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    Searched refs:renderTargetFormat (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/angle_dx11/src/libEGL/
Config.cpp 26 : mRenderTargetFormat(desc.renderTargetFormat), mDepthStencilFormat(desc.depthStencilFormat), mMultiSample(desc.multiSample)
30 switch (desc.renderTargetFormat)
  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
Renderer.h 70 GLenum renderTargetFormat;
Renderer11.cpp 449 DXGI_FORMAT renderTargetFormat = RenderTargetFormats[formatIndex];
452 HRESULT result = mDevice->CheckFormatSupport(renderTargetFormat, &formatSupport);
470 newConfig.renderTargetFormat = d3d11_gl::ConvertBackBufferFormat(renderTargetFormat);
869 GLenum renderTargetFormat = 0;
920 renderTargetFormat = colorbuffer->getActualFormat();
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Renderer9.cpp 538 D3DFORMAT renderTargetFormat = RenderTargetFormats[formatIndex];
540 HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, renderTargetFormat);
558 result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, renderTargetFormat, depthStencilFormat);
564 newConfig.renderTargetFormat = d3d9_gl::ConvertBackBufferFormat(renderTargetFormat);
567 newConfig.fastConfig = (currentDisplayMode.Format == renderTargetFormat);
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