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    Searched refs:glGetUniformLocation (Results 1 - 25 of 172) sorted by null

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  /cts/suite/cts/deviceTests/opengl/jni/graphics/
PerspectiveProgram.cpp 27 mMVMatrixHandle = glGetUniformLocation(programId, "u_MVMatrix");
28 mMVPMatrixHandle = glGetUniformLocation(programId, "u_MVPMatrix");
29 mLightPosHandle = glGetUniformLocation(programId, "u_LightPos");
TexturedMeshNode.cpp 22 int textureUniformHandle = glGetUniformLocation(program.mProgramId, "u_Texture");
PerspectiveMeshNode.cpp 26 int textureUniformHandle = glGetUniformLocation(prog.mProgramId, "u_Texture");
  /frameworks/native/cmds/flatland/
Renderers.cpp 61 mUVToInterpUniformLoc = glGetUniformLocation(mGradPgm, "uvToInterp");
62 mObjToNdcUniformLoc = glGetUniformLocation(mGradPgm, "objToNdc");
63 mDitherKernelSamplerLoc = glGetUniformLocation(mGradPgm, "ditherKernel");
64 mInvDitherKernelSizeUniformLoc = glGetUniformLocation(mGradPgm,
66 mInvDitherKernelSizeSqUniformLoc = glGetUniformLocation(mGradPgm,
68 mColor0UniformLoc = glGetUniformLocation(mGradPgm, "color0");
69 mColor1UniformLoc = glGetUniformLocation(mGradPgm, "color1");
Composers.cpp 38 mUVToTexUniformLoc = glGetUniformLocation(mBlitPgm, "uvToTex");
39 mObjToNdcUniformLoc = glGetUniformLocation(mBlitPgm, "objToNdc");
40 mBlitSrcSamplerLoc = glGetUniformLocation(mBlitPgm, "blitSrc");
41 mModColorUniformLoc = glGetUniformLocation(mBlitPgm, "modColor");
  /frameworks/native/services/surfaceflinger/RenderEngine/
Program.cpp 61 mColorMatrixLoc = glGetUniformLocation(programId, "colorMatrix");
62 mProjectionMatrixLoc = glGetUniformLocation(programId, "projection");
63 mTextureMatrixLoc = glGetUniformLocation(programId, "texture");
64 mSamplerLoc = glGetUniformLocation(programId, "sampler");
65 mColorLoc = glGetUniformLocation(programId, "color");
66 mAlphaPlaneLoc = glGetUniformLocation(programId, "alphaPlane");
94 return glGetUniformLocation(mProgram, name);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
WaterMeshNode.cpp 26 int textureUniformHandle1 = glGetUniformLocation(prog.mProgramId, "u_Texture1");
27 int textureUniformHandle2 = glGetUniformLocation(prog.mProgramId, "u_Texture2");
28 int timeUniformHandle = glGetUniformLocation(prog.mProgramId, "u_Time");
  /external/chromium_org/media/tools/shader_bench/
gpu_color_painter.cc 91 glUniform1i(glGetUniformLocation(program, "y_tex"), 0);
92 glUniform1i(glGetUniformLocation(program, "u_tex"), 1);
93 glUniform1i(glGetUniformLocation(program, "v_tex"), 2);
94 int yuv2rgb_location = glGetUniformLocation(program, "yuv2rgb");
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 87 mAffinetransLoc = glGetUniformLocation(glProgram, "u_affinetrans");
88 mViewporttransLoc = glGetUniformLocation(glProgram, "u_viewporttrans");
89 mScalingtransLoc = glGetUniformLocation(glProgram, "u_scalingtrans");
93 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
SurfaceTextureRenderer.cpp 99 muSTMatrixHandle = glGetUniformLocation(glProgram, "uSTMatrix");
100 checkGlError("glGetUniformLocation uSTMatrix");
101 mScalingtransLoc = glGetUniformLocation(glProgram, "u_scalingtrans");
  /packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 87 mAffinetransLoc = glGetUniformLocation(glProgram, "u_affinetrans");
88 mViewporttransLoc = glGetUniformLocation(glProgram, "u_viewporttrans");
89 mScalingtransLoc = glGetUniformLocation(glProgram, "u_scalingtrans");
93 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
