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Searched
refs:actualZFar
(Results
1 - 2
of
2
) sorted by null
/external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
Renderer11.cpp
772
float
actualZFar
= gl::clamp01(zFar);
780
actualZFar
= 1.0f;
795
dxViewport.MaxDepth =
actualZFar
;
803
actualZNear != mCurNear ||
actualZFar
!= mCurFar;
811
mCurFar =
actualZFar
;
818
mPixelConstants.depthFront[0] = (
actualZFar
- actualZNear) * 0.5f;
819
mPixelConstants.depthFront[1] = (actualZNear +
actualZFar
) * 0.5f;
822
mVertexConstants.depthRange[1] =
actualZFar
;
823
mVertexConstants.depthRange[2] =
actualZFar
- actualZNear;
826
mPixelConstants.depthRange[1] =
actualZFar
;
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Renderer9.cpp
[
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Completed in 488 milliseconds