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    Searched refs:mPositionHandle (Results 1 - 11 of 11) sorted by null

  /cts/suite/cts/deviceTests/opengl/jni/primitive/contextswitch/
ContextSwitchRenderer.h 32 GLuint mPositionHandle;
ContextSwitchRenderer.cpp 101 mPositionHandle = glGetAttribLocation(mProgramId, "a_Position");
191 glEnableVertexAttribArray(mPositionHandle);
193 glVertexAttribPointer(mPositionHandle, 3, GL_FLOAT, false, 0, CS_VERTICES);
  /cts/suite/cts/deviceTests/opengl/jni/primitive/pixeloutput/
PixelOutputRenderer.h 29 GLuint mPositionHandle;
PixelOutputRenderer.cpp 70 mPositionHandle = glGetAttribLocation(mProgramId, "a_Position");
117 glEnableVertexAttribArray(mPositionHandle);
119 glVertexAttribPointer(mPositionHandle, 3, GL_FLOAT, false, 0, PO_VERTICES);
  /cts/suite/cts/deviceTests/opengl/jni/primitive/shaderperf/
ShaderPerfRenderer.h 28 GLuint mPositionHandle;
ShaderPerfRenderer.cpp 121 mPositionHandle = glGetAttribLocation(mProgramId, "a_Position");
163 glEnableVertexAttribArray(mPositionHandle);
165 glVertexAttribPointer(mPositionHandle, 3, GL_FLOAT, false, 0, SP_VERTICES);
  /packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java 321 private int mPositionHandle;
389 mPositionHandle = glGetAttribLocation(mProgram, "a_position");
393 glEnableVertexAttribArray(mPositionHandle);
396 glVertexAttribPointer(mPositionHandle, COORDS_PER_VERTEX,
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 86 private int mPositionHandle;
141 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
170 GLES20.glEnableVertexAttribArray(mPositionHandle);
187 GLES20.glVertexAttribPointer(mPositionHandle, 3,
196 GLES20.glVertexAttribPointer(mPositionHandle, 3,
  /frameworks/av/libvideoeditor/lvpp/
NativeWindowRenderer.h 104 GLint mPositionHandle;
NativeWindowRenderer.cpp 344 glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0,
348 glEnableVertexAttribArray(mPositionHandle);
468 mPositionHandle = glGetAttribLocation(mProgram[i], "vPosition");
  /frameworks/native/libs/gui/tests/
SurfaceTexture_test.cpp 537 mPositionHandle = glGetAttribLocation(mPgm, "vPosition");
539 ASSERT_NE(-1, mPositionHandle);
557 glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0,
560 glEnableVertexAttribArray(mPositionHandle);
597 GLint mPositionHandle;
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