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    Searched refs:levelCount (Results 1 - 18 of 18) sorted by null

  /external/chromium_org/third_party/skia/src/core/
SkMipMap.h 40 static Level* AllocLevels(int levelCount, size_t pixelSize);
SkMipMap.cpp 116 SkMipMap::Level* SkMipMap::AllocLevels(int levelCount, size_t pixelSize) {
117 if (levelCount < 0) {
121 size.setMul(levelCount + 1, sizeof(Level));
SkBitmap.cpp 43 static MipMap* Alloc(int levelCount, size_t pixelSize) {
44 if (levelCount < 0) {
48 size.setMul(levelCount + 1, sizeof(MipLevel));
56 mm->fLevelCount = levelCount;
    [all...]
  /external/skia/src/core/
SkMipMap.h 40 static Level* AllocLevels(int levelCount, size_t pixelSize);
SkMipMap.cpp 116 SkMipMap::Level* SkMipMap::AllocLevels(int levelCount, size_t pixelSize) {
117 if (levelCount < 0) {
121 size.setMul(levelCount + 1, sizeof(Level));
SkBitmap.cpp 43 static MipMap* Alloc(int levelCount, size_t pixelSize) {
44 if (levelCount < 0) {
48 size.setMul(levelCount + 1, sizeof(MipLevel));
56 mm->fLevelCount = levelCount;
    [all...]
  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
TextureStorage.h 32 virtual int levelCount() = 0;
58 virtual int levelCount();
TextureStorage.cpp 61 int TextureStorageInterface::levelCount()
63 return mInstance->levelCount();
TextureStorage9.h 48 virtual int levelCount();
TextureStorage11.h 50 virtual int levelCount();
TextureStorage9.cpp 106 int TextureStorage9::levelCount()
TextureStorage11.cpp 115 int TextureStorage11::levelCount()
Renderer9.cpp     [all...]
  /external/replicaisland/src/com/replica/replicaisland/
LevelTree.java 200 final int levelCount = row.size();
201 for (int y = 0; y < levelCount; y++) {
222 final int levelCount = group.levels.size();
223 for (int y = 0; y < levelCount; y++) {
242 final int levelCount = group.levels.size();
243 for (int y = 0; y < levelCount; y++) {
  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLTexture.cpp 165 GC3Dint levelCount = computeLevelCount(width, height);
166 for (GC3Dint level = 1; level < levelCount; ++level) {
325 GC3Dint levelCount = computeLevelCount(first.width, first.height);
326 if (levelCount < 1)
342 for (GC3Dint level = 1; level < levelCount; ++level) {
  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/
Texture.cpp 394 const int storageLevels = mTexStorage->levelCount();
467 if (level < levelCount())
512 if (width != 0 && height != 0 && level < levelCount())
546 if (level < levelCount())
581 int levels = levelCount();
710 int levels = levelCount();
725 int levels = (mipmapping ? levelCount() : 1);
746 GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(width, height);
860 int Texture2D::levelCount()
862 return mTexStorage ? mTexStorage->levelCount() : 0
    [all...]
Texture.h 115 virtual int levelCount() = 0;
171 virtual int levelCount();
244 virtual int levelCount();
  /packages/apps/Bluetooth/tests/src/com/android/bluetooth/tests/
BluetoothMapbMessageTest.java 344 int levelCount = 0;
346 folder += "/folder" + levelCount++;

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