/cts/tests/tests/opengl/libopengltest/ |
attach_shader_eight.cpp | 26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); 29 glAttachShader(program, fragmentShader); 33 glDeleteShader(fragmentShader);
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attach_shader_nine.cpp | 26 GLuint fragmentShader = 0; 28 glAttachShader(program, fragmentShader); 32 glDeleteShader(fragmentShader);
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attach_shader_ten.cpp | 27 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, attach_shader_successful_complile_shader); 29 glAttachShader(program, fragmentShader); 42 glDeleteShader(fragmentShader);
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attach_shader_six.cpp | 26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); 30 glAttachShader(program, fragmentShader);
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color_one.cpp | 40 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, color_one_fragment_shader_one); 47 glAttachShader(gProgram, fragmentShader);
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/external/chromium_org/third_party/angle_dx11/samples/gles2_book/Common/ |
esShader.c | 99 GLuint fragmentShader; 108 fragmentShader = esLoadShader ( GL_FRAGMENT_SHADER, fragShaderSrc ); 109 if ( fragmentShader == 0 ) 122 glAttachShader ( programObject, fragmentShader ); 152 glDeleteShader ( fragmentShader );
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/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/filters/custom/ |
CustomFilterCompiledProgram.cpp | 58 Platform3DObject fragmentShader = compileShader(GraphicsContext3D::FRAGMENT_SHADER, validatedFragmentShader); 59 if (!fragmentShader) { 64 m_program = linkProgram(vertexShader, fragmentShader); 67 m_context->deleteShader(fragmentShader); 97 Platform3DObject CustomFilterCompiledProgram::linkProgram(Platform3DObject vertexShader, Platform3DObject fragmentShader) 101 m_context->attachShader(program, fragmentShader);
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CustomFilterProgramInfo.cpp | 66 CustomFilterProgramInfo::CustomFilterProgramInfo(const String& vertexShader, const String& fragmentShader, CustomFilterProgramType programType, const CustomFilterProgramMixSettings& mixSettings, CustomFilterMeshType meshType) 68 , m_fragmentShaderString(fragmentShader)
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CustomFilterCompiledProgram.h | 72 Platform3DObject linkProgram(Platform3DObject vertexShader, Platform3DObject fragmentShader);
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererElevenShaderTest.java | 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 37 GLES20.glAttachShader(mProgram, fragmentShader);
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RendererTenShaderTest.java | 33 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 36 GLES20.glAttachShader(mProgram, fragmentShader);
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RendererTwelveShaderTest.java | 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 38 GLES20.glAttachShader(mProgram, fragmentShader);
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RendererOneShaderTest.java | 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 67 GLES20.glAttachShader(mProgram, fragmentShader);
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RendererThreeShaderTest.java | 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 70 GLES20.glAttachShader(mProgram, fragmentShader);
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RendererTwoShaderTest.java | 44 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
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/external/chromium_org/third_party/WebKit/Source/core/rendering/style/ |
StyleCustomFilterProgram.h | 51 KURL fragmentShaderURL, PassRefPtr<StyleShader> fragmentShader, CustomFilterProgramType programType, 54 return adoptRef(new StyleCustomFilterProgram(vertexShaderURL, vertexShader, fragmentShaderURL, fragmentShader, programType, mixSettings, meshType)); 71 StyleShader* fragmentShader() const { return m_fragmentShader.get(); } 149 StyleCustomFilterProgram(KURL vertexShaderURL, PassRefPtr<StyleShader> vertexShader, KURL fragmentShaderURL, PassRefPtr<StyleShader> fragmentShader, 153 , m_fragmentShader(fragmentShader)
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/external/chromium_org/third_party/angle_dx11/samples/gles2_book/Hello_Triangle/ |
Hello_Triangle.c | 96 GLuint fragmentShader; 102 fragmentShader = LoadShader ( GL_FRAGMENT_SHADER, fShaderStr ); 111 glAttachShader ( programObject, fragmentShader );
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/external/chromium_org/third_party/angle_dx11/src/libGLESv2/ |
ProgramBinary.h | 36 class FragmentShader; 100 bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader); 124 int packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader); 127 FragmentShader *fragmentShader, VertexShader *vertexShader); 129 bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader); 134 std::string generateGeometryShaderHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const [all...] |
ProgramBinary.cpp | 1007 int ProgramBinary::packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader) 1011 fragmentShader->resetVaryingsRegisterAssignment(); 1013 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++) [all...] |
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
ShaderProgram.java | 54 public ShaderProgram(FilterContext context, String fragmentShader) { 56 allocate(mGLEnvironment, null, fragmentShader); 63 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) { 65 allocate(mGLEnvironment, vertexShader, fragmentShader); 253 String fragmentShader);
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/frameworks/native/cmds/flatland/ |
GLHelper.h | 35 const char* fragmentShader[MAX_SHADER_LINES];
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/external/chromium_org/third_party/WebKit/Source/core/css/resolver/ |
FilterOperationResolver.cpp | 232 static PassRefPtr<CustomFilterProgram> createCustomFilterProgram(CSSShaderValue* vertexShader, CSSShaderValue* fragmentShader, 238 KURL fragmentShaderURL = fragmentShader ? fragmentShader->completeURL(fetcher) : KURL(); 240 fragmentShaderURL, fragmentShader ? styleShader(fragmentShader, state) : 0, programType, mixSettings, meshType); 256 CSSShaderValue* fragmentShader = 0; 267 fragmentShader = toCSSShaderValue(iterator.value()); 283 fragmentShader = toCSSShaderValue(fragmentShaderOrMixFunction); 287 if (!vertexShader && !fragmentShader) 345 RefPtr<CustomFilterProgram> program = createCustomFilterProgram(vertexShader, fragmentShader, programType, mixSettings, meshType, state) [all...] |
/cts/tests/tests/media/src/android/media/cts/ |
OutputSurface.java | 217 public void changeFragmentShader(String fragmentShader) { 218 mTextureRender.changeFragmentShader(fragmentShader);
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
TechniqueDef.java | 227 * @param fragmentShader The name of the fragment shader 230 public void setShaderFile(String vertexShader, String fragmentShader, String shaderLanguage){ 232 this.fragName = fragmentShader;
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/packages/screensavers/Basic/src/com/android/dreams/basic/ |
ColorsGLRenderer.java | 234 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 235 if (fragmentShader == 0) return 0; 241 glAttachShader(program, fragmentShader); 253 glDeleteShader(fragmentShader);
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