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  /external/clang/test/PCH/
enum.c 17 enum Shape s = Triangle;
enum.h 11 Triangle = 17,
  /external/jmonkeyengine/engine/src/core/com/jme3/collision/
CollisionResult.java 35 import com.jme3.math.Triangle;
90 public Triangle getTriangle(Triangle store){
92 store = new Triangle();
  /external/jmonkeyengine/engine/src/core/com/jme3/effect/
ParticleMesh.java 63 Triangle;
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/picking/
BresenhamTerrainPicker.java 38 import com.jme3.math.Triangle;
61 private final Triangle gridTriA = new Triangle(new Vector3f(), new Vector3f(), new Vector3f());
62 private final Triangle gridTriB = new Triangle(new Vector3f(), new Vector3f(), new Vector3f());
103 Triangle hit = new Triangle();
120 Triangle hit = new Triangle();
166 protected boolean checkTriangles(float gridX, float gridY, Ray pick, Vector3f intersection, TerrainPatch patch, Triangle store)
    [all...]
  /frameworks/native/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 34 mTriangle = new Triangle();
107 private Triangle mTriangle;
110 class Triangle {
111 public Triangle() {
132 // A unit-sided equalateral triangle centered on the origin.
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 124 // Triangle intersection using barycentric coord method
125 function Triangle(p1, p2, p3) {
160 Triangle.prototype.intersect = function(orig, dir, near, far) {
192 var triangle = this.triangles[i];
193 var d = triangle.intersect(origin, dir, near, far);
197 closest = triangle;
248 var triangle = this.triangles[i];
249 var d = triangle.intersect(O, D, near, far);
331 triangles[i++] = new Triangle(tfl, tfr, bfr);
332 triangles[i++] = new Triangle(tfl, bfr, bfl)
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 124 // Triangle intersection using barycentric coord method
125 function Triangle(p1, p2, p3) {
160 Triangle.prototype.intersect = function(orig, dir, near, far) {
192 var triangle = this.triangles[i];
193 var d = triangle.intersect(origin, dir, near, far);
197 closest = triangle;
248 var triangle = this.triangles[i];
249 var d = triangle.intersect(O, D, near, far);
331 triangles[i++] = new Triangle(tfl, tfr, bfr);
332 triangles[i++] = new Triangle(tfl, bfr, bfl)
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/
3d-raytrace.js 124 // Triangle intersection using barycentric coord method
125 function Triangle(p1, p2, p3) {
160 Triangle.prototype.intersect = function(orig, dir, near, far) {
192 var triangle = this.triangles[i];
193 var d = triangle.intersect(origin, dir, near, far);
197 closest = triangle;
248 var triangle = this.triangles[i];
249 var d = triangle.intersect(O, D, near, far);
331 triangles[i++] = new Triangle(tfl, tfr, bfr);
332 triangles[i++] = new Triangle(tfl, bfr, bfl)
    [all...]
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloEffects.java 53 new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30);
73 new ParticleEmitter("Debris", ParticleMesh.Type.Triangle, 10);
91 // new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 20);
  /external/jmonkeyengine/engine/src/core/com/jme3/math/
Triangle.java 40 * <code>Triangle</code> defines an object for containing triangle information.
41 * The triangle is defined by a collection of three {@link Vector3f}
47 public class Triangle extends AbstractTriangle implements Savable, java.io.Serializable {
59 public Triangle() {
63 * Constructor instantiates a new <Code>Triangle</code> object with the
67 * @param p1 the first point of the triangle.
68 * @param p2 the second point of the triangle.
69 * @param p3 the third point of the triangle.
71 public Triangle(Vector3f p1, Vector3f p2, Vector3f p3) {
    [all...]
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
Octree.java 41 import com.jme3.math.Triangle;
101 Triangle t = new Triangle();
108 // convert triangle to world space
  /external/jmonkeyengine/engine/src/core/com/jme3/util/
TempVars.java 154 * Fetching triangle from mesh
156 public final Triangle triangle = new Triangle(); field in class:TempVars
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
StaticTriangleRenderer.java 70 mTriangle = new Triangle();
183 private Triangle mTriangle;
207 static class Triangle {
208 public Triangle() {
230 // A unit-sided equilateral triangle centered on the origin.
TriangleRenderer.java 43 mTriangle = new Triangle();
171 private Triangle mTriangle;
175 class Triangle {
176 public Triangle() {
198 // A unit-sided equalateral triangle centered on the origin.
  /external/jmonkeyengine/engine/src/test/jme3test/effect/
TestMovingParticle.java 61 emit = new ParticleEmitter("Emitter", Type.Triangle, 300);
TestExplosionEffect.java 59 private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
135 spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR);
156 smoketrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR);
179 debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR);
204 shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR);
TestSoftParticles.java 77 ParticleEmitter fire = new ParticleEmitter("Fire", ParticleMesh.Type.Triangle, 30);
94 ParticleEmitter smoke = new ParticleEmitter("Smoke", ParticleMesh.Type.Triangle, 30);
TestParticleExportingCloning.java 55 ParticleEmitter emit = new ParticleEmitter("Emitter", Type.Triangle, 200);
  /frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
GenImage.java 40 private Triangle mTriangle;
61 mTriangle = new Triangle(mTestImage);
70 // Draw triangle
98 class Triangle {
211 public Triangle(Bitmap testImage) {
247 // Draw the triangle
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
UVProjectionGenerator.java 6 import com.jme3.math.Triangle;
54 Triangle triangle = new Triangle(); local
64 mesh.getTriangle(i, triangle);
65 Vector3f n = triangle.getNormal();
71 uvCoordinates[pointIndex++] = (triangle.get1().y - min.y) / ext[1];
72 uvCoordinates[pointIndex++] = (triangle.get1().z - min.z) / ext[2];
73 uvCoordinates[pointIndex++] = (triangle.get2().y - min.y) / ext[1];
74 uvCoordinates[pointIndex++] = (triangle.get2().z - min.z) / ext[2]
140 Triangle triangle = new Triangle(); local
201 Triangle triangle = new Triangle(); local
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
SpriteTextRenderer.java 45 mTriangle = new Triangle();
262 private Triangle mTriangle;
281 class Triangle {
282 public Triangle() {
347 // A unit-sided equalateral triangle centered on the origin.
  /external/jmonkeyengine/engine/src/android/jme3test/android/
TestMovingParticle.java 63 emit = new ParticleEmitter("Emitter", Type.Triangle, 300);
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_aatriangle.c 27 * Antialiased Triangle rasterizers
162 * Compute how much (area) of the given pixel is inside the triangle.
291 * Examine GL state and set swrast->Triangle to an
292 * appropriate antialiased triangle rasterizer function.
305 SWRAST_CONTEXT(ctx)->Triangle = general_aa_tri;
308 SWRAST_CONTEXT(ctx)->Triangle = rgba_aa_tri;
311 ASSERT(SWRAST_CONTEXT(ctx)->Triangle);
  /external/mesa3d/src/mesa/swrast/
s_aatriangle.c 27 * Antialiased Triangle rasterizers
162 * Compute how much (area) of the given pixel is inside the triangle.
291 * Examine GL state and set swrast->Triangle to an
292 * appropriate antialiased triangle rasterizer function.
305 SWRAST_CONTEXT(ctx)->Triangle = general_aa_tri;
308 SWRAST_CONTEXT(ctx)->Triangle = rgba_aa_tri;
311 ASSERT(SWRAST_CONTEXT(ctx)->Triangle);

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