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  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
Renderer11.cpp 771 float actualZNear = gl::clamp01(zNear);
779 actualZNear = 0.0f;
794 dxViewport.MinDepth = actualZNear;
803 actualZNear != mCurNear || actualZFar != mCurFar;
810 mCurNear = actualZNear;
818 mPixelConstants.depthFront[0] = (actualZFar - actualZNear) * 0.5f;
819 mPixelConstants.depthFront[1] = (actualZNear + actualZFar) * 0.5f;
821 mVertexConstants.depthRange[0] = actualZNear;
823 mVertexConstants.depthRange[2] = actualZFar - actualZNear;
825 mPixelConstants.depthRange[0] = actualZNear;
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Renderer9.cpp     [all...]

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