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    Searched refs:ShaderType (Results 1 - 23 of 23) sorted by null

  /external/llvm/lib/Target/R600/
AMDGPUMachineFunction.h 23 unsigned ShaderType;
AMDGPUMachineFunction.cpp 7 static const char *const ShaderTypeAttribute = "ShaderType";
11 ShaderType = ShaderType::COMPUTE;
19 if (Str.getAsInteger(0, ShaderType))
AMDGPUAsmPrinter.cpp 111 switch (MFI->ShaderType) {
113 case ShaderType::COMPUTE: RsrcReg = R_0288D4_SQ_PGM_RESOURCES_LS; break;
114 case ShaderType::GEOMETRY: RsrcReg = R_028878_SQ_PGM_RESOURCES_GS; break;
115 case ShaderType::PIXEL: RsrcReg = R_028844_SQ_PGM_RESOURCES_PS; break;
116 case ShaderType::VERTEX: RsrcReg = R_028860_SQ_PGM_RESOURCES_VS; break;
120 switch (MFI->ShaderType) {
122 case ShaderType::GEOMETRY: // Fall through
123 case ShaderType::COMPUTE: // Fall through
124 case ShaderType::VERTEX: RsrcReg = R_028868_SQ_PGM_RESOURCES_VS; break;
125 case ShaderType::PIXEL: RsrcReg = R_028850_SQ_PGM_RESOURCES_PS; break
    [all...]
AMDGPU.h 57 namespace ShaderType {
SIISelLowering.cpp 149 if (Info->ShaderType == ShaderType::PIXEL && !Arg.Flags.isInReg()) {
164 if (Info->ShaderType != ShaderType::COMPUTE && Arg.VT.isVector()) {
190 if (Info->ShaderType == ShaderType::PIXEL && (Info->PSInputAddr & 0x7F) == 0) {
197 if (Info->ShaderType == ShaderType::COMPUTE) {
    [all...]
SILowerControlFlow.cpp 300 assert(MBB.getParent()->getInfo<SIMachineFunctionInfo>()->ShaderType ==
301 ShaderType::PIXEL);
R600InstrInfo.cpp 169 return MFI->ShaderType != ShaderType::COMPUTE && usesVertexCache(MI->getOpcode());
178 return (MFI->ShaderType == ShaderType::COMPUTE && usesVertexCache(MI->getOpcode())) ||
    [all...]
R600ControlFlowFinalizer.cpp 343 if (MFI->ShaderType == 1) {
  /external/chromium_org/content/common/gpu/client/
gl_helper_scaling.h 23 enum ShaderType {
48 typedef std::pair<ShaderType, bool> ShaderProgramKeyType;
75 ShaderType shader);
140 ScalerStage(ShaderType shader_,
147 ShaderType shader;
181 scoped_refptr<ShaderProgram> GetShaderProgram(ShaderType type, bool swizzle);
gl_helper_scaling.cc 262 ShaderType shader_,
309 ShaderType current_shader = SHADER_BILINEAR;
501 ShaderType shader) {
530 GLHelperScaling::GetShaderProgram(ShaderType type,
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Shader.java 76 public static enum ShaderType {
99 ShaderType shaderType;
106 public ShaderSource(ShaderType type){
108 this.shaderType = type;
115 this.shaderType = ss.shaderType;
127 oc.write(shaderType, "shaderType", null);
135 shaderType = ic.readEnum("shaderType", ShaderType.class, null);
    [all...]
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLShaderBuilder.h 101 enum ShaderType {
163 void appendTextureLookup(ShaderType,
173 void appendTextureLookupAndModulate(ShaderType,
179 /** Emits a helper function outside of main(). Currently ShaderType must be
181 void emitFunction(ShaderType shader,
213 visibility is a bitfield of ShaderType values indicating from which shaders the uniform
282 void getShader(ShaderType, SkString*) const;
332 void codeAppendf(ShaderType type, const char format[], va_list args);
333 void codeAppend(ShaderType type, const char* str);
338 void appendUniformDecls(ShaderType, SkString*) const
    [all...]
GrGLShaderBuilder.cpp 259 void GrGLShaderBuilder::codeAppendf(ShaderType type, const char format[], va_list args) {
277 void GrGLShaderBuilder::codeAppend(ShaderType type, const char* str) {
308 void GrGLShaderBuilder::appendTextureLookup(ShaderType type,
317 ShaderType type,
533 void GrGLShaderBuilder::emitFunction(ShaderType shader,
589 void GrGLShaderBuilder::appendUniformDecls(ShaderType stype, SkString* out) const {
598 void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const {
  /external/skia/src/gpu/gl/
GrGLShaderBuilder.h 101 enum ShaderType {
163 void appendTextureLookup(ShaderType,
173 void appendTextureLookupAndModulate(ShaderType,
179 /** Emits a helper function outside of main(). Currently ShaderType must be
181 void emitFunction(ShaderType shader,
213 visibility is a bitfield of ShaderType values indicating from which shaders the uniform
282 void getShader(ShaderType, SkString*) const;
332 void codeAppendf(ShaderType type, const char format[], va_list args);
333 void codeAppend(ShaderType type, const char* str);
338 void appendUniformDecls(ShaderType, SkString*) const
    [all...]
GrGLShaderBuilder.cpp 259 void GrGLShaderBuilder::codeAppendf(ShaderType type, const char format[], va_list args) {
277 void GrGLShaderBuilder::codeAppend(ShaderType type, const char* str) {
308 void GrGLShaderBuilder::appendTextureLookup(ShaderType type,
317 ShaderType type,
533 void GrGLShaderBuilder::emitFunction(ShaderType shader,
589 void GrGLShaderBuilder::appendUniformDecls(ShaderType stype, SkString* out) const {
598 void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const {
  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
Renderer.h 89 enum ShaderType
209 virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type) = 0;
210 virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type) = 0;
Renderer11.h 157 virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type);
158 virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type);
Renderer9.h 172 virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type);
173 virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type);
Renderer11.cpp     [all...]
Renderer9.cpp     [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/asset/
DesktopAssetManager.java 399 s.addSource(Shader.ShaderType.Vertex, vertName, vertSource, key.getDefines().getCompiled());
400 s.addSource(Shader.ShaderType.Fragment, fragName, fragSource, key.getDefines().getCompiled());
  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java 51 import com.jme3.shader.Shader.ShaderType;
    [all...]
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglRenderer.java 49 import com.jme3.shader.Shader.ShaderType;
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