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Searched
refs:renderTargetFormat
(Results
1 - 4
of
4
) sorted by null
/external/chromium_org/third_party/angle_dx11/src/libEGL/
Config.cpp
26
: mRenderTargetFormat(desc.
renderTargetFormat
), mDepthStencilFormat(desc.depthStencilFormat), mMultiSample(desc.multiSample)
30
switch (desc.
renderTargetFormat
)
/external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
Renderer.h
70
GLenum
renderTargetFormat
;
Renderer11.cpp
449
DXGI_FORMAT
renderTargetFormat
= RenderTargetFormats[formatIndex];
452
HRESULT result = mDevice->CheckFormatSupport(
renderTargetFormat
, &formatSupport);
470
newConfig.
renderTargetFormat
= d3d11_gl::ConvertBackBufferFormat(
renderTargetFormat
);
869
GLenum
renderTargetFormat
= 0;
920
renderTargetFormat
= colorbuffer->getActualFormat();
[
all
...]
Renderer9.cpp
538
D3DFORMAT
renderTargetFormat
= RenderTargetFormats[formatIndex];
540
HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE,
renderTargetFormat
);
558
result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format,
renderTargetFormat
, depthStencilFormat);
564
newConfig.
renderTargetFormat
= d3d9_gl::ConvertBackBufferFormat(
renderTargetFormat
);
567
newConfig.fastConfig = (currentDisplayMode.Format ==
renderTargetFormat
);
[
all
...]
Completed in 178 milliseconds