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Searched
refs:addVector
(Results
1 - 4
of
4
) sorted by null
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/
DebugMeshCallback.java
47
public void
addVector
(float x, float y, float z, int part, int index) {
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js
38
function
addVector
(self, v) {
218
var reflection =
addVector
(scale(normal, -2*dot(dir, normal)), dir);
235
addVector
(l, scale(light.colour, nl));
239
l =
addVector
(scaleVector(l, 1 - colour.reflection), scaleVector(reflected, colour.reflection));
287
rays[0].dir =
addVector
(scale(this.directions[0], y), scale(this.directions[3], 1 - y));
288
rays[1].dir =
addVector
(scale(this.directions[1], y), scale(this.directions[2], 1 - y));
297
var origin =
addVector
(scale(rays[0].origin, xp), scale(rays[1].origin, 1 - xp));
298
var dir = normaliseVector(
addVector
(scale(rays[0].dir, xp), scale(rays[1].dir, 1 - xp)));
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js
38
function
addVector
(self, v) {
218
var reflection =
addVector
(scale(normal, -2*dot(dir, normal)), dir);
235
addVector
(l, scale(light.colour, nl));
239
l =
addVector
(scaleVector(l, 1 - colour.reflection), scaleVector(reflected, colour.reflection));
287
rays[0].dir =
addVector
(scale(this.directions[0], y), scale(this.directions[3], 1 - y));
288
rays[1].dir =
addVector
(scale(this.directions[1], y), scale(this.directions[2], 1 - y));
297
var origin =
addVector
(scale(rays[0].origin, xp), scale(rays[1].origin, 1 - xp));
298
var dir = normaliseVector(
addVector
(scale(rays[0].dir, xp), scale(rays[1].dir, 1 - xp)));
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/
3d-raytrace.js
38
function
addVector
(self, v) {
218
var reflection =
addVector
(scale(normal, -2*dot(dir, normal)), dir);
235
addVector
(l, scale(light.colour, nl));
239
l =
addVector
(scaleVector(l, 1 - colour.reflection), scaleVector(reflected, colour.reflection));
287
rays[0].dir =
addVector
(scale(this.directions[0], y), scale(this.directions[3], 1 - y));
288
rays[1].dir =
addVector
(scale(this.directions[1], y), scale(this.directions[2], 1 - y));
297
var origin =
addVector
(scale(rays[0].origin, xp), scale(rays[1].origin, 1 - xp));
298
var dir = normaliseVector(
addVector
(scale(rays[0].dir, xp), scale(rays[1].dir, 1 - xp)));
Completed in 402 milliseconds