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    Searched refs:programBinary (Results 1 - 14 of 14) sorted by null

  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/
Program.cpp 12 #include "libGLESv2/ProgramBinary.h"
247 mProgramBinary.set(new ProgramBinary(mRenderer));
293 ProgramBinary* Program::getProgramBinary()
304 mProgramBinary.set(new ProgramBinary(mRenderer));
336 ProgramBinary *programBinary = mProgramBinary.get();
337 if (programBinary)
339 return programBinary->getLength();
389 ProgramBinary *programBinary = getProgramBinary()
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libGLESv2.cpp 19 #include "libGLESv2/ProgramBinary.h"
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Context.cpp 20 #include "libGLESv2/ProgramBinary.h"
1152 ProgramBinary *Context::getCurrentProgramBinary()
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  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
VertexDeclarationCache.h 28 GLenum applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei instances, GLsizei *repeatDraw);
VertexDataManager.h 19 class ProgramBinary;
49 GLenum prepareVertexData(const gl::VertexAttribute attribs[], gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *outAttribs, GLsizei instances);
InputLayoutCache.cpp 15 #include "libGLESv2/ProgramBinary.h"
74 gl::ProgramBinary *programBinary)
77 programBinary->sortAttributesByLayout(attributes, sortedSemanticIndices);
106 programBinary->getActiveAttribute(ilKey.elementCount, 0, NULL, &attributeSize, &ilKey.glslElementType[ilKey.elementCount], NULL);
134 ShaderExecutable11 *shader = ShaderExecutable11::makeShaderExecutable11(programBinary->getVertexExecutable());
InputLayoutCache.h 18 class ProgramBinary;
36 gl::ProgramBinary *programBinary);
Renderer.h 41 class ProgramBinary;
126 virtual void applyShaders(gl::ProgramBinary *programBinary) = 0;
127 virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray) = 0;
129 virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances) = 0;
VertexDataManager.cpp 15 #include "libGLESv2/ProgramBinary.h"
75 GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[], gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances)
84 translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1);
VertexDeclarationCache.cpp 10 #include "libGLESv2/ProgramBinary.h"
46 GLenum VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei instances, GLsizei *repeatDraw)
142 element->UsageIndex = programBinary->getSemanticIndex(i);
Renderer11.h 72 virtual void applyShaders(gl::ProgramBinary *programBinary);
73 virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray);
74 virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances);
Renderer9.h 85 virtual void applyShaders(gl::ProgramBinary *programBinary);
86 virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray);
88 virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances);
Renderer11.cpp 13 #include "libGLESv2/ProgramBinary.h"
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Renderer9.cpp 15 #include "libGLESv2/ProgramBinary.h"
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