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Searched
refs:levelCount
(Results
1 - 18
of
18
) sorted by null
/external/chromium_org/third_party/skia/src/core/
SkMipMap.h
40
static Level* AllocLevels(int
levelCount
, size_t pixelSize);
SkMipMap.cpp
116
SkMipMap::Level* SkMipMap::AllocLevels(int
levelCount
, size_t pixelSize) {
117
if (
levelCount
< 0) {
121
size.setMul(
levelCount
+ 1, sizeof(Level));
SkBitmap.cpp
43
static MipMap* Alloc(int
levelCount
, size_t pixelSize) {
44
if (
levelCount
< 0) {
48
size.setMul(
levelCount
+ 1, sizeof(MipLevel));
56
mm->fLevelCount =
levelCount
;
[
all
...]
/external/skia/src/core/
SkMipMap.h
40
static Level* AllocLevels(int
levelCount
, size_t pixelSize);
SkMipMap.cpp
116
SkMipMap::Level* SkMipMap::AllocLevels(int
levelCount
, size_t pixelSize) {
117
if (
levelCount
< 0) {
121
size.setMul(
levelCount
+ 1, sizeof(Level));
SkBitmap.cpp
43
static MipMap* Alloc(int
levelCount
, size_t pixelSize) {
44
if (
levelCount
< 0) {
48
size.setMul(
levelCount
+ 1, sizeof(MipLevel));
56
mm->fLevelCount =
levelCount
;
[
all
...]
/external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
TextureStorage.h
32
virtual int
levelCount
() = 0;
58
virtual int
levelCount
();
TextureStorage.cpp
61
int TextureStorageInterface::
levelCount
()
63
return mInstance->
levelCount
();
TextureStorage9.h
48
virtual int
levelCount
();
TextureStorage11.h
50
virtual int
levelCount
();
TextureStorage9.cpp
106
int TextureStorage9::
levelCount
()
TextureStorage11.cpp
115
int TextureStorage11::
levelCount
()
Renderer9.cpp
[
all
...]
/external/replicaisland/src/com/replica/replicaisland/
LevelTree.java
200
final int
levelCount
= row.size();
201
for (int y = 0; y <
levelCount
; y++) {
222
final int
levelCount
= group.levels.size();
223
for (int y = 0; y <
levelCount
; y++) {
242
final int
levelCount
= group.levels.size();
243
for (int y = 0; y <
levelCount
; y++) {
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLTexture.cpp
165
GC3Dint
levelCount
= computeLevelCount(width, height);
166
for (GC3Dint level = 1; level <
levelCount
; ++level) {
325
GC3Dint
levelCount
= computeLevelCount(first.width, first.height);
326
if (
levelCount
< 1)
342
for (GC3Dint level = 1; level <
levelCount
; ++level) {
/external/chromium_org/third_party/angle_dx11/src/libGLESv2/
Texture.cpp
394
const int storageLevels = mTexStorage->
levelCount
();
467
if (level <
levelCount
())
512
if (width != 0 && height != 0 && level <
levelCount
())
546
if (level <
levelCount
())
581
int levels =
levelCount
();
710
int levels =
levelCount
();
725
int levels = (mipmapping ?
levelCount
() : 1);
746
GLint levels = mTexStorage != NULL ? mTexStorage->
levelCount
() : creationLevels(width, height);
860
int Texture2D::
levelCount
()
862
return mTexStorage ? mTexStorage->
levelCount
() : 0
[
all
...]
Texture.h
115
virtual int
levelCount
() = 0;
171
virtual int
levelCount
();
244
virtual int
levelCount
();
/packages/apps/Bluetooth/tests/src/com/android/bluetooth/tests/
BluetoothMapbMessageTest.java
344
int
levelCount
= 0;
346
folder += "/folder" +
levelCount
++;
Completed in 317 milliseconds