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    Searched refs:ancestorLayer (Results 1 - 6 of 6) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderGeometryMap.cpp 178 void RenderGeometryMap::pushMappingsToAncestor(const RenderLayer* layer, const RenderLayer* ancestorLayer)
184 bool canConvertInLayerTree = ancestorLayer ? canMapBetweenRenderers(layer->renderer(), ancestorLayer->renderer()) : false;
186 // fprintf(stderr, "RenderGeometryMap::pushMappingsToAncestor from layer %p to layer %p, canConvertInLayerTree=%d\n", layer, ancestorLayer, canConvertInLayerTree);
190 layer->convertToLayerCoords(ancestorLayer, layerOffset);
194 ASSERT(ancestorLayer->renderer()->isRenderView());
195 pushMappingsToAncestor(ancestorLayer->renderer(), 0);
202 const RenderLayerModelObject* ancestorRenderer = ancestorLayer ? ancestorLayer->renderer() : 0;
260 void RenderGeometryMap::popMappingsToAncestor(const RenderLayer* ancestorLayer)
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RenderGeometryMap.h 99 void pushMappingsToAncestor(const RenderLayer*, const RenderLayer* ancestorLayer);
RenderLayerCompositor.h 117 // Return the bounding box required for compositing layer and its childern, relative to ancestorLayer.
119 IntRect calculateCompositedBounds(const RenderLayer*, const RenderLayer* ancestorLayer) const;
237 void addToOverlapMapRecursive(OverlapMap&, RenderLayer*, RenderLayer* ancestorLayer = 0);
240 void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer*, OverlapMap*, struct CompositingState&, bool& layersChanged, bool& descendantHas3DTransform);
RenderLayer.h 581 void convertToPixelSnappedLayerCoords(const RenderLayer* ancestorLayer, IntPoint& location) const;
582 void convertToPixelSnappedLayerCoords(const RenderLayer* ancestorLayer, IntRect&) const;
583 void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutPoint& location) const;
584 void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutRect&) const;
684 IntRect calculateLayerBounds(const RenderLayer* ancestorLayer, const LayoutPoint* offsetFromRoot = 0, CalculateLayerBoundsFlags = DefaultCalculateLayerBoundsFlags) const;
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RenderLayer.cpp     [all...]
RenderLayerCompositor.cpp 648 IntRect RenderLayerCompositor::calculateCompositedBounds(const RenderLayer* layer, const RenderLayer* ancestorLayer) const
659 return layer->calculateLayerBounds(ancestorLayer, 0, flags);
711 void RenderLayerCompositor::addToOverlapMapRecursive(OverlapMap& overlapMap, RenderLayer* layer, RenderLayer* ancestorLayer)
716 // A null ancestorLayer is an indication that 'layer' has already been pushed.
717 if (ancestorLayer)
718 overlapMap.geometryMap().pushMappingsToAncestor(layer, ancestorLayer);
756 if (ancestorLayer)
757 overlapMap.geometryMap().popMappingsToAncestor(ancestorLayer);
769 void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer* layer, OverlapMap* overlapMap, CompositingState& compositingState, bool& layersChanged, bool& descendantHas3DTransform)
774 overlapMap->geometryMap().pushMappingsToAncestor(layer, ancestorLayer);
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