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  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/dxgi/src/
dxgi_private.h 37 #include <d3d11.h>
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/
Makefile 2 CPP_SOURCES=d3d11.cpp
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/winedlls/
Makefile 1 SUBDIRS=dxgi d3d10 d3d10_1 d3d11
  /external/mesa3d/src/gallium/state_trackers/d3d1x/dxgi/src/
dxgi_private.h 37 #include <d3d11.h>
  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Makefile 2 CPP_SOURCES=d3d11.cpp
  /external/mesa3d/src/gallium/state_trackers/d3d1x/winedlls/
Makefile 1 SUBDIRS=dxgi d3d10 d3d10_1 d3d11
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/winedlls/d3d11/
Makefile 1 LIBNAME=d3d11
  /external/mesa3d/src/gallium/state_trackers/d3d1x/winedlls/d3d11/
Makefile 1 LIBNAME=d3d11
  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
SwapChain11.cpp 8 // SwapChain11.cpp: Implements a back-end specific class for the D3D11 swap chain.
174 // D3D11 does not allow zero size textures
252 if (d3d11::isDeviceLostError(result))
262 d3d11::SetDebugName(mOffscreenTexture, "Offscreen texture");
291 d3d11::SetDebugName(mOffscreenRTView, "Offscreen render target");
295 d3d11::SetDebugName(mOffscreenSRView, "Offscreen shader resource");
318 if (d3d11::isDeviceLostError(result))
327 d3d11::SetDebugName(mDepthStencilTexture, "Depth stencil texture");
331 d3d11::SetDebugName(mDepthStencilDSView, "Depth stencil view");
395 if (d3d11::isDeviceLostError(result)
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TextureStorage11.cpp 9 // classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture.
54 if (d3d11::IsDepthStencilFormat(format))
142 unsigned int dimensionAlignment = d3d11::GetTextureFormatDimensionAlignment(mTextureFormat);
233 if (d3d11::IsDepthStencilFormat(convertedFormat))
235 mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat);
236 mShaderResourceFormat = d3d11::GetDepthShaderResourceFormat(convertedFormat);
273 if (d3d11::isDeviceLostError(result))
454 if (d3d11::IsDepthStencilFormat(convertedFormat))
456 mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat);
457 mShaderResourceFormat = d3d11::GetDepthShaderResourceFormat(convertedFormat)
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renderer11_utils.h 8 // specific to the D3D11 renderer.
48 namespace d3d11 namespace
Renderer11.cpp 8 // Renderer11.cpp: Implements a back-end specific class for the D3D11 renderer.
141 mD3d11Module = LoadLibrary(TEXT("d3d11.dll"));
145 ERR("Could not load D3D11 or DXGI library - aborting!\n");
149 // create the D3D11 device
182 ERR("Failed creating Debug D3D11 device - falling back to release runtime.\n");
201 ERR("Could not create D3D11 device - aborting!\n");
237 // Disable some spurious D3D11 debug warnings to prevent them from flooding the output log
    [all...]
Image11.cpp 182 size_t pixelSize = d3d11::ComputePixelSizeBits(mDXGIFormat) / 8;
265 size_t blockSize = d3d11::ComputeBlockSizeBits(mDXGIFormat) / 8;
384 ASSERT(!d3d11::IsDepthStencilFormat(dxgiFormat)); // We should never get here for depth textures
392 gl::MakeValidSize(false, d3d11::IsCompressed(dxgiFormat), &width, &height, &lodOffset);
435 if (d3d11::isDeviceLostError(result))
renderer11_utils.cpp 9 // specific to the D3D11 renderer.
392 namespace d3d11 namespace
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d1x/
d3d1x_private.h 41 #include <d3d11.h>
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11app/
d3d11app.h 33 #include <d3d11.h>
  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d1x/
d3d1x_private.h 41 #include <d3d11.h>
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/
d3d11app.h 33 #include <d3d11.h>
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d10/
Makefile 11 d3d10.generated.cpp: ../gd3d11/d3d11.cpp d3d10.pl
  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d10/
Makefile 11 d3d10.generated.cpp: ../gd3d11/d3d11.cpp d3d10.pl
  /external/chromium_org/gpu/config/
gpu_info_collector_win.cc 12 #include <d3d11.h>
208 // Determines whether D3D11 won't work, either because it is not supported on
212 // D3D11 stats collection has on Canary.
215 // Windows XP never supports D3D11. It seems to be less stable that D3D9 on
227 // Collects information about the level of D3D11 support and records it in
228 // the UMA stats. Records no stats when D3D11 in not supported at all.
265 base::FilePath(L"d3d11.dll"),
351 // Collects information about the level of D3D11 support and records it in
352 // the UMA stats. Records no stats when D3D11 in not supported at all.
354 // D3D11 takes about 50ms to initialize so do this on a worker thread
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