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    Searched refs:bulletCollisionShape (Results 1 - 7 of 7) sorted by null

  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestCollisionListener.java 53 private SphereCollisionShape bulletCollisionShape;
67 bulletCollisionShape = new SphereCollisionShape(0.4f);
TestCcd.java 64 private SphereCollisionShape bulletCollisionShape;
86 bulletCollisionShape = new SphereCollisionShape(0.1f);
135 bulletg.addControl(new RigidBodyControl(bulletCollisionShape, 1));
146 bulletg.addControl(new RigidBodyControl(bulletCollisionShape, 1));
TestBoneRagdoll.java 78 private SphereCollisionShape bulletCollisionShape;
98 bulletCollisionShape = new SphereCollisionShape(1.0f);
186 bulletCollisionShape = new SphereCollisionShape(bulletSize);
187 RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, bulletSize * 10);
199 bulletCollisionShape = new SphereCollisionShape(bulletSize);
200 BombControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1);
TestBrickWall.java 74 private static SphereCollisionShape bulletCollisionShape;
92 bulletCollisionShape = new SphereCollisionShape(0.4f);
126 SphereCollisionShape bulletCollisionShape = new SphereCollisionShape(0.4f);
127 RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1);
128 // RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1);
TestBrickTower.java 84 private SphereCollisionShape bulletCollisionShape;
101 bulletCollisionShape = new SphereCollisionShape(0.4f);
136 RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1);
137 // RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1);
TestWalkingChar.java 108 SphereCollisionShape bulletCollisionShape;
199 bulletCollisionShape = new SphereCollisionShape(0.4f);
400 RigidBodyControl bulletControl = new BombControl(bulletCollisionShape, 1);
  /external/jmonkeyengine/engine/src/test/jme3test/batching/
TestBatchNodeTower.java 88 private SphereCollisionShape bulletCollisionShape;
109 bulletCollisionShape = new SphereCollisionShape(0.4f);
150 RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1);
151 // RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1);

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