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Searched
refs:mTexCoordLoc
(Results
1 - 12
of
12
) sorted by null
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.h
30
GLint
mTexCoordLoc
;
YVURenderer.cpp
59
mTexCoordLoc
= glGetAttribLocation(glProgram, "a_texCoord");
105
glVertexAttribPointer(
mTexCoordLoc
, 2, GL_FLOAT,
109
glEnableVertexAttribArray(
mTexCoordLoc
);
WarpRenderer.h
40
GLint
mTexCoordLoc
;
WarpRenderer.cpp
90
mTexCoordLoc
= glGetAttribLocation(glProgram, "a_texCoord");
136
glVertexAttribPointer(
mTexCoordLoc
, 2, GL_FLOAT,
140
glEnableVertexAttribArray(
mTexCoordLoc
);
/packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/
YVURenderer.h
30
GLint
mTexCoordLoc
;
YVURenderer.cpp
59
mTexCoordLoc
= glGetAttribLocation(glProgram, "a_texCoord");
105
glVertexAttribPointer(
mTexCoordLoc
, 2, GL_FLOAT,
109
glEnableVertexAttribArray(
mTexCoordLoc
);
WarpRenderer.h
40
GLint
mTexCoordLoc
;
WarpRenderer.cpp
90
mTexCoordLoc
= glGetAttribLocation(glProgram, "a_texCoord");
136
glVertexAttribPointer(
mTexCoordLoc
, 2, GL_FLOAT,
140
glEnableVertexAttribArray(
mTexCoordLoc
);
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.h
30
GLint
mTexCoordLoc
;
YVURenderer.cpp
59
mTexCoordLoc
= glGetAttribLocation(glProgram, "a_texCoord");
105
glVertexAttribPointer(
mTexCoordLoc
, 2, GL_FLOAT,
109
glEnableVertexAttribArray(
mTexCoordLoc
);
WarpRenderer.h
40
GLint
mTexCoordLoc
;
WarpRenderer.cpp
90
mTexCoordLoc
= glGetAttribLocation(glProgram, "a_texCoord");
136
glVertexAttribPointer(
mTexCoordLoc
, 2, GL_FLOAT,
140
glEnableVertexAttribArray(
mTexCoordLoc
);
Completed in 134 milliseconds