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    Searched refs:REQUIRED_TEXTURE_UNITS_COUNT (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/hwui/
Caches.h 59 #define REQUIRED_TEXTURE_UNITS_COUNT 3
84 // Must define as many texture units as specified by REQUIRED_TEXTURE_UNITS_COUNT
413 GLuint mBoundTextures[REQUIRED_TEXTURE_UNITS_COUNT];
Caches.cpp 137 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
138 ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
557 for (int i = 0; i < REQUIRED_TEXTURE_UNITS_COUNT; i++) {
566 memset(mBoundTextures, 0, REQUIRED_TEXTURE_UNITS_COUNT * sizeof(GLuint));

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