/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
viewport.c | 27 * \file viewport.c 35 #include "viewport.h" 39 * Set the viewport. 55 * Set new viewport parameters and update derived state (the _WindowMap 59 * \param x, y coordinates of the lower left corner of the viewport rectangle. 60 * \param width width of the viewport rectangle. 61 * \param height height of the viewport rectangle. 80 ctx->Viewport.X = x; 81 ctx->Viewport.Width = width; 82 ctx->Viewport.Y = y [all...] |
state.c | 288 _math_matrix_viewport(&ctx->Viewport._WindowMap, 289 ctx->Viewport.X, ctx->Viewport.Y, 290 ctx->Viewport.Width, ctx->Viewport.Height, 291 ctx->Viewport.Near, ctx->Viewport.Far,
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/external/mesa3d/src/mesa/main/ |
viewport.c | 27 * \file viewport.c 35 #include "viewport.h" 39 * Set the viewport. 55 * Set new viewport parameters and update derived state (the _WindowMap 59 * \param x, y coordinates of the lower left corner of the viewport rectangle. 60 * \param width width of the viewport rectangle. 61 * \param height height of the viewport rectangle. 80 ctx->Viewport.X = x; 81 ctx->Viewport.Width = width; 82 ctx->Viewport.Y = y [all...] |
state.c | 288 _math_matrix_viewport(&ctx->Viewport._WindowMap, 289 ctx->Viewport.X, ctx->Viewport.Y, 290 ctx->Viewport.Width, ctx->Viewport.Height, 291 ctx->Viewport.Near, ctx->Viewport.Far,
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_atom_viewport.c | 36 * Update the viewport transformation matrix. Depends on: 37 * - viewport pos/size 51 * Y=0=TOP but OpenGL is Y=0=BOTTOM. So we need to invert the viewport. 65 GLfloat x = (GLfloat)ctx->Viewport.X; 66 GLfloat y = (GLfloat)ctx->Viewport.Y; 67 GLfloat z = ctx->Viewport.Near; 68 GLfloat half_width = (GLfloat)ctx->Viewport.Width * 0.5f; 69 GLfloat half_height = (GLfloat)ctx->Viewport.Height * 0.5f; 70 GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) * 0.5f [all...] |
st_cb_viewport.c | 79 functions->Viewport = st_viewport;
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/external/mesa3d/src/mesa/state_tracker/ |
st_atom_viewport.c | 36 * Update the viewport transformation matrix. Depends on: 37 * - viewport pos/size 51 * Y=0=TOP but OpenGL is Y=0=BOTTOM. So we need to invert the viewport. 65 GLfloat x = (GLfloat)ctx->Viewport.X; 66 GLfloat y = (GLfloat)ctx->Viewport.Y; 67 GLfloat z = ctx->Viewport.Near; 68 GLfloat half_width = (GLfloat)ctx->Viewport.Width * 0.5f; 69 GLfloat half_height = (GLfloat)ctx->Viewport.Height * 0.5f; 70 GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) * 0.5f [all...] |
st_cb_viewport.c | 79 functions->Viewport = st_viewport;
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/external/chromium_org/third_party/mesa/src/src/glx/apple/ |
apple_xgl_api_viewport.c | 46 __ogl_framework_api->Viewport(x, y, width, height);
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apple_glapi.c | 78 __ogl_framework_api->Viewport(x, y, width, height);
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/external/mesa3d/src/glx/apple/ |
apple_xgl_api_viewport.c | 46 __ogl_framework_api->Viewport(x, y, width, height);
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apple_glapi.c | 78 __ogl_framework_api->Viewport(x, y, width, height);
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/external/chromium_org/chrome/browser/resources/file_manager/js/image_editor/ |
viewport.js | 8 * Viewport class controls the way the image is displayed (scale, offset etc). 11 function Viewport() { 27 * Viewport modification. 33 Viewport.prototype.setScaleControl = function(scaleControl) { 41 Viewport.prototype.setImageSize = function(width, height) { 51 Viewport.prototype.setScreenSize = function(width, height) { 63 Viewport.prototype.sizeByFrame = function(frame) { 72 Viewport.prototype.sizeByFrameAndFit = function(frame) { 84 Viewport.prototype.getScale = function() { return this.scale_ }; 90 Viewport.prototype.setScale = function(scale, notify) [all...] |
