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    Searched refs:current_shader (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/content/common/gpu/client/
gl_helper_scaling.cc 309 ShaderType current_shader = SHADER_BILINEAR; local
313 current_shader = SHADER_BICUBIC_UPSCALE;
318 current_shader = SHADER_BICUBIC_HALF_1D;
323 current_shader = SHADER_BILINEAR3;
335 if (!current_queue->empty() && current_shader == SHADER_BILINEAR) {
339 current_shader = SHADER_BILINEAR2;
344 current_shader = SHADER_BILINEAR4;
360 if (current_shader == SHADER_BILINEAR2 && x_ops->size() >= 2) {
363 current_shader = SHADER_BILINEAR2X2;
364 } else if (current_shader == SHADER_BILINEAR)
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  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
shaders_cache.c 128 VGint i, current_shader = 0; local
206 while (current_shader < num_shaders) {
207 if ((current_shader + 1) == num_shaders) {
208 shaders[current_shader]->func(ureg,
215 shaders[current_shader]->func(ureg,
222 current_shader++;
  /external/mesa3d/src/gallium/state_trackers/vega/
shaders_cache.c 128 VGint i, current_shader = 0; local
206 while (current_shader < num_shaders) {
207 if ((current_shader + 1) == num_shaders) {
208 shaders[current_shader]->func(ureg,
215 shaders[current_shader]->func(ureg,
222 current_shader++;

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