SurfaceTextureRenderer.cpp 99 muSTMatrixHandle = glGetUniformLocation(glProgram, "uSTMatrix");
100 checkGlError("glGetUniformLocation uSTMatrix");
101 mScalingtransLoc = glGetUniformLocation(glProgram, "u_scalingtrans");
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 87 mAffinetransLoc = glGetUniformLocation(glProgram, "u_affinetrans");
88 mViewporttransLoc = glGetUniformLocation(glProgram, "u_viewporttrans");
89 mScalingtransLoc = glGetUniformLocation(glProgram, "u_scalingtrans");
93 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
SurfaceTextureRenderer.cpp 99 muSTMatrixHandle = glGetUniformLocation(glProgram, "uSTMatrix");
100 checkGlError("glGetUniformLocation uSTMatrix");
101 mScalingtransLoc = glGetUniformLocation(glProgram, "u_scalingtrans");
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
BlurMeshNode.cpp 24 int textureUniformHandle = glGetUniformLocation(program.mProgramId, "u_Texture");
25 int scaleUniformHandle = glGetUniformLocation(program.mProgramId, "u_Scale");
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
RendererES2.cpp 90 mScaleRotUniform = glGetUniformLocation(mProgram, "scaleRot");
91 mOffsetUniform = glGetUniformLocation(mProgram, "offset");
  /external/chromium_org/gpu/command_buffer/tests/
gl_program_unittests.cc 73 GLint location_sx = glGetUniformLocation(program, "u_struct.x");
74 GLint location_array_0 = glGetUniformLocation(program, "u_array[0]");
153 GLint color_location = glGetUniformLocation(program, "u_color");
occlusion_query_unittests.cc 99 matrix_loc_ = glGetUniformLocation(program, "worldMatrix");
100 color_loc_ = glGetUniformLocation(program, "color");
  /cts/suite/cts/deviceTests/opengl/jni/primitive/shaderperf/
ShaderPerfRenderer.cpp 119 mTextureUniformHandle = glGetUniformLocation(mProgramId, "u_Texture");
120 mSeedUniformHandle = glGetUniformLocation(mProgramId, "u_Seed");
  /external/chromium/webkit/glue/
gl_bindings_skia_cmd_buffer.cc 65 glGetUniformLocation,
  /external/chromium_org/media/tools/player_x11/
gl_video_renderer.cc 231 glUniform1i(glGetUniformLocation(program, "y_tex"), 0);
232 glUniform1i(glGetUniformLocation(program, "u_tex"), 1);
233 glUniform1i(glGetUniformLocation(program, "v_tex"), 2);
234 int yuv2rgb_location = glGetUniformLocation(program, "yuv2rgb");
  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/ParticleSystem/
ParticleSystem.c 134 userData->timeLoc = glGetUniformLocation ( userData->programObject, "u_time" );
135 userData->centerPositionLoc = glGetUniformLocation ( userData->programObject, "u_centerPosition" );
136 userData->colorLoc = glGetUniformLocation ( userData->programObject, "u_color" );
137 userData->samplerLoc = glGetUniformLocation ( userData->programObject, "s_texture" );
  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/MultiTexture/
MultiTexture.c 110 userData->baseMapLoc = glGetUniformLocation ( userData->programObject, "s_baseMap" );
111 userData->lightMapLoc = glGetUniformLocation ( userData->programObject, "s_lightMap" );
  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/TextureWrap/
TextureWrap.c 145 userData->samplerLoc = glGetUniformLocation ( userData->programObject, "s_texture" );
148 userData->offsetLoc = glGetUniformLocation( userData->programObject, "u_offset" );
  /cts/suite/cts/deviceTests/opengl/jni/primitive/pixeloutput/
PixelOutputRenderer.cpp 69 mTextureUniformHandle = glGetUniformLocation(mProgramId, "u_Texture");

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