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    Searched refs:mCurrentScalingMode (Results 1 - 4 of 4) sorted by null

  /frameworks/native/include/gui/
GLConsumer.h 331 // mCurrentScalingMode is the scaling mode for the current texture. It gets
333 uint32_t mCurrentScalingMode;
  /frameworks/native/libs/gui/
GLConsumer.cpp 123 mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
259 mCurrentScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
421 mCurrentScalingMode = item.mScalingMode;
916 if (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) {
955 return mCurrentScalingMode;
    [all...]
  /frameworks/native/services/surfaceflinger/
Layer.h 353 uint32_t mCurrentScalingMode;
Layer.cpp 71 mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
680 return mCurrentScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
728 this, getName().string(), mCurrentTransform, mCurrentScalingMode,
    [all...]

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