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  /external/chromium_org/ui/gfx/
shadow_value.cc 21 double blur,
24 blur_(blur),
59 int blur = static_cast<int>(shadow.blur() / 2 + 0.5); local
61 left = std::max(left, blur - shadow.x());
62 top = std::max(top, blur - shadow.y());
63 right = std::max(right, blur + shadow.x());
64 bottom = std::max(bottom, blur + shadow.y());
shadow_value.h 23 // shadow's offset, blur amount and color.
27 ShadowValue(const gfx::Point& offset, double blur, SkColor color);
33 double blur() const { return blur_; } function in class:gfx::ShadowValue
47 // Blur amount of the shadow in pixels. If underlying implementation supports
51 // perpendicular to and centered on the shadow edge. For example, a blur
  /external/chromium_org/third_party/WebKit/Source/core/css/
ShadowValue.h 37 PassRefPtr<CSSPrimitiveValue> blur,
42 return adoptRef(new ShadowValue(x, y, blur, spread, style, color));
51 RefPtr<CSSPrimitiveValue> blur; member in class:WebCore::ShadowValue
59 PassRefPtr<CSSPrimitiveValue> blur,
ShadowValue.cpp 39 , blur(_blur)
62 if (blur) {
65 text.append(blur->cssText());
86 && compareCSSValuePtr(blur, other.blur)
  /frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
Artistic1.java 33 ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(mRS, Element.U8_4(mRS)); local
34 blur.setRadius(20);
35 blur.setInput(mInPixelsAllocation);
36 blur.forEach(mBlured);
  /external/chromium_org/cc/trees/
layer_tree_host_pixeltest_filters.cc 21 // The green box is entirely behind a layer with background blur, so it
25 scoped_refptr<SolidColorLayer> blur = CreateSolidColorLayer( local
28 background->AddChild(blur);
32 blur->SetBackgroundFilters(filters);
59 // The green border is outside the layer with background blur, but the
60 // background blur should use pixels from outside its layer borders, up to the
61 // radius of the blur effect. So the border should be blurred underneath the
66 scoped_refptr<SolidColorLayer> blur = CreateSolidColorLayer( local
69 background->AddChild(blur);
73 blur->SetBackgroundFilters(filters)
106 scoped_refptr<SolidColorLayer> blur = CreateSolidColorLayerWithBorder( local
    [all...]
  /external/proguard/src/proguard/gui/splash/
ShadowedSprite.java 35 private final VariableInt blur; field in class:ShadowedSprite
47 * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or
54 VariableInt blur,
60 this.blur = blur;
70 int b = blur.getInt(time) + 1;
  /cts/tests/tests/rscpp/src/android/cts/rscpp/
RSBlurTest.java 52 ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(mRS, Element.A_8(mRS)); local
53 blur.setInput(rsInput);
54 blur.setRadius(15);
55 blur.forEach(rsOutput);
83 ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(mRS, Element.RGBA_8888(mRS)); local
84 blur.setInput(rsInput);
85 blur.setRadius(15);
86 blur.forEach(rsOutput);
  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/
DrawLooper.cpp 61 void DrawLooper::addShadow(const FloatSize& offset, float blur, const Color& color,
83 if (blur)
84 info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; // our blur
91 if (blur) {
96 (double)blur / 2.0, SkBlurMaskFilter::kNormal_BlurStyle, mfFlags));
DrawLooper.h 68 void addShadow(const FloatSize& offset, float blur, const Color&,
  /external/chromium_org/third_party/WebKit/Source/core/rendering/style/
ShadowData.h 43 static PassOwnPtr<ShadowData> create(const IntPoint& location, int blur, int spread, ShadowStyle style, const StyleColor& color)
45 return adoptPtr(new ShadowData(location, blur, spread, style, color));
59 int blur() const { return m_blur; } function in class:WebCore::ShadowData
78 ShadowData(const IntPoint& location, int blur, int spread, ShadowStyle style, const StyleColor& color)
80 , m_blur(blur)
ShadowData.cpp 57 int blurAndSpread = shadow->blur() + shadow->spread() + additionalOutlineSize;
  /external/chromium_org/ui/views/
shadow_border.h 17 ShadowBorder(int blur,
29 // Blur amount of the shadow in pixels. For details on how blur is defined see
shadow_border.cc 14 ShadowBorder::ShadowBorder(int blur,
19 blur_(blur),
  /external/skia/gm/
imagefiltersgraph.cpp 58 SkAutoTUnref<SkImageFilter> blur(new SkBlurImageFilter(4.0f, 4.0f, bitmapSource));
59 SkAutoTUnref<SkImageFilter> erode(new SkErodeImageFilter(4, 4, blur));
61 SkAutoTUnref<SkImageFilter> merge(new SkMergeImageFilter(blur, color));
colorfilterimagefilter.cpp 117 SkAutoTUnref<SkImageFilter> blur(make_blur(3.0f));
118 SkAutoTUnref<SkImageFilter> brightness(make_brightness(0.5f, blur));
  /frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
ScriptIntrinsicBlurThunker.java 39 ScriptIntrinsicBlurThunker blur = new ScriptIntrinsicBlurThunker(0, rs); local
41 blur.mN = android.renderscript.ScriptIntrinsicBlur.create(rst.mN, et.getNObj());
45 return blur;
  /external/chromium_org/third_party/WebKit/Source/bindings/tests/idls/
TestTypedefs.idl 45 void setShadow(DOUBLE width, DOUBLE height, float blur, [StrictTypeChecking] optional STRING color, optional DOUBLE alpha);
  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
CanvasRenderingContext2D.h 155 void setShadow(float width, float height, float blur);
156 void setShadow(float width, float height, float blur, const String& color);
157 void setShadow(float width, float height, float blur, float grayLevel);
158 void setShadow(float width, float height, float blur, const String& color, float alpha);
159 void setShadow(float width, float height, float blur, float grayLevel, float alpha);
160 void setShadow(float width, float height, float blur, float r, float g, float b, float a);
161 void setShadow(float width, float height, float blur, float c, float m, float y, float k, float a);
286 void setShadow(const FloatSize& offset, float blur, RGBA32 color);
CanvasRenderingContext2D.idl 138 void setShadow(float width, float height, float blur, [StrictTypeChecking] optional DOMString color, optional float alpha);
139 void setShadow(float width, float height, float blur, float grayLevel, optional float alpha);
140 void setShadow(float width, float height, float blur, float r, float g, float b, float a);
141 void setShadow(float width, float height, float blur, float c, float m, float y, float k, float a);
  /external/chromium_org/third_party/WebKit/Source/core/html/
HTMLBodyElement.h 51 DEFINE_WINDOW_ATTRIBUTE_EVENT_LISTENER(blur);
HTMLFrameSetElement.h 51 DEFINE_WINDOW_ATTRIBUTE_EVENT_LISTENER(blur);
BaseMultipleFieldsDateAndTimeInputType.h 90 virtual void blur() OVERRIDE FINAL;
  /external/chromium_org/chrome/test/chromedriver/js/
focus.js 8 // the target element. We do not want to blur an element unnecessarily,
29 prevActiveElement.blur();
  /cts/tests/tests/rscpp/librscpptest/
rs_jni.cpp 67 sp<ScriptIntrinsicBlur> blur = ScriptIntrinsicBlur::create(rs, e); local
71 blur->setRadius(15);
72 blur->setInput(inputAlloc);
73 blur->forEach(outputAlloc);

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