/external/chromium_org/third_party/WebKit/Source/core/css/ |
CSSRule.cpp | 42 COMPILE_ASSERT(StyleRuleBase::Viewport == static_cast<StyleRuleBase::Type>(CSSRule::VIEWPORT_RULE), enums_should_match);
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StyleRule.cpp | 88 case Viewport: 126 case Viewport: 169 case Viewport: 343 : StyleRuleBase(Viewport)
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/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
t_rasterpos.c | 362 * XXX some of this code (such as viewport xform, clip testing and setting 412 ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport._WindowMap.m[MAT_SX] 413 + ctx->Viewport._WindowMap.m[MAT_TX]); 414 ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport._WindowMap.m[MAT_SY] 415 + ctx->Viewport._WindowMap.m[MAT_TY]); 416 ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport._WindowMap.m[MAT_SZ] 417 + ctx->Viewport._WindowMap.m[MAT_TZ]) 423 ctx->Viewport.Near, 424 ctx->Viewport.Far);
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/external/mesa3d/src/mesa/tnl/ |
t_rasterpos.c | 362 * XXX some of this code (such as viewport xform, clip testing and setting 412 ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport._WindowMap.m[MAT_SX] 413 + ctx->Viewport._WindowMap.m[MAT_TX]); 414 ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport._WindowMap.m[MAT_SY] 415 + ctx->Viewport._WindowMap.m[MAT_TY]); 416 ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport._WindowMap.m[MAT_SZ] 417 + ctx->Viewport._WindowMap.m[MAT_TZ]) 423 ctx->Viewport.Near, 424 ctx->Viewport.Far);
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_cc.c | 52 ccv->min_depth = MIN2(ctx->Viewport.Near, ctx->Viewport.Far); 53 ccv->max_depth = MAX2(ctx->Viewport.Near, ctx->Viewport.Far); 222 /* Emit CC viewport relocation */
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gen7_viewport_state.c | 38 const GLfloat *v = ctx->Viewport._WindowMap.m; 62 vp->viewport.m00 = v[MAT_SX]; 63 vp->viewport.m11 = v[MAT_SY] * y_scale; 64 vp->viewport.m22 = v[MAT_SZ] * depth_scale; 65 vp->viewport.m30 = v[MAT_TX]; 66 vp->viewport.m31 = v[MAT_TY] * y_scale + y_bias; 67 vp->viewport.m32 = v[MAT_TZ] * depth_scale;
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLIRect.h | 27 GR_GL_CALL(gl, Viewport(fLeft, fBottom, fWidth, fHeight)); 40 // want to simultaneously make relative to GL's viewport
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_cc.c | 52 ccv->min_depth = MIN2(ctx->Viewport.Near, ctx->Viewport.Far); 53 ccv->max_depth = MAX2(ctx->Viewport.Near, ctx->Viewport.Far); 222 /* Emit CC viewport relocation */
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gen7_viewport_state.c | 38 const GLfloat *v = ctx->Viewport._WindowMap.m; 62 vp->viewport.m00 = v[MAT_SX]; 63 vp->viewport.m11 = v[MAT_SY] * y_scale; 64 vp->viewport.m22 = v[MAT_SZ] * depth_scale; 65 vp->viewport.m30 = v[MAT_TX]; 66 vp->viewport.m31 = v[MAT_TY] * y_scale + y_bias; 67 vp->viewport.m32 = v[MAT_TZ] * depth_scale;
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/external/skia/src/gpu/gl/ |
GrGLIRect.h | 27 GR_GL_CALL(gl, Viewport(fLeft, fBottom, fWidth, fHeight)); 40 // want to simultaneously make relative to GL's viewport
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/ |
i915_state.c | 394 * Update the viewport transformation matrix. Depends on: 395 * - viewport pos/size 406 ctx->Viewport.X, 407 ctx->DrawBuffer->Height - ctx->Viewport.Y, 408 ctx->Viewport.Width, 409 -ctx->Viewport.Height, 410 ctx->Viewport.Near, 411 ctx->Viewport.Far, 415 ctx->Viewport.X, 416 ctx->Viewport.Y [all...] |
/external/mesa3d/src/mesa/drivers/dri/i915/ |
i915_state.c | 394 * Update the viewport transformation matrix. Depends on: 395 * - viewport pos/size 406 ctx->Viewport.X, 407 ctx->DrawBuffer->Height - ctx->Viewport.Y, 408 ctx->Viewport.Width, 409 -ctx->Viewport.Height, 410 ctx->Viewport.Near, 411 ctx->Viewport.Far, 415 ctx->Viewport.X, 416 ctx->Viewport.Y [all...] |