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Searched
refs:s_gl2
(Results
1 - 5
of
5
) sorted by null
/sdk/emulator/opengl/host/libs/libOpenglRender/
GL2Dispatch.h
26
extern gl2_decoder_context_t
s_gl2
;
GL2Dispatch.cpp
22
gl2_decoder_context_t
s_gl2
;
variable
47
s_gl2
.initDispatchByName( gl2_dispatch_get_proc_func, NULL );
ColorBuffer.cpp
187
s_gl2
.glGetIntegerv(GL_TEXTURE_BINDING_2D, &currTexBind);
188
s_gl2
.glGenTextures(1,&tmpTex);
189
s_gl2
.glBindTexture(GL_TEXTURE_2D, tmpTex);
190
s_gl2
.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, m_blitEGLImage);
191
s_gl2
.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0,
246
s_gl2
.glDeleteTextures(1, &tmpTex);
247
s_gl2
.glBindTexture(GL_TEXTURE_2D, currTexBind);
264
s_gl2
.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, m_eglImage);
285
s_gl2
.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER_OES, m_eglImage);
RenderControl.cpp
74
str = (const char *)
s_gl2
.glGetString(name);
FrameBuffer.cpp
77
const char *extString = (const char *)
s_gl2
.glGetString(GL_EXTENSIONS);
Completed in 27 milliseconds