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  /external/chromium_org/third_party/cld/encodings/compact_lang_det/
ext_lang_enc.h 23 #define X_BORK_BORK_BORK (Language)(EXT_LANGUAGE_BASE+0)
24 #define X_PIG_LATIN (Language)(EXT_LANGUAGE_BASE+1)
25 #define X_HACKER (Language)(EXT_LANGUAGE_BASE+2)
26 #define X_KLINGON (Language)(EXT_LANGUAGE_BASE+3)
27 #define X_ELMER_FUDD (Language)(EXT_LANGUAGE_BASE+4)
29 // Pseudo-languages for Unicode scripts that express a single language
30 #define X_OGHAM (Language)(EXT_LANGUAGE_BASE+5)
31 #define X_RUNIC (Language)(EXT_LANGUAGE_BASE+6)
32 #define X_YI (Language)(EXT_LANGUAGE_BASE+7)
33 #define X_OLD_ITALIC (Language)(EXT_LANGUAGE_BASE+8
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compact_lang_det.h 19 // UNKNOWN_LANGUAGE is returned if no language's internal reliablity measure
21 // JPEG, and also with some text in languages outside the Google Language
59 // Scan interchange-valid UTF-8 bytes and detect most likely language,
74 // language mixture fractions based on just the non-tag text.
83 // is_reliable set true if the returned Language is some amount more
84 // probable then the second-best Language. Calculation is a complex function
86 // Return value: the most likely Language for the majority of the input text
94 // language codes from ext_lang_enc.h
107 // Scan interchange-valid UTF-8 bytes and detect most likely language
108 Language DetectLanguage(const DetectionTables* tables
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compact_lang_det.cc 14 // Scan interchange-valid UTF-8 bytes and detect most likely language
15 Language CompactLangDet::DetectLanguage(
22 Language language3[3];
27 Language plus_one = UNKNOWN_LANGUAGE;
30 Language language_hint = UNKNOWN_LANGUAGE;
32 Language lang = CompactLangDetImpl::DetectLanguageSummaryV25(
56 Language CompactLangDet::DetectLanguageSummary(
61 Language* language3,
68 Language plus_one = UNKNOWN_LANGUAGE;
71 Language language_hint = UNKNOWN_LANGUAGE
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compact_lang_det_impl.h 44 actually 38 languages. This gets rid of about 110 language that
53 Hint -- EXPERIMENTAL flag for compact_lang_det_test.cc to indicate a language
68 If the top language is reliable and >= 70% of the document, return.
69 Else if the top language is reliable and top+2nd >= say 94%, return.
70 Else, either the top language is not reliable or there is a lot of
81 // Scan interchange-valid UTF-8 bytes and detect most likely language,
93 const Language* perscript_lang;
120 // language mixture fractions based on just the non-tag text.
128 // average score for each language over a body of training text. A
133 // is_reliable set true if the returned Language is at least 2**30 times mor
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cldutil_dbg.h 30 // Return a 3-byte + NUL code for language
31 void DbgLangName3(Language lang, char* temp);
33 // Show all per-language totals
45 // Debug print language name(s)
47 const Language cur_lang, const bool cur_unreliable,
48 Language prior_lang, bool prior_unreliable);
50 // Debug print language name(s)
52 const Language lang1, const Language lang2, bool diff_prior);
55 void PrintText(FILE* f, Language cur_lang, const string& str)
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cldutil_dbg_empty.cc 31 // Return a 3-byte + NUL code for language
32 void DbgLangName3(Language lang, char* temp) {};
34 // Show all per-language totals
46 // Debug print language name(s)
48 const Language cur_lang, const bool cur_unreliable,
49 Language prior_lang, bool prior_unreliable) {};
51 // Debug print language name(s)
53 const Language lang1, const Language lang2, bool diff_prior) {};
56 void PrintText(FILE* f, Language cur_lang, const string& str) {}
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getonescriptspan.h 24 Language lang; // Language identified for this span
100 // Increases language bias by delta
102 Language key, int delta);
118 Language spanlang_;
ext_lang_enc.cc 17 // Language names above NUM_LANGUAGES
22 // Pseudo-languages for Unicode scripts that express a single language
200 // Add new language declared names just before here
207 // Language codes above NUM_LANGUAGES
215 // Pseudo-languages for Unicode scripts that express a single language
230 // Given the Language, returns its string name used as the output by
233 // TG_UNKNOWN_LANGUAGE is used as a placeholder for the "ignore me" language,
235 const char* ExtLanguageName(const Language lang) {
254 // Given the Language, returns its Language enum spelling, for use b
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  /external/chromium_org/third_party/cld/languages/public/
languages.h 8 // This interface defines the Language enum and functions that depend
9 // only on Language values.
