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Searched
refs:newMesh
(Results
1 - 3
of
3
) sorted by null
/frameworks/base/libs/hwui/
PatchCache.cpp
171
void PatchCache::setupMesh(Patch*
newMesh
, TextureVertex* vertices) {
176
uint32_t size =
newMesh
->getSize();
204
newMesh
->offset = (GLintptr) (block->offset);
205
newMesh
->textureOffset =
newMesh
->offset + gMeshTextureOffset;
206
glBufferSubData(GL_ARRAY_BUFFER,
newMesh
->offset, size, vertices);
232
Patch*
newMesh
= new Patch();
237
vertices =
newMesh
->createMesh(bitmapWidth, bitmapHeight,
240
vertices =
newMesh
->createMesh(bitmapWidth, bitmapHeight,
245
setupMesh(
newMesh
, vertices)
[
all
...]
PatchCache.h
162
void setupMesh(Patch*
newMesh
, TextureVertex* vertices);
/frameworks/base/graphics/java/android/renderscript/
Mesh.java
390
Mesh
newMesh
= new Mesh(id, mRS);
391
newMesh
.mVertexBuffers = vertexBuffers;
392
newMesh
.mIndexBuffers = indexBuffers;
393
newMesh
.mPrimitives = primitives;
395
return
newMesh
;
534
Mesh
newMesh
= new Mesh(id, mRS);
535
newMesh
.mVertexBuffers = vertexBuffers;
536
newMesh
.mIndexBuffers = indexBuffers;
537
newMesh
.mPrimitives = primitives;
539
return
newMesh
;
[
all
...]
Completed in 5879 milliseconds