/external/llvm/lib/Target/R600/ |
AMDGPUMachineFunction.h | 23 unsigned ShaderType;
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AMDGPUMachineFunction.cpp | 7 static const char *const ShaderTypeAttribute = "ShaderType"; 11 ShaderType = ShaderType::COMPUTE; 19 if (Str.getAsInteger(0, ShaderType))
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AMDGPUAsmPrinter.cpp | 111 switch (MFI->ShaderType) { 113 case ShaderType::COMPUTE: RsrcReg = R_0288D4_SQ_PGM_RESOURCES_LS; break; 114 case ShaderType::GEOMETRY: RsrcReg = R_028878_SQ_PGM_RESOURCES_GS; break; 115 case ShaderType::PIXEL: RsrcReg = R_028844_SQ_PGM_RESOURCES_PS; break; 116 case ShaderType::VERTEX: RsrcReg = R_028860_SQ_PGM_RESOURCES_VS; break; 120 switch (MFI->ShaderType) { 122 case ShaderType::GEOMETRY: // Fall through 123 case ShaderType::COMPUTE: // Fall through 124 case ShaderType::VERTEX: RsrcReg = R_028868_SQ_PGM_RESOURCES_VS; break; 125 case ShaderType::PIXEL: RsrcReg = R_028850_SQ_PGM_RESOURCES_PS; break [all...] |
AMDGPU.h | 57 namespace ShaderType {
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SIISelLowering.cpp | 149 if (Info->ShaderType == ShaderType::PIXEL && !Arg.Flags.isInReg()) { 164 if (Info->ShaderType != ShaderType::COMPUTE && Arg.VT.isVector()) { 190 if (Info->ShaderType == ShaderType::PIXEL && (Info->PSInputAddr & 0x7F) == 0) { 197 if (Info->ShaderType == ShaderType::COMPUTE) { [all...] |
SILowerControlFlow.cpp | 300 assert(MBB.getParent()->getInfo<SIMachineFunctionInfo>()->ShaderType == 301 ShaderType::PIXEL);
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R600InstrInfo.cpp | 169 return MFI->ShaderType != ShaderType::COMPUTE && usesVertexCache(MI->getOpcode()); 178 return (MFI->ShaderType == ShaderType::COMPUTE && usesVertexCache(MI->getOpcode())) || [all...] |
R600ControlFlowFinalizer.cpp | 343 if (MFI->ShaderType == 1) {
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/external/chromium_org/content/common/gpu/client/ |
gl_helper_scaling.h | 23 enum ShaderType { 48 typedef std::pair<ShaderType, bool> ShaderProgramKeyType; 75 ShaderType shader); 140 ScalerStage(ShaderType shader_, 147 ShaderType shader; 181 scoped_refptr<ShaderProgram> GetShaderProgram(ShaderType type, bool swizzle);
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gl_helper_scaling.cc | 262 ShaderType shader_, 309 ShaderType current_shader = SHADER_BILINEAR; 501 ShaderType shader) { 530 GLHelperScaling::GetShaderProgram(ShaderType type, [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
Shader.java | 76 public static enum ShaderType {
99 ShaderType shaderType;
106 public ShaderSource(ShaderType type){
108 this.shaderType = type;
115 this.shaderType = ss.shaderType;
127 oc.write(shaderType, "shaderType", null);
135 shaderType = ic.readEnum("shaderType", ShaderType.class, null); [all...] |
/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLShaderBuilder.h | 101 enum ShaderType { 163 void appendTextureLookup(ShaderType, 173 void appendTextureLookupAndModulate(ShaderType, 179 /** Emits a helper function outside of main(). Currently ShaderType must be 181 void emitFunction(ShaderType shader, 213 visibility is a bitfield of ShaderType values indicating from which shaders the uniform 282 void getShader(ShaderType, SkString*) const; 332 void codeAppendf(ShaderType type, const char format[], va_list args); 333 void codeAppend(ShaderType type, const char* str); 338 void appendUniformDecls(ShaderType, SkString*) const [all...] |
GrGLShaderBuilder.cpp | 259 void GrGLShaderBuilder::codeAppendf(ShaderType type, const char format[], va_list args) { 277 void GrGLShaderBuilder::codeAppend(ShaderType type, const char* str) { 308 void GrGLShaderBuilder::appendTextureLookup(ShaderType type, 317 ShaderType type, 533 void GrGLShaderBuilder::emitFunction(ShaderType shader, 589 void GrGLShaderBuilder::appendUniformDecls(ShaderType stype, SkString* out) const { 598 void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const {
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/external/skia/src/gpu/gl/ |
GrGLShaderBuilder.h | 101 enum ShaderType { 163 void appendTextureLookup(ShaderType, 173 void appendTextureLookupAndModulate(ShaderType, 179 /** Emits a helper function outside of main(). Currently ShaderType must be 181 void emitFunction(ShaderType shader, 213 visibility is a bitfield of ShaderType values indicating from which shaders the uniform 282 void getShader(ShaderType, SkString*) const; 332 void codeAppendf(ShaderType type, const char format[], va_list args); 333 void codeAppend(ShaderType type, const char* str); 338 void appendUniformDecls(ShaderType, SkString*) const [all...] |
GrGLShaderBuilder.cpp | 259 void GrGLShaderBuilder::codeAppendf(ShaderType type, const char format[], va_list args) { 277 void GrGLShaderBuilder::codeAppend(ShaderType type, const char* str) { 308 void GrGLShaderBuilder::appendTextureLookup(ShaderType type, 317 ShaderType type, 533 void GrGLShaderBuilder::emitFunction(ShaderType shader, 589 void GrGLShaderBuilder::appendUniformDecls(ShaderType stype, SkString* out) const { 598 void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const {
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/external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/ |
Renderer.h | 89 enum ShaderType 209 virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type) = 0; 210 virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type) = 0;
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Renderer11.h | 157 virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type); 158 virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type);
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Renderer9.h | 172 virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type); 173 virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type);
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Renderer11.cpp | [all...] |
Renderer9.cpp | [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
DesktopAssetManager.java | 399 s.addSource(Shader.ShaderType.Vertex, vertName, vertSource, key.getDefines().getCompiled());
400 s.addSource(Shader.ShaderType.Fragment, fragName, fragSource, key.getDefines().getCompiled());
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
OGLESShaderRenderer.java | 51 import com.jme3.shader.Shader.ShaderType; [all...] |
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
LwjglRenderer.java | 49 import com.jme3.shader.Shader.ShaderType;
[all...] |