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    Searched refs:RenderInput (Results 1 - 3 of 3) sorted by null

  /frameworks/av/libvideoeditor/lvpp/
NativeWindowRenderer.h 35 // The input to NativeWindowRenderer is provided by the RenderInput class,
36 // and there can be multiple active RenderInput at the same time. Although
40 // We allocate a Surface for each RenderInput and the user can use
50 class RenderInput;
57 RenderInput* createRenderInput();
58 void destroyRenderInput(RenderInput* input);
75 void render(RenderInput* input);
135 RenderInput* mThreadRenderInput;
144 friend class RenderInput;
147 class RenderInput {
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NativeWindowRenderer.cpp 317 void NativeWindowRenderer::render(RenderInput* input) {
539 RenderInput* NativeWindowRenderer::createRenderInput() {
541 RenderInput* input = new RenderInput(this, mNextTextureId);
552 void NativeWindowRenderer::destroyRenderInput(RenderInput* input) {
565 // RenderInput
568 RenderInput::RenderInput(NativeWindowRenderer* renderer, GLuint textureId)
577 RenderInput::~RenderInput() {
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PreviewPlayer.h 196 RenderInput *mVideoRenderer;

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