestureRecognizer::Gestures* gestures) {
575 if ((gestures == NULL) || gestures->empty())
577 for (ui::GestureRecognizer::Gestures::iterator g_it = gestures->begin()
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render_widget_host_view_guest.h 14 #include "ui/base/gestures/gesture_recognizer.h"
15 #include "ui/base/gestures/gesture_types.h"
206 // Process all of the given gestures (passes them on to renderer)
207 void ProcessGestures(ui::GestureRecognizer::Gestures* gestures);
render_widget_host_view_win.cc 182 // Windows gestures are streams of messages with begin/end messages that
931 scoped_ptr<ui::GestureRecognizer::Gestures> gestures; local
932 gestures.reset(gesture_recognizer_->ProcessTouchEventForGesture(
934 ProcessGestures(gestures.get());
2263 scoped_ptr<ui::GestureRecognizer::Gestures> gestures; local
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render_widget_host_view_win.h 26 #include "ui/base/gestures/gesture_recognizer.h"
27 #include "ui/base/gestures/gesture_types.h"
390 // Process all of the given gestures (passes them on to renderer)
391 void ProcessGestures(ui::GestureRecognizer::Gestures* gestures);
435 // Sets the appropriate mode for raw-touches or gestures. Currently touch mode
  /frameworks/base/docs/html/design/
design_toc.cs 31 <li><a href="<?cs var:toroot ?>design/patterns/gestures.html">Gestures</a></li>
  /external/chromium_org/ui/aura/
root_window.h 23 #include "ui/base/gestures/gesture_recognizer.h"
24 #include "ui/base/gestures/gesture_types.h"
333 bool ProcessGestures(ui::GestureRecognizer::Gestures* gestures);
root_window.cc 29 #include "ui/base/gestures/gesture_recognizer.h"
30 #include "ui/base/gestures/gesture_types.h"
457 scoped_ptr<ui::GestureRecognizer::Gestures> gestures; local
458 gestures.reset(gesture_recognizer_->ProcessTouchEventForGesture(
460 ProcessGestures(gestures.get());
763 bool RootWindow::ProcessGestures(ui::GestureRecognizer::Gestures* gestures) {
764 if (!gestures || gestures->empty()
1144 scoped_ptr<ui::GestureRecognizer::Gestures> gestures; local
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  /frameworks/base/docs/html/training/
training_toc.cs     [all...]

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