/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/chromium/ |
TransformSkMatrix44Conversions.h | 29 class TransformationMatrix; 33 static SkMatrix44 convert(const TransformationMatrix&);
|
TransformSkMatrix44Conversions.cpp | 29 #include "core/platform/graphics/transforms/TransformationMatrix.h" 33 SkMatrix44 TransformSkMatrix44Conversions::convert(const TransformationMatrix& matrix)
|
/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/ |
GraphicsLayerTransform.h | 26 #include "core/platform/graphics/transforms/TransformationMatrix.h" 37 void setLocalTransform(const TransformationMatrix&); 38 void setChildrenTransform(const TransformationMatrix&); 39 TransformationMatrix combined(); 40 TransformationMatrix combinedForChildren(); 42 void combineTransforms(const TransformationMatrix& parentTransform); 54 TransformationMatrix m_local; 55 TransformationMatrix m_children; 56 TransformationMatrix m_combined; 57 TransformationMatrix m_combinedForChildren [all...] |
GraphicsLayerTransform.cpp | 65 void GraphicsLayerTransform::setLocalTransform(const TransformationMatrix& transform) 73 void GraphicsLayerTransform::setChildrenTransform(const TransformationMatrix& transform) 81 TransformationMatrix GraphicsLayerTransform::combined() 87 TransformationMatrix GraphicsLayerTransform::combinedForChildren() 95 void GraphicsLayerTransform::combineTransforms(const TransformationMatrix& parentTransform) 100 TransformationMatrix(parentTransform)
|
GraphicsLayerClient.h | 36 class TransformationMatrix; 77 virtual bool getCurrentTransform(const GraphicsLayer*, TransformationMatrix&) const { return false; }
|
/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/transforms/ |
Matrix3DTransformOperation.h | 35 static PassRefPtr<Matrix3DTransformOperation> create(const TransformationMatrix& matrix) 40 TransformationMatrix matrix() const {return m_matrix; } 56 virtual bool apply(TransformationMatrix& transform, const FloatSize&) const 58 transform.multiply(TransformationMatrix(m_matrix)); 64 Matrix3DTransformOperation(const TransformationMatrix& mat) 69 TransformationMatrix m_matrix;
|
TransformationMatrix.h | 49 class TransformationMatrix { 63 TransformationMatrix() { makeIdentity(); } 64 TransformationMatrix(const AffineTransform& t); 65 TransformationMatrix(const TransformationMatrix& t) { *this = t; } 66 TransformationMatrix(double a, double b, double c, double d, double e, double f) { setMatrix(a, b, c, d, e, f); } 67 TransformationMatrix(double m11, double m12, double m13, double m14, 94 TransformationMatrix& operator =(const TransformationMatrix &t) 100 TransformationMatrix& makeIdentity( [all...] |
Matrix3DTransformOperation.cpp | 42 TransformationMatrix fromT; 43 TransformationMatrix toT;
|
InterpolatedTransformOperation.cpp | 46 bool InterpolatedTransformOperation::apply(TransformationMatrix& transform, const FloatSize& borderBoxSize) const 48 TransformationMatrix fromTransform; 49 TransformationMatrix toTransform;
|
PerspectiveTransformOperation.cpp | 51 TransformationMatrix fromT; 52 TransformationMatrix toT; 56 TransformationMatrix::DecomposedType decomp;
|
MatrixTransformOperation.h | 29 #include "core/platform/graphics/transforms/TransformationMatrix.h" 40 static PassRefPtr<MatrixTransformOperation> create(const TransformationMatrix& t) 45 TransformationMatrix matrix() const { return TransformationMatrix(m_a, m_b, m_c, m_d, m_e, m_f); } 62 virtual bool apply(TransformationMatrix& transform, const FloatSize&) const 64 TransformationMatrix matrix(m_a, m_b, m_c, m_d, m_e, m_f); 81 MatrixTransformOperation(const TransformationMatrix& t)
|
IdentityTransformOperation.h | 49 virtual bool apply(TransformationMatrix&, const FloatSize&) const
|
TransformationMatrix.cpp | 29 #include "core/platform/graphics/transforms/TransformationMatrix.h" 120 static double determinant4x4(const TransformationMatrix::Matrix4& m) 167 static void adjoint(const TransformationMatrix::Matrix4& matrix, TransformationMatrix::Matrix4& result) 214 static bool inverse(const TransformationMatrix::Matrix4& matrix, TransformationMatrix::Matrix4& result) 242 static void transposeMatrix4(const TransformationMatrix::Matrix4& a, TransformationMatrix::Matrix4& b) 250 static void v4MulPointByMatrix(const Vector4 p, const TransformationMatrix::Matrix4& m, Vector4 result) 300 static bool decompose(const TransformationMatrix::Matrix4& mat, TransformationMatrix::DecomposedType& result [all...] |
