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  /external/chromium_org/third_party/mesa/src/src/mesa/main/
viewport.c 27 * \file viewport.c
35 #include "viewport.h"
39 * Set the viewport.
55 * Set new viewport parameters and update derived state (the _WindowMap
59 * \param x, y coordinates of the lower left corner of the viewport rectangle.
60 * \param width width of the viewport rectangle.
61 * \param height height of the viewport rectangle.
80 ctx->Viewport.X = x;
81 ctx->Viewport.Width = width;
82 ctx->Viewport.Y = y
    [all...]
state.c 288 _math_matrix_viewport(&ctx->Viewport._WindowMap,
289 ctx->Viewport.X, ctx->Viewport.Y,
290 ctx->Viewport.Width, ctx->Viewport.Height,
291 ctx->Viewport.Near, ctx->Viewport.Far,
  /external/mesa3d/src/mesa/main/
viewport.c 27 * \file viewport.c
35 #include "viewport.h"
39 * Set the viewport.
55 * Set new viewport parameters and update derived state (the _WindowMap
59 * \param x, y coordinates of the lower left corner of the viewport rectangle.
60 * \param width width of the viewport rectangle.
61 * \param height height of the viewport rectangle.
80 ctx->Viewport.X = x;
81 ctx->Viewport.Width = width;
82 ctx->Viewport.Y = y
    [all...]
state.c 288 _math_matrix_viewport(&ctx->Viewport._WindowMap,
289 ctx->Viewport.X, ctx->Viewport.Y,
290 ctx->Viewport.Width, ctx->Viewport.Height,
291 ctx->Viewport.Near, ctx->Viewport.Far,
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_atom_viewport.c 36 * Update the viewport transformation matrix. Depends on:
37 * - viewport pos/size
51 * Y=0=TOP but OpenGL is Y=0=BOTTOM. So we need to invert the viewport.
65 GLfloat x = (GLfloat)ctx->Viewport.X;
66 GLfloat y = (GLfloat)ctx->Viewport.Y;
67 GLfloat z = ctx->Viewport.Near;
68 GLfloat half_width = (GLfloat)ctx->Viewport.Width * 0.5f;
69 GLfloat half_height = (GLfloat)ctx->Viewport.Height * 0.5f;
70 GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) * 0.5f
    [all...]
st_cb_viewport.c 79 functions->Viewport = st_viewport;
  /external/mesa3d/src/mesa/state_tracker/
st_atom_viewport.c 36 * Update the viewport transformation matrix. Depends on:
37 * - viewport pos/size
51 * Y=0=TOP but OpenGL is Y=0=BOTTOM. So we need to invert the viewport.
65 GLfloat x = (GLfloat)ctx->Viewport.X;
66 GLfloat y = (GLfloat)ctx->Viewport.Y;
67 GLfloat z = ctx->Viewport.Near;
68 GLfloat half_width = (GLfloat)ctx->Viewport.Width * 0.5f;
69 GLfloat half_height = (GLfloat)ctx->Viewport.Height * 0.5f;
70 GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) * 0.5f
    [all...]
st_cb_viewport.c 79 functions->Viewport = st_viewport;
  /external/chromium_org/third_party/mesa/src/src/glx/apple/
apple_xgl_api_viewport.c 46 __ogl_framework_api->Viewport(x, y, width, height);
apple_glapi.c 78 __ogl_framework_api->Viewport(x, y, width, height);
  /external/mesa3d/src/glx/apple/
apple_xgl_api_viewport.c 46 __ogl_framework_api->Viewport(x, y, width, height);
apple_glapi.c 78 __ogl_framework_api->Viewport(x, y, width, height);
  /external/chromium_org/chrome/browser/resources/file_manager/js/image_editor/
viewport.js 8 * Viewport class controls the way the image is displayed (scale, offset etc).
11 function Viewport() {
27 * Viewport modification.
33 Viewport.prototype.setScaleControl = function(scaleControl) {
41 Viewport.prototype.setImageSize = function(width, height) {
51 Viewport.prototype.setScreenSize = function(width, height) {
63 Viewport.prototype.sizeByFrame = function(frame) {
72 Viewport.prototype.sizeByFrameAndFit = function(frame) {
84 Viewport.prototype.getScale = function() { return this.scale_ };
90 Viewport.prototype.setScale = function(scale, notify)
    [all...]
