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    Searched refs:newMesh (Results 1 - 3 of 3) sorted by null

  /frameworks/base/libs/hwui/
PatchCache.cpp 171 void PatchCache::setupMesh(Patch* newMesh, TextureVertex* vertices) {
176 uint32_t size = newMesh->getSize();
204 newMesh->offset = (GLintptr) (block->offset);
205 newMesh->textureOffset = newMesh->offset + gMeshTextureOffset;
206 glBufferSubData(GL_ARRAY_BUFFER, newMesh->offset, size, vertices);
232 Patch* newMesh = new Patch();
237 vertices = newMesh->createMesh(bitmapWidth, bitmapHeight,
240 vertices = newMesh->createMesh(bitmapWidth, bitmapHeight,
245 setupMesh(newMesh, vertices)
    [all...]
PatchCache.h 162 void setupMesh(Patch* newMesh, TextureVertex* vertices);
  /frameworks/base/graphics/java/android/renderscript/
Mesh.java 390 Mesh newMesh = new Mesh(id, mRS);
391 newMesh.mVertexBuffers = vertexBuffers;
392 newMesh.mIndexBuffers = indexBuffers;
393 newMesh.mPrimitives = primitives;
395 return newMesh;
534 Mesh newMesh = new Mesh(id, mRS);
535 newMesh.mVertexBuffers = vertexBuffers;
536 newMesh.mIndexBuffers = indexBuffers;
537 newMesh.mPrimitives = primitives;
539 return newMesh;
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