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    Searched refs:fragmentShader (Results 1 - 25 of 47) sorted by null

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  /cts/tests/tests/opengl/libopengltest/
attach_shader_eight.cpp 26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
29 glAttachShader(program, fragmentShader);
33 glDeleteShader(fragmentShader);
attach_shader_nine.cpp 26 GLuint fragmentShader = 0;
28 glAttachShader(program, fragmentShader);
32 glDeleteShader(fragmentShader);
attach_shader_ten.cpp 27 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, attach_shader_successful_complile_shader);
29 glAttachShader(program, fragmentShader);
42 glDeleteShader(fragmentShader);
attach_shader_six.cpp 26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
30 glAttachShader(program, fragmentShader);
color_one.cpp 40 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, color_one_fragment_shader_one);
47 glAttachShader(gProgram, fragmentShader);
  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/Common/
esShader.c 99 GLuint fragmentShader;
108 fragmentShader = esLoadShader ( GL_FRAGMENT_SHADER, fragShaderSrc );
109 if ( fragmentShader == 0 )
122 glAttachShader ( programObject, fragmentShader );
152 glDeleteShader ( fragmentShader );
  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/filters/custom/
CustomFilterCompiledProgram.cpp 58 Platform3DObject fragmentShader = compileShader(GraphicsContext3D::FRAGMENT_SHADER, validatedFragmentShader);
59 if (!fragmentShader) {
64 m_program = linkProgram(vertexShader, fragmentShader);
67 m_context->deleteShader(fragmentShader);
97 Platform3DObject CustomFilterCompiledProgram::linkProgram(Platform3DObject vertexShader, Platform3DObject fragmentShader)
101 m_context->attachShader(program, fragmentShader);
CustomFilterProgramInfo.cpp 66 CustomFilterProgramInfo::CustomFilterProgramInfo(const String& vertexShader, const String& fragmentShader, CustomFilterProgramType programType, const CustomFilterProgramMixSettings& mixSettings, CustomFilterMeshType meshType)
68 , m_fragmentShaderString(fragmentShader)
CustomFilterCompiledProgram.h 72 Platform3DObject linkProgram(Platform3DObject vertexShader, Platform3DObject fragmentShader);
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererElevenShaderTest.java 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
37 GLES20.glAttachShader(mProgram, fragmentShader);
RendererTenShaderTest.java 33 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
36 GLES20.glAttachShader(mProgram, fragmentShader);
RendererTwelveShaderTest.java 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
38 GLES20.glAttachShader(mProgram, fragmentShader);
RendererOneShaderTest.java 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
67 GLES20.glAttachShader(mProgram, fragmentShader);
RendererThreeShaderTest.java 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
70 GLES20.glAttachShader(mProgram, fragmentShader);
RendererTwoShaderTest.java 44 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
  /external/chromium_org/third_party/WebKit/Source/core/rendering/style/
StyleCustomFilterProgram.h 51 KURL fragmentShaderURL, PassRefPtr<StyleShader> fragmentShader, CustomFilterProgramType programType,
54 return adoptRef(new StyleCustomFilterProgram(vertexShaderURL, vertexShader, fragmentShaderURL, fragmentShader, programType, mixSettings, meshType));
71 StyleShader* fragmentShader() const { return m_fragmentShader.get(); }
149 StyleCustomFilterProgram(KURL vertexShaderURL, PassRefPtr<StyleShader> vertexShader, KURL fragmentShaderURL, PassRefPtr<StyleShader> fragmentShader,
153 , m_fragmentShader(fragmentShader)
  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/Hello_Triangle/
Hello_Triangle.c 96 GLuint fragmentShader;
102 fragmentShader = LoadShader ( GL_FRAGMENT_SHADER, fShaderStr );
111 glAttachShader ( programObject, fragmentShader );
  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/
ProgramBinary.h 36 class FragmentShader;
100 bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
124 int packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader);
127 FragmentShader *fragmentShader, VertexShader *vertexShader);
129 bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
134 std::string generateGeometryShaderHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
    [all...]
ProgramBinary.cpp 1007 int ProgramBinary::packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader)
1011 fragmentShader->resetVaryingsRegisterAssignment();
1013 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
    [all...]
  /frameworks/base/media/mca/filterfw/java/android/filterfw/core/
ShaderProgram.java 54 public ShaderProgram(FilterContext context, String fragmentShader) {
56 allocate(mGLEnvironment, null, fragmentShader);
63 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) {
65 allocate(mGLEnvironment, vertexShader, fragmentShader);
253 String fragmentShader);
  /frameworks/native/cmds/flatland/
GLHelper.h 35 const char* fragmentShader[MAX_SHADER_LINES];
  /external/chromium_org/third_party/WebKit/Source/core/css/resolver/
FilterOperationResolver.cpp 232 static PassRefPtr<CustomFilterProgram> createCustomFilterProgram(CSSShaderValue* vertexShader, CSSShaderValue* fragmentShader,
238 KURL fragmentShaderURL = fragmentShader ? fragmentShader->completeURL(fetcher) : KURL();
240 fragmentShaderURL, fragmentShader ? styleShader(fragmentShader, state) : 0, programType, mixSettings, meshType);
256 CSSShaderValue* fragmentShader = 0;
267 fragmentShader = toCSSShaderValue(iterator.value());
283 fragmentShader = toCSSShaderValue(fragmentShaderOrMixFunction);
287 if (!vertexShader && !fragmentShader)
345 RefPtr<CustomFilterProgram> program = createCustomFilterProgram(vertexShader, fragmentShader, programType, mixSettings, meshType, state)
    [all...]
  /cts/tests/tests/media/src/android/media/cts/
OutputSurface.java 217 public void changeFragmentShader(String fragmentShader) {
218 mTextureRender.changeFragmentShader(fragmentShader);
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
TechniqueDef.java 227 * @param fragmentShader The name of the fragment shader
230 public void setShaderFile(String vertexShader, String fragmentShader, String shaderLanguage){
232 this.fragName = fragmentShader;
  /packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java 234 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
235 if (fragmentShader == 0) return 0;
241 glAttachShader(program, fragmentShader);
253 glDeleteShader(fragmentShader);

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