  /external/chromium_org/third_party/WebKit/Source/core/css/
CSSRule.cpp 42 COMPILE_ASSERT(StyleRuleBase::Viewport == static_cast<StyleRuleBase::Type>(CSSRule::VIEWPORT_RULE), enums_should_match);
StyleRule.cpp 88 case Viewport:
126 case Viewport:
169 case Viewport:
343 : StyleRuleBase(Viewport)
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_rasterpos.c 362 * XXX some of this code (such as viewport xform, clip testing and setting
412 ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport._WindowMap.m[MAT_SX]
413 + ctx->Viewport._WindowMap.m[MAT_TX]);
414 ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport._WindowMap.m[MAT_SY]
415 + ctx->Viewport._WindowMap.m[MAT_TY]);
416 ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport._WindowMap.m[MAT_SZ]
417 + ctx->Viewport._WindowMap.m[MAT_TZ])
423 ctx->Viewport.Near,
424 ctx->Viewport.Far);
  /external/mesa3d/src/mesa/tnl/
t_rasterpos.c 362 * XXX some of this code (such as viewport xform, clip testing and setting
412 ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport._WindowMap.m[MAT_SX]
413 + ctx->Viewport._WindowMap.m[MAT_TX]);
414 ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport._WindowMap.m[MAT_SY]
415 + ctx->Viewport._WindowMap.m[MAT_TY]);
416 ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport._WindowMap.m[MAT_SZ]
417 + ctx->Viewport._WindowMap.m[MAT_TZ])
423 ctx->Viewport.Near,
424 ctx->Viewport.Far);
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_cc.c 52 ccv->min_depth = MIN2(ctx->Viewport.Near, ctx->Viewport.Far);
53 ccv->max_depth = MAX2(ctx->Viewport.Near, ctx->Viewport.Far);
222 /* Emit CC viewport relocation */
gen7_viewport_state.c 38 const GLfloat *v = ctx->Viewport._WindowMap.m;
62 vp->viewport.m00 = v[MAT_SX];
63 vp->viewport.m11 = v[MAT_SY] * y_scale;
64 vp->viewport.m22 = v[MAT_SZ] * depth_scale;
65 vp->viewport.m30 = v[MAT_TX];
66 vp->viewport.m31 = v[MAT_TY] * y_scale + y_bias;
67 vp->viewport.m32 = v[MAT_TZ] * depth_scale;
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLIRect.h 27 GR_GL_CALL(gl, Viewport(fLeft, fBottom, fWidth, fHeight));
40 // want to simultaneously make relative to GL's viewport
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_cc.c 52 ccv->min_depth = MIN2(ctx->Viewport.Near, ctx->Viewport.Far);
53 ccv->max_depth = MAX2(ctx->Viewport.Near, ctx->Viewport.Far);
222 /* Emit CC viewport relocation */
gen7_viewport_state.c 38 const GLfloat *v = ctx->Viewport._WindowMap.m;
62 vp->viewport.m00 = v[MAT_SX];
63 vp->viewport.m11 = v[MAT_SY] * y_scale;
64 vp->viewport.m22 = v[MAT_SZ] * depth_scale;
65 vp->viewport.m30 = v[MAT_TX];
66 vp->viewport.m31 = v[MAT_TY] * y_scale + y_bias;
67 vp->viewport.m32 = v[MAT_TZ] * depth_scale;
  /external/skia/src/gpu/gl/
GrGLIRect.h 27 GR_GL_CALL(gl, Viewport(fLeft, fBottom, fWidth, fHeight));
40 // want to simultaneously make relative to GL's viewport
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/
i915_state.c 394 * Update the viewport transformation matrix. Depends on:
395 * - viewport pos/size
406 ctx->Viewport.X,
407 ctx->DrawBuffer->Height - ctx->Viewport.Y,
408 ctx->Viewport.Width,
409 -ctx->Viewport.Height,
410 ctx->Viewport.Near,
411 ctx->Viewport.Far,
415 ctx->Viewport.X,
416 ctx->Viewport.Y
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_state.c 394 * Update the viewport transformation matrix. Depends on:
395 * - viewport pos/size
406 ctx->Viewport.X,
407 ctx->DrawBuffer->Height - ctx->Viewport.Y,
408 ctx->Viewport.Width,
409 -ctx->Viewport.Height,
410 ctx->Viewport.Near,
411 ctx->Viewport.Far,
415 ctx->Viewport.X,
416 ctx->Viewport.Y
    [all...]

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