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  /external/chromium_org/third_party/yasm/source/patched-yasm/modules/arch/x86/tests/
jmpfar.asm 2 jmp near 1234:5678 ; YASM: near jump; NASM: mismatch in operand sizes
6 jmp far1 ; both: near jump
7 jmp near far1 ; both: near jump
10 jmp far2 ; both: near jump
11 jmp near far2 ; both: near jump
strict.asm 3 ;jmp strict near foo
4 ;jmp near foo
9 ;jz strict near foo
10 ;jz near foo
  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
PssmShadowUtil.java 57 public static void updateFrustumSplits(float[] splits, float near, float far, float lambda) {
60 float log = near * FastMath.pow((far / near), IDM);
61 float uniform = near + (far - near) * IDM;
65 // This is used to improve the correctness of the calculations. Our main near- and farplane
67 splits[0] = near;
  /external/e2fsprogs/util/
gcc-wall-cleanup 20 /warning: (near initialization for/d
  /frameworks/rs/scriptc/
rs_math.rsh 98 * @param near plane
105 float4 *near, float4 *far) {
127 near->x = viewProj->m[3] + viewProj->m[2];
128 near->y = viewProj->m[7] + viewProj->m[6];
129 near->z = viewProj->m[11] + viewProj->m[10];
130 near->w = viewProj->m[15] + viewProj->m[14];
145 len = length(near->xyz);
146 *near /= len;
158 * @param near plane
165 float4 *near, float4 *far)
    [all...]
rs_matrix.rsh 239 * @param near
243 rsMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far);
253 * @param near
257 rsMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far);
265 * @param near
269 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
  /prebuilts/sdk/renderscript/include/
rs_math.rsh 98 * @param near plane
105 float4 *near, float4 *far) {
127 near->x = viewProj->m[3] + viewProj->m[2];
128 near->y = viewProj->m[7] + viewProj->m[6];
129 near->z = viewProj->m[11] + viewProj->m[10];
130 near->w = viewProj->m[15] + viewProj->m[14];
145 len = length(near->xyz);
146 *near /= len;
158 * @param near plane
165 float4 *near, float4 *far)
    [all...]
rs_matrix.rsh 239 * @param near
243 rsMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far);
253 * @param near
257 rsMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far);
265 * @param near
269 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
  /external/llvm/test/MC/X86/AlignedBundling/
relax-at-bundle-end.s 4 # Test that an instruction near a bundle end gets properly padded
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixStack.java 43 float near, float far) {
44 Matrix.frustumM(mMatrix, mTop, left, right, bottom, top, near, far);
47 public void glFrustumx(int left, int right, int bottom, int top, int near,
51 fixedToFloat(near), fixedToFloat(far));
103 float near, float far) {
104 Matrix.orthoM(mMatrix, mTop, left, right, bottom, top, near, far);
107 public void glOrthox(int left, int right, int bottom, int top, int near,
111 fixedToFloat(near), fixedToFloat(far));
MatrixTrackingGL.java 192 public void glDepthRangef(float near, float far) {
193 mgl.glDepthRangef(near, far);
196 public void glDepthRangex(int near, int far) {
197 mgl.glDepthRangex(near, far);
261 float near, float far) {
262 mCurrent.glFrustumf(left, right, bottom, top, near, far);
263 mgl.glFrustumf(left, right, bottom, top, near, far);
267 public void glFrustumx(int left, int right, int bottom, int top, int near,
269 mCurrent.glFrustumx(left, right, bottom, top, near, far);
270 mgl.glFrustumx(left, right, bottom, top, near, far)
    [all...]
  /external/chromium_org/third_party/yasm/source/patched-yasm/modules/objfmts/bin/tests/
bin-farabs.asm 22 ; Defaults to near jump (on both NASM and Yasm)
28 ; Force near (non-far) jump (just offset, no segment).
29 jmp near keybuf
30 jmp near 0040h:001Eh ; Illegal in NASM ("mismatch in operand sizes")
  /frameworks/rs/
rsMatrix4x4.cpp 272 void Matrix4x4::loadOrtho(float left, float right, float bottom, float top, float near, float far) {
276 m[10]= -2.f / (far - near);
279 m[14]= -(far + near) / (far - near);
282 void Matrix4x4::loadFrustum(float left, float right, float bottom, float top, float near, float far) {
284 m[0] = 2.f * near / (right - left);
285 m[5] = 2.f * near / (top - bottom);
288 m[10]= -(far + near) / (far - near);
290 m[14]= -2.f * far * near / (far - near)
    [all...]
rsMatrix4x4.h 49 void loadPerspective(float fovy, float aspect, float near, float far);
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
Matrix.h 45 float near, float far);
Matrix.cpp 192 float near, float far) {
195 const float r_depth = 1.0f / (near - far);
196 const float x = 2.0f * (near * r_width);
197 const float y = 2.0f * (near * r_height);
200 const float C = (far + near) * r_depth;
201 const float D = 2.0f * (far * near * r_depth);
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Camera.java 41 mData.near = 0.1f;
63 mData.near = n;
  /frameworks/native/include/ui/
mat4.h 134 static tmat44 ortho(T left, T right, T bottom, T top, T near, T far);
136 static tmat44 frustum(T left, T right, T bottom, T top, T near, T far);
232 tmat44<T> tmat44<T>::ortho(T left, T right, T bottom, T top, T near, T far) {
236 m[2][2] = -2 / (far - near);
239 m[3][2] = -(far + near) / (far - near);
244 tmat44<T> tmat44<T>::frustum(T left, T right, T bottom, T top, T near, T far) {
248 T C = (far + near) / (far - near);
249 T D = (2 * far * near) / (far - near)
    [all...]
  /external/chromium_org/third_party/yasm/source/patched-yasm/modules/objfmts/rdf/tests/
rdfext.asm 21 call farfunc ; generates a near call!
  /external/libvpx/libvpx/vp9/common/
vp9_findnearmv.c 26 int_mv *mvlist, int_mv *nearest, int_mv *near) {
34 *near = mvlist[1];
vp9_findnearmv.h 27 int_mv *mvlist, int_mv *nearest, int_mv *near);
  /cts/suite/cts/deviceTests/opengl/jni/primitive/fullpipeline/
FullPipelineRenderer.cpp 139 float near = 1.0f; local
142 mProjectionMatrix = Matrix::newFrustum(left, right, bottom, top, near, far);
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 160 Triangle.prototype.intersect = function(orig, dir, near, far) {
165 if (t < near || t > far)
189 Scene.prototype.intersect = function(origin, dir, near, far) {
193 var d = triangle.intersect(origin, dir, near, far);
194 if (d == null || d > far || d < near)
245 var near = 0.0001;
249 var d = triangle.intersect(O, D, near, far);
250 if (d == null || d > far || d < near)
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 160 Triangle.prototype.intersect = function(orig, dir, near, far) {
165 if (t < near || t > far)
189 Scene.prototype.intersect = function(origin, dir, near, far) {
193 var d = triangle.intersect(origin, dir, near, far);
194 if (d == null || d > far || d < near)
245 var near = 0.0001;
249 var d = triangle.intersect(O, D, near, far);
250 if (d == null || d > far || d < near)
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/
3d-raytrace.js 160 Triangle.prototype.intersect = function(orig, dir, near, far) {
165 if (t < near || t > far)
189 Scene.prototype.intersect = function(origin, dir, near, far) {
193 var d = triangle.intersect(origin, dir, near, far);
194 if (d == null || d > far || d < near)
245 var near = 0.0001;
249 var d = triangle.intersect(O, D, near, far);
250 if (d == null || d > far || d < near)

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