HomeSort by relevance Sort by last modified time
    Searched refs:RenderFlowThread (Results 1 - 25 of 35) sorted by null

1 2

  /external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderRegionSet.h 35 class RenderFlowThread;
50 RenderRegionSet(Element*, RenderFlowThread*);
FlowThreadController.h 39 class RenderFlowThread;
50 RenderFlowThread* currentRenderFlowThread() const { return m_currentRenderFlowThread; }
51 void setCurrentRenderFlowThread(RenderFlowThread* flowThread) { m_currentRenderFlowThread = flowThread; }
90 RenderFlowThread* m_currentRenderFlowThread;
RenderFlowThread.cpp 32 #include "core/rendering/RenderFlowThread.h"
49 RenderFlowThread::RenderFlowThread()
66 PassRefPtr<RenderStyle> RenderFlowThread::createFlowThreadStyle(RenderStyle* parentStyle)
82 void RenderFlowThread::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
90 void RenderFlowThread::removeFlowChildInfo(RenderObject* child)
97 void RenderFlowThread::addRegionToThread(RenderRegion* renderRegion)
104 void RenderFlowThread::removeRegionFromThread(RenderRegion* renderRegion)
110 void RenderFlowThread::invalidateRegions()
143 RenderFlowThread* m_renderFlowThread
    [all...]
RenderMultiColumnFlowThread.h 30 #include "core/rendering/RenderFlowThread.h"
34 class RenderMultiColumnFlowThread FINAL : public RenderFlowThread {
RenderFlowThread.h 44 class RenderFlowThread;
50 // RenderFlowThread is used to collect all the render objects that participate in a
54 // of the RenderFlowThread.
56 class RenderFlowThread: public RenderBlock {
58 RenderFlowThread();
59 virtual ~RenderFlowThread() { };
65 // Always create a RenderLayer for the RenderFlowThread so that we
273 inline RenderFlowThread* toRenderFlowThread(RenderObject* object)
276 return static_cast<RenderFlowThread*>(object);
279 inline const RenderFlowThread* toRenderFlowThread(const RenderObject* object
    [all...]
RenderRegionSet.cpp 29 #include "core/rendering/RenderFlowThread.h"
33 RenderRegionSet::RenderRegionSet(Element* element, RenderFlowThread* flowThread)
RenderRegion.h 42 class RenderFlowThread;
47 explicit RenderRegion(Element*, RenderFlowThread*);
63 RenderFlowThread* flowThread() const { return m_flowThread; }
182 RenderFlowThread* m_flowThread;
RenderMultiColumnSet.h 46 static RenderMultiColumnSet* createAnonymous(RenderFlowThread*);
101 RenderMultiColumnSet(RenderFlowThread*);
LayoutState.h 39 class RenderFlowThread;
RenderMedia.cpp 31 #include "core/rendering/RenderFlowThread.h"
72 const RenderFlowThread* flowThread = flowThreadContainingBlock();
RenderNamedFlowThread.h 31 #include "core/rendering/RenderFlowThread.h"
46 class RenderNamedFlowThread FINAL : public RenderFlowThread {
FlowThreadController.cpp 35 #include "core/rendering/RenderFlowThread.h"
76 flowRenderer->setStyle(RenderFlowThread::createFlowThreadStyle(m_view->style()));
92 flowRenderer->setStyle(RenderFlowThread::createFlowThreadStyle(viewStyle));
RenderMultiColumnSet.cpp 38 RenderMultiColumnSet::RenderMultiColumnSet(RenderFlowThread* flowThread)
52 RenderMultiColumnSet* RenderMultiColumnSet::createAnonymous(RenderFlowThread* flowThread)
RenderObject.h 61 class RenderFlowThread;
212 RenderFlowThread* flowThreadContainingBlock() const
267 // Only update if our flow thread state is different from our new parent and if we're not a RenderFlowThread.
268 // A RenderFlowThread is always considered to be inside itself, so it never has to change its state
    [all...]
RenderBlock.h 578 bool updateRegionsAndShapesLogicalSize(RenderFlowThread*);
579 void computeRegionRangeForBlock(RenderFlowThread*);
    [all...]
RenderNamedFlowThread.cpp 328 // because of how computeLogicalHeight is implemented for RenderFlowThread (as a sum of all regions height).
495 RenderFlowThread::dispatchRegionLayoutUpdateEvent();
504 RenderFlowThread::dispatchRegionOversetChangeEvent();
RenderBlock.cpp     [all...]
RenderRegion.cpp 44 RenderRegion::RenderRegion(Element* element, RenderFlowThread* flowThread)
175 // Delegate painting of content in region to RenderFlowThread.
176 // RenderFlowThread is a self painting layer (being a positioned object) who is painting its children, the collected objects.
300 // yet, so we can't look to it for correct information. It's possible we could wait until after the RenderFlowThread
302 // That second layout would then be able to use the information from the RenderFlowThread to set up overflow.
304 // The big problem though is that overflow needs to be region-specific. We can't simply use the RenderFlowThread's global
306 // RenderFlowThread itself).
RenderObject.cpp 621 RenderFlowThread* RenderObject::locateFlowThreadContainingBlock() const
626 RenderFlowThread* flowThread = view()->flowThreadController()->currentRenderFlowThread();
    [all...]
RenderBlockLineLayout.cpp 30 #include "core/rendering/RenderFlowThread.h"
    [all...]
RenderBox.cpp 48 #include "core/rendering/RenderFlowThread.h"
151 RenderFlowThread* flowThread = flowThreadContainingBlock();
    [all...]
RenderDeprecatedFlexibleBox.cpp 264 RenderFlowThread* flowThread = flowThreadContainingBlock();
    [all...]
RenderLayer.h 64 class RenderFlowThread;
    [all...]
  /external/chromium_org/third_party/WebKit/Source/core/dom/
NamedFlow.cpp 82 RenderFlowThread* currentFlowThread = renderer->flowThreadContainingBlock();
  /external/chromium_org/third_party/WebKit/Source/core/
webcore_rendering.target.darwin-arm.mk 61 third_party/WebKit/Source/core/rendering/RenderFlowThread.cpp \

Completed in 303 milliseconds

1 2