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Searched
refs:RenderFlowThread
(Results
1 - 25
of
35
) sorted by null
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2
/external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderRegionSet.h
35
class
RenderFlowThread
;
50
RenderRegionSet(Element*,
RenderFlowThread
*);
FlowThreadController.h
39
class
RenderFlowThread
;
50
RenderFlowThread
* currentRenderFlowThread() const { return m_currentRenderFlowThread; }
51
void setCurrentRenderFlowThread(
RenderFlowThread
* flowThread) { m_currentRenderFlowThread = flowThread; }
90
RenderFlowThread
* m_currentRenderFlowThread;
RenderFlowThread.cpp
32
#include "core/rendering/
RenderFlowThread
.h"
49
RenderFlowThread
::
RenderFlowThread
()
66
PassRefPtr<RenderStyle>
RenderFlowThread
::createFlowThreadStyle(RenderStyle* parentStyle)
82
void
RenderFlowThread
::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
90
void
RenderFlowThread
::removeFlowChildInfo(RenderObject* child)
97
void
RenderFlowThread
::addRegionToThread(RenderRegion* renderRegion)
104
void
RenderFlowThread
::removeRegionFromThread(RenderRegion* renderRegion)
110
void
RenderFlowThread
::invalidateRegions()
143
RenderFlowThread
* m_renderFlowThread
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...]
RenderMultiColumnFlowThread.h
30
#include "core/rendering/
RenderFlowThread
.h"
34
class RenderMultiColumnFlowThread FINAL : public
RenderFlowThread
{
RenderFlowThread.h
44
class
RenderFlowThread
;
50
//
RenderFlowThread
is used to collect all the render objects that participate in a
54
// of the
RenderFlowThread
.
56
class
RenderFlowThread
: public RenderBlock {
58
RenderFlowThread
();
59
virtual ~
RenderFlowThread
() { };
65
// Always create a RenderLayer for the
RenderFlowThread
so that we
273
inline
RenderFlowThread
* toRenderFlowThread(RenderObject* object)
276
return static_cast<
RenderFlowThread
*>(object);
279
inline const
RenderFlowThread
* toRenderFlowThread(const RenderObject* object
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RenderRegionSet.cpp
29
#include "core/rendering/
RenderFlowThread
.h"
33
RenderRegionSet::RenderRegionSet(Element* element,
RenderFlowThread
* flowThread)
RenderRegion.h
42
class
RenderFlowThread
;
47
explicit RenderRegion(Element*,
RenderFlowThread
*);
63
RenderFlowThread
* flowThread() const { return m_flowThread; }
182
RenderFlowThread
* m_flowThread;
RenderMultiColumnSet.h
46
static RenderMultiColumnSet* createAnonymous(
RenderFlowThread
*);
101
RenderMultiColumnSet(
RenderFlowThread
*);
LayoutState.h
39
class
RenderFlowThread
;
RenderMedia.cpp
31
#include "core/rendering/
RenderFlowThread
.h"
72
const
RenderFlowThread
* flowThread = flowThreadContainingBlock();
RenderNamedFlowThread.h
31
#include "core/rendering/
RenderFlowThread
.h"
46
class RenderNamedFlowThread FINAL : public
RenderFlowThread
{
FlowThreadController.cpp
35
#include "core/rendering/
RenderFlowThread
.h"
76
flowRenderer->setStyle(
RenderFlowThread
::createFlowThreadStyle(m_view->style()));
92
flowRenderer->setStyle(
RenderFlowThread
::createFlowThreadStyle(viewStyle));
RenderMultiColumnSet.cpp
38
RenderMultiColumnSet::RenderMultiColumnSet(
RenderFlowThread
* flowThread)
52
RenderMultiColumnSet* RenderMultiColumnSet::createAnonymous(
RenderFlowThread
* flowThread)
RenderObject.h
61
class
RenderFlowThread
;
212
RenderFlowThread
* flowThreadContainingBlock() const
267
// Only update if our flow thread state is different from our new parent and if we're not a
RenderFlowThread
.
268
// A
RenderFlowThread
is always considered to be inside itself, so it never has to change its state
[
all
...]
RenderBlock.h
578
bool updateRegionsAndShapesLogicalSize(
RenderFlowThread
*);
579
void computeRegionRangeForBlock(
RenderFlowThread
*);
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...]
RenderNamedFlowThread.cpp
328
// because of how computeLogicalHeight is implemented for
RenderFlowThread
(as a sum of all regions height).
495
RenderFlowThread
::dispatchRegionLayoutUpdateEvent();
504
RenderFlowThread
::dispatchRegionOversetChangeEvent();
RenderBlock.cpp
[
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...]
RenderRegion.cpp
44
RenderRegion::RenderRegion(Element* element,
RenderFlowThread
* flowThread)
175
// Delegate painting of content in region to
RenderFlowThread
.
176
//
RenderFlowThread
is a self painting layer (being a positioned object) who is painting its children, the collected objects.
300
// yet, so we can't look to it for correct information. It's possible we could wait until after the
RenderFlowThread
302
// That second layout would then be able to use the information from the
RenderFlowThread
to set up overflow.
304
// The big problem though is that overflow needs to be region-specific. We can't simply use the
RenderFlowThread
's global
306
//
RenderFlowThread
itself).
RenderObject.cpp
621
RenderFlowThread
* RenderObject::locateFlowThreadContainingBlock() const
626
RenderFlowThread
* flowThread = view()->flowThreadController()->currentRenderFlowThread();
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...]
RenderBlockLineLayout.cpp
30
#include "core/rendering/
RenderFlowThread
.h"
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...]
RenderBox.cpp
48
#include "core/rendering/
RenderFlowThread
.h"
151
RenderFlowThread
* flowThread = flowThreadContainingBlock();
[
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...]
RenderDeprecatedFlexibleBox.cpp
264
RenderFlowThread
* flowThread = flowThreadContainingBlock();
[
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...]
RenderLayer.h
64
class
RenderFlowThread
;
[
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...]
/external/chromium_org/third_party/WebKit/Source/core/dom/
NamedFlow.cpp
82
RenderFlowThread
* currentFlowThread = renderer->flowThreadContainingBlock();
/external/chromium_org/third_party/WebKit/Source/core/
webcore_rendering.target.darwin-arm.mk
61
third_party/WebKit/Source/core/rendering/
RenderFlowThread
.cpp \
Completed in 303 milliseconds
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