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Searched
refs:d3dMinFilter
(Results
1 - 3
of
3
) sorted by null
/external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
renderer9_utils.cpp
200
void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *
d3dMinFilter
, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy)
205
*
d3dMinFilter
= D3DTEXF_POINT;
209
*
d3dMinFilter
= D3DTEXF_LINEAR;
213
*
d3dMinFilter
= D3DTEXF_POINT;
217
*
d3dMinFilter
= D3DTEXF_LINEAR;
221
*
d3dMinFilter
= D3DTEXF_POINT;
225
*
d3dMinFilter
= D3DTEXF_LINEAR;
229
*
d3dMinFilter
= D3DTEXF_POINT;
236
*
d3dMinFilter
= D3DTEXF_ANISOTROPIC;
renderer9_utils.h
31
void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *
d3dMinFilter
, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy);
Renderer9.cpp
744
D3DTEXTUREFILTERTYPE
d3dMinFilter
, d3dMipFilter;
745
gl_d3d9::ConvertMinFilter(samplerState.minFilter, &
d3dMinFilter
, &d3dMipFilter, samplerState.maxAnisotropy);
746
mDevice->SetSamplerState(d3dSampler, D3DSAMP_MINFILTER,
d3dMinFilter
);
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