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Searched
refs:mPositionLoc
(Results
1 - 12
of
12
) sorted by null
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.h
29
GLint
mPositionLoc
;
YVURenderer.cpp
58
mPositionLoc
= glGetAttribLocation(glProgram, "a_Position");
101
glVertexAttribPointer(
mPositionLoc
, 4, GL_FLOAT,
108
glEnableVertexAttribArray(
mPositionLoc
);
WarpRenderer.h
36
GLint
mPositionLoc
;
WarpRenderer.cpp
86
mPositionLoc
= glGetAttribLocation(glProgram, "a_position");
132
glVertexAttribPointer(
mPositionLoc
, 4, GL_FLOAT,
139
glEnableVertexAttribArray(
mPositionLoc
);
/packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/
YVURenderer.h
29
GLint
mPositionLoc
;
YVURenderer.cpp
58
mPositionLoc
= glGetAttribLocation(glProgram, "a_Position");
101
glVertexAttribPointer(
mPositionLoc
, 4, GL_FLOAT,
108
glEnableVertexAttribArray(
mPositionLoc
);
WarpRenderer.h
36
GLint
mPositionLoc
;
WarpRenderer.cpp
86
mPositionLoc
= glGetAttribLocation(glProgram, "a_position");
132
glVertexAttribPointer(
mPositionLoc
, 4, GL_FLOAT,
139
glEnableVertexAttribArray(
mPositionLoc
);
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.h
29
GLint
mPositionLoc
;
YVURenderer.cpp
58
mPositionLoc
= glGetAttribLocation(glProgram, "a_Position");
101
glVertexAttribPointer(
mPositionLoc
, 4, GL_FLOAT,
108
glEnableVertexAttribArray(
mPositionLoc
);
WarpRenderer.h
36
GLint
mPositionLoc
;
WarpRenderer.cpp
86
mPositionLoc
= glGetAttribLocation(glProgram, "a_position");
132
glVertexAttribPointer(
mPositionLoc
, 4, GL_FLOAT,
139
glEnableVertexAttribArray(
mPositionLoc
);
Completed in 572 milliseconds