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    Searched refs:SVGPathSegRole (Results 1 - 25 of 33) sorted by null

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  /external/chromium_org/third_party/WebKit/Source/core/svg/
SVGPathSegClosePath.h 30 static PassRefPtr<SVGPathSegClosePath> create(SVGPathElement* element, SVGPathSegRole role)
36 SVGPathSegClosePath(SVGPathElement* element, SVGPathSegRole role)
SVGPathSegList.h 35 SVGPathSegList(SVGPathSegRole role)
46 SVGPathSegRole m_role;
SVGPathElement.h 64 PassRefPtr<SVGPathSegClosePath> createSVGPathSegClosePath(SVGPathSegRole role = PathSegUndefinedRole);
65 PassRefPtr<SVGPathSegMovetoAbs> createSVGPathSegMovetoAbs(float x, float y, SVGPathSegRole role = PathSegUndefinedRole);
66 PassRefPtr<SVGPathSegMovetoRel> createSVGPathSegMovetoRel(float x, float y, SVGPathSegRole role = PathSegUndefinedRole);
67 PassRefPtr<SVGPathSegLinetoAbs> createSVGPathSegLinetoAbs(float x, float y, SVGPathSegRole role = PathSegUndefinedRole);
68 PassRefPtr<SVGPathSegLinetoRel> createSVGPathSegLinetoRel(float x, float y, SVGPathSegRole role = PathSegUndefinedRole);
69 PassRefPtr<SVGPathSegCurvetoCubicAbs> createSVGPathSegCurvetoCubicAbs(float x, float y, float x1, float y1, float x2, float y2, SVGPathSegRole role = PathSegUndefinedRole);
70 PassRefPtr<SVGPathSegCurvetoCubicRel> createSVGPathSegCurvetoCubicRel(float x, float y, float x1, float y1, float x2, float y2, SVGPathSegRole role = PathSegUndefinedRole);
71 PassRefPtr<SVGPathSegCurvetoQuadraticAbs> createSVGPathSegCurvetoQuadraticAbs(float x, float y, float x1, float y1, SVGPathSegRole role = PathSegUndefinedRole);
72 PassRefPtr<SVGPathSegCurvetoQuadraticRel> createSVGPathSegCurvetoQuadraticRel(float x, float y, float x1, float y1, SVGPathSegRole role = PathSegUndefinedRole);
73 PassRefPtr<SVGPathSegArcAbs> createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole role = PathSegUndefinedRole)
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SVGPathSegCurvetoQuadraticSmoothAbs.h 31 static PassRefPtr<SVGPathSegCurvetoQuadraticSmoothAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y)
37 SVGPathSegCurvetoQuadraticSmoothAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y)
SVGPathSegCurvetoQuadraticSmoothRel.h 31 static PassRefPtr<SVGPathSegCurvetoQuadraticSmoothRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y)
37 SVGPathSegCurvetoQuadraticSmoothRel(SVGPathElement* element, SVGPathSegRole role, float x, float y)
SVGPathSegLinetoAbs.h 31 static PassRefPtr<SVGPathSegLinetoAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y)
37 SVGPathSegLinetoAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y)
SVGPathSegLinetoHorizontalAbs.h 31 static PassRefPtr<SVGPathSegLinetoHorizontalAbs> create(SVGPathElement* element, SVGPathSegRole role, float x)
37 SVGPathSegLinetoHorizontalAbs(SVGPathElement* element, SVGPathSegRole role, float x)
SVGPathSegLinetoHorizontalRel.h 31 static PassRefPtr<SVGPathSegLinetoHorizontalRel> create(SVGPathElement* element, SVGPathSegRole role, float x)
37 SVGPathSegLinetoHorizontalRel(SVGPathElement* element, SVGPathSegRole role, float x)
SVGPathSegLinetoRel.h 31 static PassRefPtr<SVGPathSegLinetoRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y)
37 SVGPathSegLinetoRel(SVGPathElement* element, SVGPathSegRole role, float x, float y)
SVGPathSegLinetoVerticalAbs.h 31 static PassRefPtr<SVGPathSegLinetoVerticalAbs> create(SVGPathElement* element, SVGPathSegRole role, float y)
37 SVGPathSegLinetoVerticalAbs(SVGPathElement* element, SVGPathSegRole role, float y)
SVGPathSegLinetoVerticalRel.h 31 static PassRefPtr<SVGPathSegLinetoVerticalRel> create(SVGPathElement* element, SVGPathSegRole role, float y)
37 SVGPathSegLinetoVerticalRel(SVGPathElement* element, SVGPathSegRole role, float y)
SVGPathSegMovetoAbs.h 31 static PassRefPtr<SVGPathSegMovetoAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y)
37 SVGPathSegMovetoAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y)
SVGPathSegMovetoRel.h 31 static PassRefPtr<SVGPathSegMovetoRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y)
37 SVGPathSegMovetoRel(SVGPathElement* element, SVGPathSegRole role, float x, float y)
SVGPathSegWithContext.h 29 SVGPathSegWithContext(SVGPathElement* element, SVGPathSegRole role)
51 SVGPathSegRole role() const { return m_role; }
53 void setContextAndRole(SVGPathElement* element, SVGPathSegRole role)
72 SVGPathSegRole m_role;
93 SVGPathSegSingleCoordinate(SVGPathElement* element, SVGPathSegRole role, float x, float y)
SVGPathSegCurvetoCubicAbs.h 31 static PassRefPtr<SVGPathSegCurvetoCubicAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1, float x2, float y2)
37 SVGPathSegCurvetoCubicAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1, float x2, float y2)
SVGPathSegCurvetoCubicRel.h 31 static PassRefPtr<SVGPathSegCurvetoCubicRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1, float x2, float y2)
37 SVGPathSegCurvetoCubicRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1, float x2, float y2)
SVGPathSegCurvetoCubicSmoothAbs.h 31 static PassRefPtr<SVGPathSegCurvetoCubicSmoothAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x2, float y2)
37 SVGPathSegCurvetoCubicSmoothAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x2, float y2)
SVGPathSegCurvetoCubicSmoothRel.h 31 static PassRefPtr<SVGPathSegCurvetoCubicSmoothRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x2, float y2)
37 SVGPathSegCurvetoCubicSmoothRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x2, float y2)
SVGPathSegCurvetoQuadraticAbs.h 31 static PassRefPtr<SVGPathSegCurvetoQuadraticAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1)
37 SVGPathSegCurvetoQuadraticAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1)
SVGPathSegCurvetoQuadraticRel.h 31 static PassRefPtr<SVGPathSegCurvetoQuadraticRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1)
37 SVGPathSegCurvetoQuadraticRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1)
SVGPathSegLinetoHorizontal.h 30 SVGPathSegLinetoHorizontal(SVGPathElement* element, SVGPathSegRole role, float x)
SVGPathSegLinetoVertical.h 30 SVGPathSegLinetoVertical(SVGPathElement* element, SVGPathSegRole role, float y)
SVGPathSegArcAbs.h 31 static PassRefPtr<SVGPathSegArcAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
37 SVGPathSegArcAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
SVGPathSegArcRel.h 31 static PassRefPtr<SVGPathSegArcRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
37 SVGPathSegArcRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
SVGPathSegListBuilder.h 41 void setCurrentSVGPathSegRole(SVGPathSegRole pathSegRole) { m_pathSegRole = pathSegRole; }
69 SVGPathSegRole m_pathSegRole;

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