/frameworks/base/core/java/android/view/animation/ |
AnimationSet.java | 29 * Represents a group of Animations that should be played together. 42 * on an AnimationSet object, will be pushed down to all child animations.</li> 116 * @param shareInterpolator Pass true if all of the animations in this set 132 final ArrayList<Animation> animations = mAnimations; local 135 animation.mAnimations.add(animations.get(i).clone()); 186 final ArrayList<Animation> animations = mAnimations; local 189 if (animations.get(i).hasAlpha()) { 214 * The transforms of the child animations are applied in the order 249 * Sets the start time of this animation and all child animations 258 final ArrayList<Animation> animations = mAnimations local 271 final ArrayList<Animation> animations = mAnimations; local 285 final ArrayList<Animation> animations = mAnimations; local 301 final ArrayList<Animation> animations = mAnimations; local 326 final ArrayList<Animation> animations = mAnimations; local 344 final ArrayList<Animation> animations = mAnimations; local 371 final ArrayList<Animation> animations = mAnimations; local 413 final ArrayList<Animation> animations = mAnimations; local [all...] |
/external/chromium_org/third_party/WebKit/Source/core/animation/ |
DocumentTimeline.h | 58 if (ActiveAnimations* animations = element->activeAnimations()) 59 return animations->defaultStack();
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/external/chromium_org/cc/animation/ |
layer_animation_controller.cc | 58 ScopedPtrVector<Animation>& animations = active_animations_; local 59 animations.erase(cc::remove_if(&animations, 60 animations.begin(), 61 animations.end(), 63 animations.end()); 83 ScopedPtrVector<Animation>& animations = active_animations_; local 84 animations.erase(cc::remove_if(&animations, 85 animations.begin() 400 ScopedPtrVector<Animation>& animations = local 609 ScopedPtrVector<Animation>& animations = active_animations_; local [all...] |
/external/chromium_org/ui/app_list/views/ |
pulsing_block_view.cc | 36 // The animations loop infinitely. 67 std::vector<ui::LayerAnimationSequence*> animations; local 68 animations.push_back(opacity_sequence.release()); 69 animations.push_back(transform_sequence.release()); 70 layer->GetAnimator()->ScheduleTogether(animations);
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ |
ConstraintNull.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintInverseKinematics.java | 6 import com.jme3.scene.plugins.blender.animations.CalculationBone;
7 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintAction.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintChildOf.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintClampTo.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintDampTrack.java | 7 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintFollowPath.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintLockTrack.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintMinMax.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintPivot.java | 7 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintPython.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintRigidBodyJoint.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintSplineInverseKinematic.java | 7 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintStretchTo.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintTransform.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ |
ObjectAnimationModifier.java | 13 import com.jme3.scene.plugins.blender.animations.Ipo;
56 ArrayList<Animation> animations = new ArrayList<Animation>(1);
local 57 animations.add(animation);
59 animData = new AnimData(null, animations);
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/external/jmonkeyengine/engine/src/test/jme3test/model/anim/ |
TestSpatialAnim.java | 77 HashMap<String, Animation> animations = new HashMap<String, Animation>();
local 78 animations.put("anim", spatialAnimation);
79 control.setAnimations(animations);
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/external/replicaisland/src/com/replica/replicaisland/ |
SpriteComponent.java | 20 * Provides an interface for controlling a sprite with animations. Manages a list of animations 76 final PhasedObjectManager animations = mAnimations; local 80 animations.commitUpdates(); 84 if (animations.getCount() > 0 && currentAnimIndex != -1) { 93 mCurrentAnimation = (SpriteAnimation)animations.get(0);
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/development/samples/devbytes/animation/ListViewExpandingCells/src/com/example/android/expandingcells/ |
ExpandingListView.java | 265 ArrayList <Animator> animations = new ArrayList<Animator>(); 282 animations.add(getAnimation(v, delta, delta)); 287 animations.add(getAnimation(v, delta, delta)); 294 animations.add(getAnimation(view, -yTranslateTop, yTranslateBottom)); 297 animations.add(ObjectAnimator.ofFloat(view.findViewById(R.id.expanding_layout), 304 /* Play all the animations created above together at the same time. */ 306 s.playTogether(animations); 476 ArrayList <Animator> animations = new ArrayList<Animator>(); 481 animations.add(getAnimation(v, diff, diff)); 487 animations.add(getAnimation(view, yTranslateTop, -yTranslateBottom)) [all...] |
/external/chromium_org/ash/wm/ |
window_selector_unittest.cc | 100 ScopedVector<LayerAnimationObserver> animations; local 102 animations.push_back(new LayerAnimationObserver(windows[i]->layer())); 105 for (size_t i = 0; i < animations.size(); ++i) { 106 animations[i]->WaitUntilDone(); 114 ScopedVector<LayerAnimationObserver> animations; local 116 animations.push_back(new LayerAnimationObserver(windows[i]->layer())); 119 for (size_t i = 0; i < animations.size(); ++i) 120 animations[i]->WaitUntilDone();
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/development/samples/devbytes/animation/CardFlip/src/com/example/android/cardflip/ |
CardFlip.java | 239 * rotates it in or out depending on its current state. All of these animations 244 List<Animator> animations = new ArrayList<Animator>(); local 250 animations.add(cardView.getRotationAnimator(i, corner, isRotatingOut, false)); 260 set.playTogether(animations); 275 List<Animator> animations = new ArrayList<Animator>(); local 280 animations.add(cardView.getFullRotationAnimator(i, corner, false)); 288 set.playTogether(animations);
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