/external/chromium_org/third_party/WebKit/Source/core/svg/ |
SVGPathSegClosePath.h | 30 static PassRefPtr<SVGPathSegClosePath> create(SVGPathElement* element, SVGPathSegRole role) 36 SVGPathSegClosePath(SVGPathElement* element, SVGPathSegRole role)
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SVGPathSegList.h | 35 SVGPathSegList(SVGPathSegRole role) 46 SVGPathSegRole m_role;
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SVGPathElement.h | 64 PassRefPtr<SVGPathSegClosePath> createSVGPathSegClosePath(SVGPathSegRole role = PathSegUndefinedRole); 65 PassRefPtr<SVGPathSegMovetoAbs> createSVGPathSegMovetoAbs(float x, float y, SVGPathSegRole role = PathSegUndefinedRole); 66 PassRefPtr<SVGPathSegMovetoRel> createSVGPathSegMovetoRel(float x, float y, SVGPathSegRole role = PathSegUndefinedRole); 67 PassRefPtr<SVGPathSegLinetoAbs> createSVGPathSegLinetoAbs(float x, float y, SVGPathSegRole role = PathSegUndefinedRole); 68 PassRefPtr<SVGPathSegLinetoRel> createSVGPathSegLinetoRel(float x, float y, SVGPathSegRole role = PathSegUndefinedRole); 69 PassRefPtr<SVGPathSegCurvetoCubicAbs> createSVGPathSegCurvetoCubicAbs(float x, float y, float x1, float y1, float x2, float y2, SVGPathSegRole role = PathSegUndefinedRole); 70 PassRefPtr<SVGPathSegCurvetoCubicRel> createSVGPathSegCurvetoCubicRel(float x, float y, float x1, float y1, float x2, float y2, SVGPathSegRole role = PathSegUndefinedRole); 71 PassRefPtr<SVGPathSegCurvetoQuadraticAbs> createSVGPathSegCurvetoQuadraticAbs(float x, float y, float x1, float y1, SVGPathSegRole role = PathSegUndefinedRole); 72 PassRefPtr<SVGPathSegCurvetoQuadraticRel> createSVGPathSegCurvetoQuadraticRel(float x, float y, float x1, float y1, SVGPathSegRole role = PathSegUndefinedRole); 73 PassRefPtr<SVGPathSegArcAbs> createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole role = PathSegUndefinedRole) [all...] |
SVGPathSegCurvetoQuadraticSmoothAbs.h | 31 static PassRefPtr<SVGPathSegCurvetoQuadraticSmoothAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y) 37 SVGPathSegCurvetoQuadraticSmoothAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y)
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SVGPathSegCurvetoQuadraticSmoothRel.h | 31 static PassRefPtr<SVGPathSegCurvetoQuadraticSmoothRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y) 37 SVGPathSegCurvetoQuadraticSmoothRel(SVGPathElement* element, SVGPathSegRole role, float x, float y)
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SVGPathSegLinetoAbs.h | 31 static PassRefPtr<SVGPathSegLinetoAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y) 37 SVGPathSegLinetoAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y)
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SVGPathSegLinetoHorizontalAbs.h | 31 static PassRefPtr<SVGPathSegLinetoHorizontalAbs> create(SVGPathElement* element, SVGPathSegRole role, float x) 37 SVGPathSegLinetoHorizontalAbs(SVGPathElement* element, SVGPathSegRole role, float x)
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SVGPathSegLinetoHorizontalRel.h | 31 static PassRefPtr<SVGPathSegLinetoHorizontalRel> create(SVGPathElement* element, SVGPathSegRole role, float x) 37 SVGPathSegLinetoHorizontalRel(SVGPathElement* element, SVGPathSegRole role, float x)
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SVGPathSegLinetoRel.h | 31 static PassRefPtr<SVGPathSegLinetoRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y) 37 SVGPathSegLinetoRel(SVGPathElement* element, SVGPathSegRole role, float x, float y)
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SVGPathSegLinetoVerticalAbs.h | 31 static PassRefPtr<SVGPathSegLinetoVerticalAbs> create(SVGPathElement* element, SVGPathSegRole role, float y) 37 SVGPathSegLinetoVerticalAbs(SVGPathElement* element, SVGPathSegRole role, float y)
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SVGPathSegLinetoVerticalRel.h | 31 static PassRefPtr<SVGPathSegLinetoVerticalRel> create(SVGPathElement* element, SVGPathSegRole role, float y) 37 SVGPathSegLinetoVerticalRel(SVGPathElement* element, SVGPathSegRole role, float y)
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SVGPathSegMovetoAbs.h | 31 static PassRefPtr<SVGPathSegMovetoAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y) 37 SVGPathSegMovetoAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y)
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SVGPathSegMovetoRel.h | 31 static PassRefPtr<SVGPathSegMovetoRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y) 37 SVGPathSegMovetoRel(SVGPathElement* element, SVGPathSegRole role, float x, float y)
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SVGPathSegWithContext.h | 29 SVGPathSegWithContext(SVGPathElement* element, SVGPathSegRole role) 51 SVGPathSegRole role() const { return m_role; } 53 void setContextAndRole(SVGPathElement* element, SVGPathSegRole role) 72 SVGPathSegRole m_role; 93 SVGPathSegSingleCoordinate(SVGPathElement* element, SVGPathSegRole role, float x, float y)
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SVGPathSegCurvetoCubicAbs.h | 31 static PassRefPtr<SVGPathSegCurvetoCubicAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1, float x2, float y2) 37 SVGPathSegCurvetoCubicAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1, float x2, float y2)
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SVGPathSegCurvetoCubicRel.h | 31 static PassRefPtr<SVGPathSegCurvetoCubicRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1, float x2, float y2) 37 SVGPathSegCurvetoCubicRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1, float x2, float y2)
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SVGPathSegCurvetoCubicSmoothAbs.h | 31 static PassRefPtr<SVGPathSegCurvetoCubicSmoothAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x2, float y2) 37 SVGPathSegCurvetoCubicSmoothAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x2, float y2)
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SVGPathSegCurvetoCubicSmoothRel.h | 31 static PassRefPtr<SVGPathSegCurvetoCubicSmoothRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x2, float y2) 37 SVGPathSegCurvetoCubicSmoothRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x2, float y2)
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SVGPathSegCurvetoQuadraticAbs.h | 31 static PassRefPtr<SVGPathSegCurvetoQuadraticAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1) 37 SVGPathSegCurvetoQuadraticAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1)
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SVGPathSegCurvetoQuadraticRel.h | 31 static PassRefPtr<SVGPathSegCurvetoQuadraticRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1) 37 SVGPathSegCurvetoQuadraticRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1)
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SVGPathSegLinetoHorizontal.h | 30 SVGPathSegLinetoHorizontal(SVGPathElement* element, SVGPathSegRole role, float x)
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SVGPathSegLinetoVertical.h | 30 SVGPathSegLinetoVertical(SVGPathElement* element, SVGPathSegRole role, float y)
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SVGPathSegArcAbs.h | 31 static PassRefPtr<SVGPathSegArcAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) 37 SVGPathSegArcAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
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SVGPathSegArcRel.h | 31 static PassRefPtr<SVGPathSegArcRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) 37 SVGPathSegArcRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
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SVGPathSegListBuilder.h | 41 void setCurrentSVGPathSegRole(SVGPathSegRole pathSegRole) { m_pathSegRole = pathSegRole; } 69 SVGPathSegRole m_pathSegRole;
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