HomeSort by relevance Sort by last modified time
    Searched refs:getTriangleCount (Results 1 - 18 of 18) sorted by null

  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/
NativeMeshUtil.java 48 ByteBuffer triangleIndexBase = BufferUtils.createByteBuffer(mesh.getTriangleCount() * 3 * 4);
52 int numTriangles = mesh.getTriangleCount();
65 int indicesLength = mesh.getTriangleCount() * 3;
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/
WrappedIndexBuffer.java 29 numIndices = mesh.getTriangleCount();
34 numIndices = mesh.getTriangleCount() * 2;
39 numIndices = mesh.getTriangleCount() * 3;
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/
GImpactCollisionShape.java 73 triangleIndexBase = BufferUtils.createByteBuffer(mesh.getTriangleCount() * 3 * 4);
75 // triangleIndexBase = ByteBuffer.allocate(mesh.getTriangleCount() * 3 * 4);
79 numTriangles = mesh.getTriangleCount();
92 int indicesLength = mesh.getTriangleCount() * 3;
MeshCollisionShape.java 72 triangleIndexBase = BufferUtils.createByteBuffer(mesh.getTriangleCount() * 3 * 4);
76 numTriangles = mesh.getTriangleCount();
89 int indicesLength = mesh.getTriangleCount() * 3;
  /external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/
EmitterMeshFaceShape.java 39 List<Vector3f> vertices = new ArrayList<Vector3f>(mesh.getTriangleCount() * 3);
40 List<Vector3f> normals = new ArrayList<Vector3f>(mesh.getTriangleCount());
41 for (int i = 0; i < mesh.getTriangleCount(); ++i) {
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
UVProjectionGenerator.java 61 float[] uvCoordinates = new float[mesh.getTriangleCount() * 6];// 6 == 3 * 2
63 for (int i = 0, pointIndex = 0; i < mesh.getTriangleCount(); ++i) {
141 for(int i=0;i<mesh.getTriangleCount();++i) {
202 for(int i=0;i<mesh.getTriangleCount();++i) {
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Statistics.java 126 numTriangles += mesh.getTriangleCount(lod);
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/
Converter.java 228 jBulletIndexedMesh.triangleIndexBase = ByteBuffer.allocate(mesh.getTriangleCount() * 3 * 4);
244 int indicesLength = mesh.getTriangleCount() * 3;
245 jBulletIndexedMesh.numTriangles = mesh.getTriangleCount();
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/control/
LodControl.java 131 numTris[i] = mesh.getTriangleCount(i);
  /external/jmonkeyengine/engine/src/test/jme3test/tools/
TestOctree.java 146 tris += geom.getTriangleCount();
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
Octree.java 104 for (int i = 0; i < m.getTriangleCount(); i++){
GeometryBatchFactory.java 107 totalTris += geom.getTriangleCount();
182 int geomTriCount = inMesh.getTriangleCount();
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
Geometry.java 188 * @see Mesh#getTriangleCount()
190 public int getTriangleCount() {
191 return mesh.getTriangleCount();
Node.java 189 * <code>getTriangleCount</code> returns the number of triangles contained
195 public int getTriangleCount() {
199 count += children.get(i).getTriangleCount();
BatchNode.java 384 totalTris += geom.getTriangleCount();
460 int geomTriCount = inMesh.getTriangleCount();
Mesh.java 675 * {@link #getTriangleCount() triangle} counts for this mesh
705 public int getTriangleCount(int lod){
730 public int getTriangleCount(){
750 * Should be between 0 and {@link #getTriangleCount()}.
783 * Should be between 0 and {@link #getTriangleCount()}.
798 * Should be between 0 and {@link #getTriangleCount()}.
    [all...]
Spatial.java     [all...]
  /external/jmonkeyengine/engine/src/blender/com/jme3/asset/
BlenderKey.java 687 public int getTriangleCount() {

Completed in 292 milliseconds