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  /sdk/emulator/opengl/host/libs/libOpenglRender/
FrameBuffer.cpp 97 s_egl.eglDestroyContext(s_theFrameBuffer->m_eglDisplay,s_theFrameBuffer->m_eglContext);
199 fb->m_eglContext = s_egl.eglCreateContext(fb->m_eglDisplay, fb->m_eglConfig,
202 if (fb->m_eglContext == EGL_NO_CONTEXT) {
217 fb->m_eglContext,
360 m_eglContext(EGL_NO_CONTEXT),
768 m_eglSurface, m_eglContext)) {
FrameBuffer.h 123 EGLContext m_eglContext;

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