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Searched
refs:ancestorLayer
(Results
1 - 6
of
6
) sorted by null
/external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderGeometryMap.cpp
178
void RenderGeometryMap::pushMappingsToAncestor(const RenderLayer* layer, const RenderLayer*
ancestorLayer
)
184
bool canConvertInLayerTree =
ancestorLayer
? canMapBetweenRenderers(layer->renderer(),
ancestorLayer
->renderer()) : false;
186
// fprintf(stderr, "RenderGeometryMap::pushMappingsToAncestor from layer %p to layer %p, canConvertInLayerTree=%d\n", layer,
ancestorLayer
, canConvertInLayerTree);
190
layer->convertToLayerCoords(
ancestorLayer
, layerOffset);
194
ASSERT(
ancestorLayer
->renderer()->isRenderView());
195
pushMappingsToAncestor(
ancestorLayer
->renderer(), 0);
202
const RenderLayerModelObject* ancestorRenderer =
ancestorLayer
?
ancestorLayer
->renderer() : 0;
260
void RenderGeometryMap::popMappingsToAncestor(const RenderLayer*
ancestorLayer
)
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RenderGeometryMap.h
99
void pushMappingsToAncestor(const RenderLayer*, const RenderLayer*
ancestorLayer
);
RenderLayerCompositor.h
117
// Return the bounding box required for compositing layer and its childern, relative to
ancestorLayer
.
119
IntRect calculateCompositedBounds(const RenderLayer*, const RenderLayer*
ancestorLayer
) const;
237
void addToOverlapMapRecursive(OverlapMap&, RenderLayer*, RenderLayer*
ancestorLayer
= 0);
240
void computeCompositingRequirements(RenderLayer*
ancestorLayer
, RenderLayer*, OverlapMap*, struct CompositingState&, bool& layersChanged, bool& descendantHas3DTransform);
RenderLayer.h
581
void convertToPixelSnappedLayerCoords(const RenderLayer*
ancestorLayer
, IntPoint& location) const;
582
void convertToPixelSnappedLayerCoords(const RenderLayer*
ancestorLayer
, IntRect&) const;
583
void convertToLayerCoords(const RenderLayer*
ancestorLayer
, LayoutPoint& location) const;
584
void convertToLayerCoords(const RenderLayer*
ancestorLayer
, LayoutRect&) const;
684
IntRect calculateLayerBounds(const RenderLayer*
ancestorLayer
, const LayoutPoint* offsetFromRoot = 0, CalculateLayerBoundsFlags = DefaultCalculateLayerBoundsFlags) const;
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RenderLayer.cpp
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RenderLayerCompositor.cpp
648
IntRect RenderLayerCompositor::calculateCompositedBounds(const RenderLayer* layer, const RenderLayer*
ancestorLayer
) const
659
return layer->calculateLayerBounds(
ancestorLayer
, 0, flags);
711
void RenderLayerCompositor::addToOverlapMapRecursive(OverlapMap& overlapMap, RenderLayer* layer, RenderLayer*
ancestorLayer
)
716
// A null
ancestorLayer
is an indication that 'layer' has already been pushed.
717
if (
ancestorLayer
)
718
overlapMap.geometryMap().pushMappingsToAncestor(layer,
ancestorLayer
);
756
if (
ancestorLayer
)
757
overlapMap.geometryMap().popMappingsToAncestor(
ancestorLayer
);
769
void RenderLayerCompositor::computeCompositingRequirements(RenderLayer*
ancestorLayer
, RenderLayer* layer, OverlapMap* overlapMap, CompositingState& compositingState, bool& layersChanged, bool& descendantHas3DTransform)
774
overlapMap->geometryMap().pushMappingsToAncestor(layer,
ancestorLayer
);
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Completed in 47 milliseconds