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    Searched refs:m_nLocations (Results 1 - 6 of 6) sorted by null

  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLDecoderContextData.h 45 m_nLocations(nLocations)
47 m_pointerData = new FixedBuffer[m_nLocations];
56 assert(loc < m_nLocations);
61 assert(loc < m_nLocations);
66 int m_nLocations;
GLClientState.h 80 int nLocations() { return m_nLocations; }
181 int m_nLocations;
187 bool validLocation(int location) { return (location >= 0 && location < m_nLocations); }
GLClientState.cpp 33 m_nLocations = nLocations;
34 m_states = new VertexAttribState[m_nLocations];
35 for (int i = 0; i < m_nLocations; i++) {
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLDecoderContextData.h 45 m_nLocations(nLocations)
47 m_pointerData = new FixedBuffer[m_nLocations];
56 assert(loc < m_nLocations);
61 assert(loc < m_nLocations);
66 int m_nLocations;
GLClientState.h 80 int nLocations() { return m_nLocations; }
181 int m_nLocations;
187 bool validLocation(int location) { return (location >= 0 && location < m_nLocations); }
GLClientState.cpp 33 m_nLocations = nLocations;
34 m_states = new VertexAttribState[m_nLocations];
35 for (int i = 0; i < m_nLocations; i++) {

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