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    Searched refs:numUniforms (Results 1 - 4 of 4) sorted by null

  /frameworks/rs/driver/
rsdShaderCache.cpp 184 GLint numUniforms = 0;
188 glGetProgramiv(pgm, GL_ACTIVE_UNIFORMS, &numUniforms);
191 if (numUniforms > 0 && maxNameLength > 0) {
192 uniformList = new UniformQueryData*[numUniforms];
195 for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) {
210 uniformList, (uint32_t)numUniforms);
212 uniformList, (uint32_t)numUniforms);
216 for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) {
  /external/chromium_org/third_party/angle_dx11/samples/translator/
translator.cpp 69 int numAttribs = 0, numUniforms = 0;
  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/
ProgramBinary.cpp 236 unsigned int numUniforms = mUniformIndex.size();
237 for (unsigned int location = 0; location < numUniforms; location++)
944 unsigned int numUniforms = mUniforms.size();
945 for (unsigned int index = 0; index < numUniforms; index++)
    [all...]
  /device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp 676 GLint numUniforms=0;
677 ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORMS, &numUniforms);
678 ctx->m_shared->initProgramData(program,numUniforms);
689 for (GLint i=0 ; i<numUniforms ; ++i)
    [all...]

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