HomeSort by relevance Sort by last modified time
    Searched refs:prepareDraw (Results 1 - 7 of 7) sorted by null

  /external/chromium_org/third_party/skia/include/gpu/
SkGpuDevice.h 157 void prepareDraw(const SkDraw&, bool forceIdentity);
  /external/skia/include/gpu/
SkGpuDevice.h 157 void prepareDraw(const SkDraw&, bool forceIdentity);
  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 498 prepareDraw(offset, color, lineWidth);
502 private void prepareDraw(int offset, int color, float lineWidth) {
    [all...]
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 498 prepareDraw(offset, color, lineWidth);
502 private void prepareDraw(int offset, int color, float lineWidth) {
    [all...]
  /packages/apps/Launcher3/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 498 prepareDraw(offset, color, lineWidth);
502 private void prepareDraw(int offset, int color, float lineWidth) {
    [all...]
  /external/chromium_org/third_party/skia/src/gpu/
SkGpuDevice.cpp 36 this->prepareDraw(draw, forceI); \
39 #define CHECK_SHOULD_DRAW(draw, forceI) this->prepareDraw(draw, forceI)
409 void SkGpuDevice::prepareDraw(const SkDraw& draw, bool forceIdentity) {
    [all...]
  /external/skia/src/gpu/
SkGpuDevice.cpp 36 this->prepareDraw(draw, forceI); \
39 #define CHECK_SHOULD_DRAW(draw, forceI) this->prepareDraw(draw, forceI)
409 void SkGpuDevice::prepareDraw(const SkDraw& draw, bool forceIdentity) {
    [all...]

Completed in 390 milliseconds