MatrixTransformOperation.cpp | 38 TransformationMatrix fromT; 39 TransformationMatrix toT(m_a, m_b, m_c, m_d, m_e, m_f);
|
TransformState.cpp | 48 m_accumulatedTransform = adoptPtr(new TransformationMatrix(*other.m_accumulatedTransform)); 103 // FIXME: We transform AffineTransform to TransformationMatrix. This is rather inefficient. 109 void TransformState::applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation accumulate, bool* wasClamped) 124 m_accumulatedTransform = adoptPtr(new TransformationMatrix(transformFromContainer * *m_accumulatedTransform)); 129 m_accumulatedTransform = adoptPtr(new TransformationMatrix(transformFromContainer)); 133 const TransformationMatrix* finalTransform = m_accumulatedTransform ? m_accumulatedTransform.get() : &transformFromContainer; 186 void TransformState::flattenWithTransform(const TransformationMatrix& t, bool* wasClamped) 194 TransformationMatrix inverseTransform = t.inverse();
|
RotateTransformOperation.cpp | 57 TransformationMatrix fromT; 58 TransformationMatrix toT; 73 TransformationMatrix::DecomposedType decomp;
|
TransformState.h | 34 #include "core/platform/graphics/transforms/TransformationMatrix.h" 92 void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation = FlattenTransform, bool* wasClamped = 0); 106 void flattenWithTransform(const TransformationMatrix&, bool* wasClamped); 113 OwnPtr<TransformationMatrix> m_accumulatedTransform;
|
InterpolatedTransformOperation.h | 54 virtual bool apply(TransformationMatrix&, const FloatSize& borderBoxSize) const;
|
PerspectiveTransformOperation.h | 57 virtual bool apply(TransformationMatrix& transform, const FloatSize&) const
|
/external/chromium_org/third_party/WebKit/Source/core/rendering/ |
HitTestingTransformState.cpp | 43 void HitTestingTransformState::applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation accumulate) 57 void HitTestingTransformState::flattenWithTransform(const TransformationMatrix& t) 59 TransformationMatrix inverseTransform = t.inverse();
|
HitTestingTransformState.h | 33 #include "core/platform/graphics/transforms/TransformationMatrix.h" 39 // FIXME: Now that TransformState lazily creates its TransformationMatrix it takes up less space. 57 void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation); 68 TransformationMatrix m_accumulatedTransform; 90 void flattenWithTransform(const TransformationMatrix&);
|
RenderGeometryMap.h | 33 #include "core/platform/graphics/transforms/TransformationMatrix.h" 66 OwnPtr<TransformationMatrix> m_transform; // Includes offset if non-null. 109 void push(const RenderObject*, const TransformationMatrix&, bool accumulatingTransform = false, bool isNonUniform = false, bool isFixedPosition = false, bool hasTransform = false); 112 void pushView(const RenderView*, const LayoutSize& scrollOffset, const TransformationMatrix* = 0);
|
/external/chromium_org/third_party/WebKit/Source/core/css/ |
CSSMatrix.cpp | 40 CSSMatrix::CSSMatrix(const TransformationMatrix& m) 77 // Convert transform operations to a TransformationMatrix. This can fail 79 TransformationMatrix t; 100 return CSSMatrix::create(TransformationMatrix(m_matrix).multiply(secondMatrix->m_matrix)); 121 return CSSMatrix::create(TransformationMatrix(m_matrix).translate3d(x, y, z)); 132 return CSSMatrix::create(TransformationMatrix(m_matrix).scale3d(scaleX, scaleY, scaleZ)); 150 return CSSMatrix::create(TransformationMatrix(m_matrix).rotate3d(rotX, rotY, rotZ)); 165 return CSSMatrix::create(TransformationMatrix(m_matrix).rotate3d(x, y, z, angle)); 172 return CSSMatrix::create(TransformationMatrix(m_matrix).skewX(angle)); 179 return CSSMatrix::create(TransformationMatrix(m_matrix).skewY(angle)) [all...] |
CSSMatrix.h | 30 #include "core/platform/graphics/transforms/TransformationMatrix.h" 40 static PassRefPtr<CSSMatrix> create(const TransformationMatrix& m) 148 const TransformationMatrix& transform() const { return m_matrix; } 153 CSSMatrix(const TransformationMatrix&); 156 TransformationMatrix m_matrix;
|
/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/filters/custom/ |
CustomFilterTransformParameter.h | 40 class TransformationMatrix; 76 void applyTransform(TransformationMatrix& transform, const FloatSize& boxSize) const
|