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  /external/skia/gm/
nested.cpp 36 enum Shapes {
43 static void AddShape(SkPath* path, const SkRect& rect, Shapes shape, SkPath::Direction dir) {
96 AddShape(&path, outerRect, (Shapes) outerShape, SkPath::kCW_Direction);
97 AddShape(&path, innerRects[innerRect], (Shapes) innerShape,
  /art/test/044-proxy/src/
BasicTest.java 42 Shapes shapes = (Shapes) proxy; local
43 shapes.circle(3);
44 shapes.rectangle(10, 20);
45 shapes.blob();
56 shapes.upChuck();
62 shapes.upCheck();
98 Class proxyClass = Proxy.getProxyClass(Shapes.class.getClassLoader(),
126 interface Shapes {
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  /dalvik/tests/044-proxy/src/
BasicTest.java 41 Shapes shapes = (Shapes) proxy; local
42 shapes.circle(3);
43 shapes.rectangle(10, 20);
44 shapes.blob();
55 shapes.upChuck();
61 shapes.upCheck();
88 Class proxyClass = Proxy.getProxyClass(Shapes.class.getClassLoader(),
116 interface Shapes {
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  /cts/suite/cts/deviceTests/browserbench/assets/octane/
box2d.js 24 if(typeof Box2D.Collision.Shapes==="undefined")Box2D.Collision.Shapes={};if(typeof Box2D.Common==="undefined")Box2D.Common={};if(typeof Box2D.Common.Math==="undefined")Box2D.Common.Math={};if(typeof Box2D.Dynamics==="undefined")Box2D.Dynamics={};if(typeof Box2D.Dynamics.Contacts==="undefined")Box2D.Dynamics.Contacts={};if(typeof Box2D.Dynamics.Controllers==="undefined")Box2D.Dynamics.Controllers={};if(typeof Box2D.Dynamics.Joints==="undefined")Box2D.Dynamics.Joints={};
43 k;Box2D.Collision.b2RayCastInput=z;Box2D.Collision.b2RayCastOutput=u;Box2D.Collision.b2Segment=D;Box2D.Collision.b2SeparationFunction=H;Box2D.Collision.b2Simplex=O;Box2D.Collision.b2SimplexCache=E;Box2D.Collision.b2SimplexVertex=R;Box2D.Collision.b2TimeOfImpact=N;Box2D.Collision.b2TOIInput=S;Box2D.Collision.b2WorldManifold=aa;Box2D.Collision.ClipVertex=Z;Box2D.Collision.Features=d;Box2D.Collision.Shapes.b2CircleShape=h;Box2D.Collision.Shapes.b2EdgeChainDef=l;Box2D.Collision.Shapes.b2EdgeShape=j;Box2D.Collision.Shapes.b2MassData=
44 o;Box2D.Collision.Shapes.b2PolygonShape=q;Box2D.Collision.Shapes.b2Shape=n;Box2D.Common.b2internal="Box2D.Common.b2internal";Box2D.Common.b2Color=a;Box2D.Common.b2Settings=c;Box2D.Common.Math.b2Mat22=g;Box2D.Common.Math.b2Mat33=b;Box2D.Common.Math.b2Math=e;Box2D.Common.Math.b2Sweep=f;Box2D.Common.Math.b2Transform=m;Box2D.Common.Math.b2Vec2=r;Box2D.Common.Math.b2Vec3=s;Box2D.Dynamics.b2Body=v;Box2D.Dynamics.b2BodyDef=t;Box2D.Dynamics.b2ContactFilter=x;Box2D.Dynamics.b2ContactImpulse=C;Box2D.Dynamics.b2ContactListener=
50 (function(){var F=Box2D.Collision.Shapes.b2CircleShape,G=Box2D.Collision.Shapes.b2PolygonShape,K=Box2D.Collision.Shapes.b2Shape,y=Box2D.Common.b2Settings,w=Box2D.Common.Math.b2Ma (…)
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pdfjs.js     [all...]
  /external/chromium_org/third_party/skia/src/sfnt/
SkPanose.h 530 ((Shapes, 4))
  /external/skia/src/sfnt/
SkPanose.h 530 ((Shapes, 4))
  /frameworks/base/docs/html/training/
training_toc.cs 420 <li><a href="<?cs var:toroot ?>training/graphics/opengl/shapes.html">
421 Defining Shapes
425 Drawing Shapes
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