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Searched
refs:glGetAttachedShaders_client_proc_t
(Results
1 - 3
of
3
) sorted by null
/device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_client_context.h
67
glGetAttachedShaders_client_proc_t
glGetAttachedShaders;
276
virtual
glGetAttachedShaders_client_proc_t
set_glGetAttachedShaders(
glGetAttachedShaders_client_proc_t
f) {
glGetAttachedShaders_client_proc_t
retval = glGetAttachedShaders; glGetAttachedShaders = f; return retval;}
[
all
...]
gl2_client_context.cpp
71
ptr = getProc("glGetAttachedShaders", userData); set_glGetAttachedShaders((
glGetAttachedShaders_client_proc_t
)ptr);
gl2_client_proc.h
68
typedef void (gl2_APIENTRY *
glGetAttachedShaders_client_proc_t
) (void * ctx, GLuint, GLsizei, GLsizei*, GLuint*);
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