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Searched
refs:onLockAcquired
(Results
1 - 3
of
3
) sorted by null
/frameworks/av/include/camera/
ProCamera.h
50
virtual void
onLockAcquired
() = 0;
120
* -
onLockAcquired
will be called again once it is possible
133
* - If this succeeds, you do not need to wait for
onLockAcquired
139
// always returns 0. wait for
onLockAcquired
before lock is acquired.
/frameworks/av/camera/
ProCamera.cpp
78
listener->
onLockAcquired
();
/frameworks/av/camera/tests/
ProCameraTests.cpp
244
virtual void
onLockAcquired
() {
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