/frameworks/base/media/mca/filterfw/jni/ |
jni_gl_environment.cpp | 24 #include "native/core/gl_env.h" 75 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local 76 return gl_env ? ToJBool(gl_env->InitWithNewContext()) : JNI_FALSE; 81 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local 82 return gl_env ? ToJBool(gl_env->InitWithCurrentContext()) : JNI_FALSE; 86 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local 87 return gl_env ? ToJBool(gl_env->IsActive()) : JNI_FALSE 91 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local 101 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local 106 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local 111 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local 136 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local 198 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local 273 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local 360 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local 367 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local 374 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local [all...] |
jni_gl_frame.h | 29 jobject gl_env, 36 jobject gl_env, 44 jobject gl_env, 52 jobject gl_env);
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jni_gl_frame.cpp | 22 #include "native/core/gl_env.h" 46 jobject gl_env, 49 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env); 62 jobject gl_env, 66 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env); 79 jobject gl_env, 83 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env); 96 jobject gl_env) { 97 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env);
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jni_shader_program.h | 31 jobject gl_env, 61 jobject gl_env);
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jni_shader_program.cpp | 25 #include "native/core/gl_env.h" 40 jobject gl_env, 44 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env); 137 jobject gl_env) { 138 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env);
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/frameworks/base/media/mca/filterfw/native/core/ |
gl_frame.h | 41 GLFrame(GLEnv* gl_env);
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gl_frame.cpp | 19 #include "core/gl_env.h" 38 GLFrame::GLFrame(GLEnv* gl_env) 39 : gl_env_(gl_env),
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shader_program.h | 28 #include "core/gl_env.h" 80 explicit ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader); 88 ShaderProgram(GLEnv* gl_env,
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shader_program.cpp | 21 #include "core/gl_env.h" 77 ShaderProgram::ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader) 83 gl_env_(gl_env), 99 ShaderProgram::ShaderProgram(GLEnv* gl_env, 107 gl_env_(gl_env), 163 ShaderProgram* ShaderProgram::CreateIdentity(GLEnv* gl_env) { 171 ShaderProgram* result = new ShaderProgram(gl_env, s_id_fragment_shader); [all...] |
/frameworks/base/media/mca/filterfw/native/ |
Android.mk | 28 core/gl_env.cpp \
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