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Searched
refs:actualZNear
(Results
1 - 2
of
2
) sorted by null
/external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
Renderer11.cpp
771
float
actualZNear
= gl::clamp01(zNear);
779
actualZNear
= 0.0f;
794
dxViewport.MinDepth =
actualZNear
;
803
actualZNear
!= mCurNear || actualZFar != mCurFar;
810
mCurNear =
actualZNear
;
818
mPixelConstants.depthFront[0] = (actualZFar -
actualZNear
) * 0.5f;
819
mPixelConstants.depthFront[1] = (
actualZNear
+ actualZFar) * 0.5f;
821
mVertexConstants.depthRange[0] =
actualZNear
;
823
mVertexConstants.depthRange[2] = actualZFar -
actualZNear
;
825
mPixelConstants.depthRange[0] =
actualZNear
;
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Renderer9.cpp
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Completed in 384 milliseconds