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    Searched refs:convertQuat (Results 1 - 6 of 6) sorted by null

  /external/jmonkeyengine/engine/src/bullet-native/
jmeBulletUtil.h 46 static void convertQuat(JNIEnv* env, jobject in, btMatrix3x3* out);
47 static void convertQuat(JNIEnv* env, const btMatrix3x3* in, jobject out);
jmeMotionState.cpp 71 jmeBulletUtil::convertQuat(env, rotation, &worldTransform.getBasis());
80 jmeBulletUtil::convertQuat(env, &worldTransform.getBasis(), rotation);
com_jme3_bullet_objects_infos_RigidBodyMotionState.cpp 117 jmeBulletUtil::convertQuat(env, &motionState->worldTransform.getBasis(), value);
com_jme3_bullet_objects_PhysicsGhostObject.cpp 121 jmeBulletUtil::convertQuat(env, value, &ghost->getWorldTransform().getBasis());
153 jmeBulletUtil::convertQuat(env, &ghost->getWorldTransform().getBasis(), value);
jmeBulletUtil.cpp 199 void jmeBulletUtil::convertQuat(JNIEnv* env, jobject in, btMatrix3x3* out) {
248 void jmeBulletUtil::convertQuat(JNIEnv* env, const btMatrix3x3* in, jobject out) {
com_jme3_bullet_objects_PhysicsRigidBody.cpp 147 // jmeBulletUtil::convertQuat(env, value, &trans->getBasis());
181 jmeBulletUtil::convertQuat(env, &body->getWorldTransform().getBasis(), value);
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