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    Searched refs:gl_env (Results 1 - 10 of 10) sorted by null

  /frameworks/base/media/mca/filterfw/jni/
jni_gl_environment.cpp 24 #include "native/core/gl_env.h"
75 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local
76 return gl_env ? ToJBool(gl_env->InitWithNewContext()) : JNI_FALSE;
81 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local
82 return gl_env ? ToJBool(gl_env->InitWithCurrentContext()) : JNI_FALSE;
86 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local
87 return gl_env ? ToJBool(gl_env->IsActive()) : JNI_FALSE
91 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local
101 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local
106 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local
111 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local
136 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local
198 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local
273 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local
360 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local
367 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local
374 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); local
    [all...]
jni_gl_frame.h 29 jobject gl_env,
36 jobject gl_env,
44 jobject gl_env,
52 jobject gl_env);
jni_gl_frame.cpp 22 #include "native/core/gl_env.h"
46 jobject gl_env,
49 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env);
62 jobject gl_env,
66 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env);
79 jobject gl_env,
83 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env);
96 jobject gl_env) {
97 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env);
jni_shader_program.h 31 jobject gl_env,
61 jobject gl_env);
jni_shader_program.cpp 25 #include "native/core/gl_env.h"
40 jobject gl_env,
44 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env);
137 jobject gl_env) {
138 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env);
  /frameworks/base/media/mca/filterfw/native/core/
gl_frame.h 41 GLFrame(GLEnv* gl_env);
gl_frame.cpp 19 #include "core/gl_env.h"
38 GLFrame::GLFrame(GLEnv* gl_env)
39 : gl_env_(gl_env),
shader_program.h 28 #include "core/gl_env.h"
80 explicit ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader);
88 ShaderProgram(GLEnv* gl_env,
shader_program.cpp 21 #include "core/gl_env.h"
77 ShaderProgram::ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader)
83 gl_env_(gl_env),
99 ShaderProgram::ShaderProgram(GLEnv* gl_env,
107 gl_env_(gl_env),
163 ShaderProgram* ShaderProgram::CreateIdentity(GLEnv* gl_env) {
171 ShaderProgram* result = new ShaderProgram(gl_env, s_id_fragment_shader);
    [all...]
  /frameworks/base/media/mca/filterfw/native/
Android.mk 28 core/gl_env.cpp \

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