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    Searched refs:onLockAcquired (Results 1 - 3 of 3) sorted by null

  /frameworks/av/include/camera/
ProCamera.h 50 virtual void onLockAcquired() = 0;
120 * - onLockAcquired will be called again once it is possible
133 * - If this succeeds, you do not need to wait for onLockAcquired
139 // always returns 0. wait for onLockAcquired before lock is acquired.
  /frameworks/av/camera/
ProCamera.cpp 78 listener->onLockAcquired();
  /frameworks/av/camera/tests/
ProCameraTests.cpp 244 virtual void onLockAcquired() {
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