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  /frameworks/base/core/java/android/view/animation/
AnimationSet.java 29 * Represents a group of Animations that should be played together.
42 * on an AnimationSet object, will be pushed down to all child animations.</li>
116 * @param shareInterpolator Pass true if all of the animations in this set
132 final ArrayList<Animation> animations = mAnimations; local
135 animation.mAnimations.add(animations.get(i).clone());
186 final ArrayList<Animation> animations = mAnimations; local
189 if (animations.get(i).hasAlpha()) {
214 * The transforms of the child animations are applied in the order
249 * Sets the start time of this animation and all child animations
258 final ArrayList<Animation> animations = mAnimations local
271 final ArrayList<Animation> animations = mAnimations; local
285 final ArrayList<Animation> animations = mAnimations; local
301 final ArrayList<Animation> animations = mAnimations; local
326 final ArrayList<Animation> animations = mAnimations; local
344 final ArrayList<Animation> animations = mAnimations; local
371 final ArrayList<Animation> animations = mAnimations; local
413 final ArrayList<Animation> animations = mAnimations; local
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  /external/chromium_org/third_party/WebKit/Source/core/animation/
DocumentTimeline.h 58 if (ActiveAnimations* animations = element->activeAnimations())
59 return animations->defaultStack();
  /external/chromium_org/cc/animation/
layer_animation_controller.cc 58 ScopedPtrVector<Animation>& animations = active_animations_; local
59 animations.erase(cc::remove_if(&animations,
60 animations.begin(),
61 animations.end(),
63 animations.end());
83 ScopedPtrVector<Animation>& animations = active_animations_; local
84 animations.erase(cc::remove_if(&animations,
85 animations.begin()
400 ScopedPtrVector<Animation>& animations = local
609 ScopedPtrVector<Animation>& animations = active_animations_; local
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  /external/chromium_org/ui/app_list/views/
pulsing_block_view.cc 36 // The animations loop infinitely.
67 std::vector<ui::LayerAnimationSequence*> animations; local
68 animations.push_back(opacity_sequence.release());
69 animations.push_back(transform_sequence.release());
70 layer->GetAnimator()->ScheduleTogether(animations);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
ConstraintNull.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintInverseKinematics.java 6 import com.jme3.scene.plugins.blender.animations.CalculationBone;
7 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintAction.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintChildOf.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintClampTo.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintDampTrack.java 7 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintFollowPath.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintLockTrack.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintMinMax.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintPivot.java 7 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintPython.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintRigidBodyJoint.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintSplineInverseKinematic.java 7 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintStretchTo.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintTransform.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ObjectAnimationModifier.java 13 import com.jme3.scene.plugins.blender.animations.Ipo;
56 ArrayList<Animation> animations = new ArrayList<Animation>(1); local
57 animations.add(animation);
59 animData = new AnimData(null, animations);
  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestSpatialAnim.java 77 HashMap<String, Animation> animations = new HashMap<String, Animation>(); local
78 animations.put("anim", spatialAnimation);
79 control.setAnimations(animations);
  /external/replicaisland/src/com/replica/replicaisland/
SpriteComponent.java 20 * Provides an interface for controlling a sprite with animations. Manages a list of animations
76 final PhasedObjectManager animations = mAnimations; local
80 animations.commitUpdates();
84 if (animations.getCount() > 0 && currentAnimIndex != -1) {
93 mCurrentAnimation = (SpriteAnimation)animations.get(0);
  /development/samples/devbytes/animation/ListViewExpandingCells/src/com/example/android/expandingcells/
ExpandingListView.java 265 ArrayList <Animator> animations = new ArrayList<Animator>();
282 animations.add(getAnimation(v, delta, delta));
287 animations.add(getAnimation(v, delta, delta));
294 animations.add(getAnimation(view, -yTranslateTop, yTranslateBottom));
297 animations.add(ObjectAnimator.ofFloat(view.findViewById(R.id.expanding_layout),
304 /* Play all the animations created above together at the same time. */
306 s.playTogether(animations);
476 ArrayList <Animator> animations = new ArrayList<Animator>();
481 animations.add(getAnimation(v, diff, diff));
487 animations.add(getAnimation(view, yTranslateTop, -yTranslateBottom))
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  /external/chromium_org/ash/wm/
window_selector_unittest.cc 100 ScopedVector<LayerAnimationObserver> animations; local
102 animations.push_back(new LayerAnimationObserver(windows[i]->layer()));
105 for (size_t i = 0; i < animations.size(); ++i) {
106 animations[i]->WaitUntilDone();
114 ScopedVector<LayerAnimationObserver> animations; local
116 animations.push_back(new LayerAnimationObserver(windows[i]->layer()));
119 for (size_t i = 0; i < animations.size(); ++i)
120 animations[i]->WaitUntilDone();
  /development/samples/devbytes/animation/CardFlip/src/com/example/android/cardflip/
CardFlip.java 239 * rotates it in or out depending on its current state. All of these animations
244 List<Animator> animations = new ArrayList<Animator>(); local
250 animations.add(cardView.getRotationAnimator(i, corner, isRotatingOut, false));
260 set.playTogether(animations);
275 List<Animator> animations = new ArrayList<Animator>(); local
280 animations.add(cardView.getFullRotationAnimator(i, corner, false));
288 set.playTogether(animations);

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