11 // A hash-function for Language, hash<Language>, is defined in
15 // Language enum defined in languages.proto
20 // - The Language enum in the default namespace.
26 // This one is a simple cleaned up version of language.proto, making the enum
37 // Return the default language (ENGLISH).
38 Language default_language();
42 // Language predicate
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  /external/chromium_org/third_party/cld/encodings/
lang_enc.h 5 // This file is for i18n. It contains two enums, namely Language and
6 // Encoding, where Language is the linguistic convention, and Encoding
7 // contains information on both language encoding and character set.
9 // The language and encoding are both based on Teragram's conventions,
14 // Language/Encoding enums, language/encoding string names (typically
15 // the output from Language Encoding identifier), and language codes
18 // NOTE: Both Language and Encoding enums should always start from
32 // Given the language, returns a pointer to an array of encodings thi
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  /external/chromium_org/tools/gyp/tools/Xcode/Specifications/
gyp.pbfilespec 23 Language = "xcode.lang.gyp";
  /external/chromium_org/third_party/cld/encodings/compact_lang_det/win/
cld_unicodetext.h 15 // Detects a language of the UTF-16 encoded zero-terminated text.
18 // [in] text - UTF-16 encoded text to detect a language of.
20 // [out] is_reliable - true, if returned language was detected reliably.
23 // Language counts only if it's detected in more than 20% of the text.
29 // Returns: Language enum.
33 Language DetectLanguageOfUnicodeText(
  /external/libvpx/libvpx/examples/includes/geshi/contrib/
langcheck.php 6 * and the language files in subdirectory "../geshi/")
67 <title>GeSHi Language File Validation Script</title>
119 <h2>GeSHi Language File Validation Script</h2>
121 parent directory or in your include_path, and that the language files are in a
125 your language files can be improved. Please be patient, as this might take some time.</p>
150 report_error(TYPE_ERROR, 'There\'s no information present on where to find the language files!');
161 echo "</li>\n<li>Listing available language files ... ";
164 report_error(TYPE_ERROR, 'Error requesting listing for available language files!');
184 report_error(TYPE_WARNING, 'Unable to locate any usable language files in "'.GESHI_LANG_ROOT.'"!');
196 echo "</li>\n<li>Validating language file for '$lang' ... "
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  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/
access-nsieve.js 1 // The Great Computer Language Shootout
bitops-nsieve-bits.js 1 // The Great Computer Language Shootout
controlflow-recursive.js 1 // The Computer Language Shootout
math-spectral-norm.js 1 // The Great Computer Language Shootout
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
access-nsieve.js 1 // The Great Computer Language Shootout
bitops-nsieve-bits.js 1 // The Great Computer Language Shootout
controlflow-recursive.js 1 // The Computer Language Shootout
math-spectral-norm.js 1 // The Great Computer Language Shootout
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/
access-nsieve.js 1 // The Great Computer Language Shootout
bitops-nsieve-bits.js 1 // The Great Computer Language Shootout
controlflow-recursive.js 1 // The Computer Language Shootout
math-spectral-norm.js 1 // The Great Computer Language Shootout

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