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    Searched refs:mTexCoordLoc (Results 1 - 12 of 12) sorted by null

  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.h 30 GLint mTexCoordLoc;
YVURenderer.cpp 59 mTexCoordLoc = glGetAttribLocation(glProgram, "a_texCoord");
105 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
109 glEnableVertexAttribArray(mTexCoordLoc);
WarpRenderer.h 40 GLint mTexCoordLoc;
WarpRenderer.cpp 90 mTexCoordLoc = glGetAttribLocation(glProgram, "a_texCoord");
136 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
140 glEnableVertexAttribArray(mTexCoordLoc);
  /packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/
YVURenderer.h 30 GLint mTexCoordLoc;
YVURenderer.cpp 59 mTexCoordLoc = glGetAttribLocation(glProgram, "a_texCoord");
105 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
109 glEnableVertexAttribArray(mTexCoordLoc);
WarpRenderer.h 40 GLint mTexCoordLoc;
WarpRenderer.cpp 90 mTexCoordLoc = glGetAttribLocation(glProgram, "a_texCoord");
136 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
140 glEnableVertexAttribArray(mTexCoordLoc);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.h 30 GLint mTexCoordLoc;
YVURenderer.cpp 59 mTexCoordLoc = glGetAttribLocation(glProgram, "a_texCoord");
105 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
109 glEnableVertexAttribArray(mTexCoordLoc);
WarpRenderer.h 40 GLint mTexCoordLoc;
WarpRenderer.cpp 90 mTexCoordLoc = glGetAttribLocation(glProgram, "a_texCoord");
136 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
140 glEnableVertexAttribArray(mTexCoordLoc);

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